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Supper Mario Broth

@suppermariobroth / www.suppermariobroth.com

A Super Mario variety blog. Screenshots, photos, sprites, gifs, scans and more from all around the world of Super Mario Bros.

The North American commercial for Paper Mario: The Thousand-Year Door featured a letter that travels through the countryside, folding itself into various shapes mimicking the folding abilities Mario acquires in the game.

An uncut version of the commercial was found in Nintendo’s archives that reveals that one sequence was cut from the version that aired on television: before the part where the letter rolls down the path, it jumps up onto a table and then jumps off. Here is the deleted scene along with a snippet of the next scene, which was included in the aired version.

In Super Mario Odyssey, before the fight against Torkdrift in the Wooded Kingdom begins, Torkdrift is busy vacuuming up flowers and is not paying attention to Mario until Mario attacks him, which starts the battle.

If during this time, Mario throws Cappy onto the tip of the metal part of Torkdrift, it is revealed that holding Cappy there for a few seconds will produce a Heart item.

The River Twygz area in Chapter 7-1 of Super Paper Mario is famous for the frightening music that plays there, containing dissonant sounds and distorted voices. However, the music is not the only thing playing when entering the river. The game actually plays another track with water ambience alongside the music, but which is nearly inaudible due to the music being much louder.

Here is the ambience track playing by itself, without the music.

Top: clip art page found in the prototype version of Mario Artist: Paint Studio, a spiritual sequel to Mario Paint for the Japan-only Nintendo 64DD add-on. This page features a variety of Japanese cultural artifacts.

Middle: three of them were used in the Sound Room in Wario Land 4, with an added animation. Here, the sprites are extracted from the game’s files.

Bottom: a screenshot of the Sound Room showing one of them, the fox mask, as it appears in-game.

For an unknown reason, two unrelated British publications both created their own version of “Small Penguin Mario” artwork for New Super Mario Bros. Wii. Small Penguin Mario does not actually exist; for this, both magazines edited artwork of Mario inside artwork of a Penguin Suit. Note that official artwork for regular Penguin Mario does exist and it is unclear why the magazines chose not merely to not use it but to create their own by splicing different assets.

Left: Official Nintendo Magazine. Right: NGamer magazine.

Main Blog | Twitter | Patreon | Source: ONM (UK), Issue 13; NGamer (UK), Issue 45

Two extremely rare pieces of Fishin’ Lakitu artwork.

Left: found only on a promotional poster for Kellogg’s Mini Swirlz cereal during a 1993 Nintendo cross-promotion. Right: found only in the Perfect Edition of the Great Mario Character Encyclopedia, an official 1994 Mario character guide from Japan.

In Super Mario 64, if Mario lands from a great height near a grabbable ledge while at low health, he will lose his remaining health, but grab onto the ledge. This results in him hanging onto the ledge while dead. He will be able to do so indefinitely as long as no input is made on the controller.

However, as soon as the player makes any input to either climb the ledge or drop down from it, Mario will play his death animation and be ejected from the course.

In Super Mario 3D Land, if Mario loses five lives in a level before clearing it, the White Tanooki Mario power-up will be unlocked, which grants Mario invincibility.

If White Tanooki Mario performs a Ground Pound onto a Baddie Box (the boxes with a Bowser emblem that dispense enemies), a glitch will occur whereby instead of simply destroying the box, the destruction animation will play on a loop indefinitely, enveloping Mario in a red and green cloud that continuously emits droplets of sludge while the screen shakes.