@sundogsgame / sundogsgame.tumblr.com

an open-world text adventure in a transhumanist solar system

Short Fiction Key Giveaway

Hi! Nic here. This is something I’ve been thinking about doing for a little while now, and I think I’ve finally decided on doing it. I have twenty five keys for Sun Dogs that I’d like to give out in return for 100-200 words of original science fiction. It doesn’t have to be good, or necessarily with transhumanist themes. Any definition of sci fi is cool, and the more interesting the better. If you’re wondering what Sun Dogs is, or want some inspiration, check it out on Steam and Itch.io.

Some topics that interest me, to get you started: identity in a fluid society, societal impacts of large scale environment engineering, effects of time dilation, interstellar generation ships, social and political evolution over the centuries, how technology affects wide scale changes in economics and means of production, and so on. Don’t worry about producing a whole narrative, I think a slice of something greater would work fine. 

I will accept entries until the keys run out, and every entry will get a key! I’ll reblog them myself and maybe write up a post collecting my favorites. Your post can be written anywhere, but reblog this post with your story embedded and linked below, and I’ll reach out! 

There are only a few keys left, so hurry and enter! I also can’t seem to get in touch with a few of you, so if you’ve entered but haven’t received a key - message me! 

They’re all gone! Thank you so much to everyone who wrote in. I’ll compile a few of my favorites, but I encourage you to read them all. Until next time, and keep writing~ 

Short Fiction Key Giveaway

Hi! Nic here. This is something I’ve been thinking about doing for a little while now, and I think I’ve finally decided on doing it. I have twenty five keys for Sun Dogs that I’d like to give out in return for 100-200 words of original science fiction. It doesn’t have to be good, or necessarily with transhumanist themes. Any definition of sci fi is cool, and the more interesting the better. If you’re wondering what Sun Dogs is, or want some inspiration, check it out on Steam and Itch.io.

Some topics that interest me, to get you started: identity in a fluid society, societal impacts of large scale environment engineering, effects of time dilation, interstellar generation ships, social and political evolution over the centuries, how technology affects wide scale changes in economics and means of production, and so on. Don’t worry about producing a whole narrative, I think a slice of something greater would work fine. 

I will accept entries until the keys run out, and every entry will get a key! I’ll reblog them myself and maybe write up a post collecting my favorites. Your post can be written anywhere, but reblog this post with your story embedded and linked below, and I’ll reach out! 

There are only a few keys left, so hurry and enter! I also can’t seem to get in touch with a few of you, so if you’ve entered but haven’t received a key - message me! 

Short Fiction Key Giveaway

Hi! Nic here. This is something I’ve been thinking about doing for a little while now, and I think I’ve finally decided on doing it. I have twenty five keys for Sun Dogs that I’d like to give out in return for 100-200 words of original science fiction. It doesn’t have to be good, or necessarily with transhumanist themes. Any definition of sci fi is cool, and the more interesting the better. If you’re wondering what Sun Dogs is, or want some inspiration, check it out on Steam and Itch.io.

Some topics that interest me, to get you started: identity in a fluid society, societal impacts of large scale environment engineering, effects of time dilation, interstellar generation ships, social and political evolution over the centuries, how technology affects wide scale changes in economics and means of production, and so on. Don’t worry about producing a whole narrative, I think a slice of something greater would work fine. 

I will accept entries until the keys run out, and every entry will get a key! I’ll reblog them myself and maybe write up a post collecting my favorites. Your post can be written anywhere, but reblog this post with your story embedded and linked below, and I’ll reach out! 

The body is horizontal on something… undefinable. Not that it is difficult to describe, maybe it isn’t, just that it hasn’t been sensed yet. No data has been collected. The head is propped up, the eyes staring immobile at the hand that rests on the upper chest. The fingers bend and flex. They’re sore, and throb when they touch. I am not orchestrating this action.

Pain is proof that I am the body; pain is my one connection between myself and the outside. Of course what the mind is experiencing is within the world, after all, synapses and neurotransmitters are unquestionably tangible, but there is a separation. Disconnect. Thoughts can’t exist within a vacuum, and a mind without a physical aspect is nonexistent.

I am undefinable as well, not because I haven’t been sensed, but because I cannot be sensed. At least, I cannot sense myself. Something else probably could. Something outside this immediate area. Could I become that something?

Am I the body, or am I myself? Perhaps I am both. Perhaps the body is myself and I am neither. Perhaps these distinctions are arbitrary. No matter.

I will soon be more than either category can give me.

Soon.

Short Fiction Key Giveaway

Hi! Nic here. This is something I’ve been thinking about doing for a little while now, and I think I’ve finally decided on doing it. I have twenty five keys for Sun Dogs that I’d like to give out in return for 100-200 words of original science fiction. It doesn’t have to be good, or necessarily with transhumanist themes. Any definition of sci fi is cool, and the more interesting the better. If you’re wondering what Sun Dogs is, or want some inspiration, check it out on Steam and Itch.io.

Some topics that interest me, to get you started: identity in a fluid society, societal impacts of large scale environment engineering, effects of time dilation, interstellar generation ships, social and political evolution over the centuries, how technology affects wide scale changes in economics and means of production, and so on. Don’t worry about producing a whole narrative, I think a slice of something greater would work fine. 

I will accept entries until the keys run out, and every entry will get a key! I’ll reblog them myself and maybe write up a post collecting my favorites. Your post can be written anywhere, but reblog this post with your story embedded and linked below, and I’ll reach out! 

Avatar

Space junk kills. The posters plastered everywhere have ingrained that into the collective conscience of every child that grew up on the ring. There were boogie-man stories of bolts or ice slicing through housing sectors like high-impact velocity cannon rounds and PSAs about proper disposal of material.

Then, last month, my family transferred to Mars. I was in shock. Nobody keeps track of their debris. Ships coming into dock would dump detritus 25 kilometers out and it’s apparently fine. The people are completely different too. Back home, if you had implants or a limb you would get synth-skin coverings and make every effort to appear sapien-standard. Here, everyone has exposed metal. It’s almost like they take pride in being less than human. My classmates even have limbs, in secondary school! None of them lost the limbs either, they CHOSE to have them replaced. Even the air here smells weird. 

I don’t want to live here. 

I want to go back to Saturn. 

Back home. 

Short Fiction Key Giveaway

Hi! Nic here. This is something I’ve been thinking about doing for a little while now, and I think I’ve finally decided on doing it. I have twenty five keys for Sun Dogs that I’d like to give out in return for 100-200 words of original science fiction. It doesn’t have to be good, or necessarily with transhumanist themes. Any definition of sci fi is cool, and the more interesting the better. If you’re wondering what Sun Dogs is, or want some inspiration, check it out on Steam and Itch.io.

Some topics that interest me, to get you started: identity in a fluid society, societal impacts of large scale environment engineering, effects of time dilation, interstellar generation ships, social and political evolution over the centuries, how technology affects wide scale changes in economics and means of production, and so on. Don’t worry about producing a whole narrative, I think a slice of something greater would work fine. 

I will accept entries until the keys run out, and every entry will get a key! I’ll reblog them myself and maybe write up a post collecting my favorites. Your post can be written anywhere, but reblog this post with your story embedded and linked below, and I’ll reach out! 

Okay, this sounds like a fun trade! Here’s something I just wrote called “Birth Face.”

“Nice face! Where’d you get it?”

Red flinched and looked up from their scroll. A fellow teenager with a magenta pixie-cut and movie-star face had boarded the train and was leaning toward them. Red’s eyes flicked left to the holographic profile: Inako Takahashi (高橋いなこ), female [she/her], born 4/15/79, Miranda High School, US citizenship, spoken languages: English, Japanese, ASL…

The list just kept going. Red’s profile stopped after the basics: name, pronouns, school, citizenship, and spoken languages (along with inaccessible hidden health data and a lifelong record of web searches, purchases, and physical location), but this girl’s profile had everything from MBTI type to fandoms to sexuality to star sign to favourite quotes fully on display. To everyone!

“Um,” Red stammered. “Sorry, what?”

“Your face! It’s super cute! Where’d you get it?”

“I, uh…” Red stammered. It was a bit embarrassing to admit this was just their birth face.

“I’mma try it on!” Inako declared, and before Red could react she took a quick scan with her scroll and pushed a few buttons on its screen. Within seconds, Red’s own face beamed down at them. Stolen.

“Haha, nice. Classic look,” Inako said, and she winked.

Short Fiction Key Giveaway

Hi! Nic here. This is something I've been thinking about doing for a little while now, and I think I've finally decided on doing it. I have twenty five keys for Sun Dogs that I’d like to give out in return for 100-200 words of original science fiction. It doesn't have to be good, or necessarily with transhumanist themes. Any definition of sci fi is cool, and the more interesting the better. If you’re wondering what Sun Dogs is, or want some inspiration, check it out on Steam and Itch.io.

Some topics that interest me, to get you started: identity in a fluid society, societal impacts of large scale environment engineering, effects of time dilation, interstellar generation ships, social and political evolution over the centuries, how technology affects wide scale changes in economics and means of production, and so on. Don’t worry about producing a whole narrative, I think a slice of something greater would work fine. 

I will accept entries until the keys run out, and every entry will get a key! I’ll reblog them myself and maybe write up a post collecting my favorites. Your post can be written anywhere, but reblog this post with your story embedded and linked below, and I’ll reach out! 

Presenting Vienna Automobile Society

Hello! I’m Nic and I made a game last year called Sun Dogs. I’m pleased to begin talking about my new project, a game I’m calling Vienna Automobile Society. Vienna (or sometimes VAS) is a racing game designed for up to four players in an arcade or local multiplayer format.

As a fan of racing formulas like F1 and Formula E (sometimes I’ll catch Moto GP or Formula 3.5), my design goals for the game are to recreate the tension, excitement, and split second decisions made by racing drivers. Using a lot of abstraction and simple controls, stepping into a race should be easy, but not immediately crashing and ultimately climbing to first will prove challenging.

The general method of how you race your car can be seen above: instead of actually steering, you instead control the path your car is navigating along the track. Whether you take your turns wider or tighter affect how your car slows down, but also if you can get around someone else ahead of you! While not braking, you’ll need to gear shift as fast as soon as you can, to maximize your speed.

Everything is of course still very early on, I’ve only been working on it since about last November. Expect regular updates here, and more about design, the art style, and more!

Final note: I plan to release on PC and Mac either late this year or early next year. Stay tuned for more info~

It's my (Nic) new project! Come check it out and follow along for more updates.

Markov Bot

I’ve converted the Sun Dogs twitter to a Markov / _ebooks style bot. Fed with the text from the game, it will tweet out randomly generated nonsense that sorta-but-not-quite sounds like it came from the game. We’ll still post updates and be able to see mentions, but now it’ll be fun for everyone to watch. 

n

weekly update 31·10·2015

Well the game is out! People seem to be enjoying it, which is very nice. We’ve got some mentions from Kill Screen, Emily Short, Gamejolt, and Failbetter, and a handful of videos as well! This will be the actual final weekly update, as we’re all very tired and burnt out from the release. I’ll post sporadic updates as interesting things come up, including my next project, whenever it starts. 

Additionally, if you’re in Toronto in week, drop by Hand Eye Society’s WordPlay festival. The game and I will be there, available for your consideration. 

Cheers

nic

weekly update 10·24·2015

I wrote this a couple days ago, to try and vent some of the swirling mass of emotions going through my head. In proper news, the game is done, and I’m just waiting to press the buttons on release day. 

weekly update 10·17·2015

Twelve days until the game is out! It’s all so close, I’m not even sure what to think anymore. I’ve been wrapping up a lot of bugs and typos, as well as sending out keys to press. If you’re such a person who is interested in covering the game in writing/videos/streams, go to this link and request a key! I’m pretty generous, so don’t be scared. 

This is probably the last regular weekly update for the game. Next week I will be on a long-planned family vacation, and the weekend after is Halloween, which is quite important. After that, I will be in Toronto at Hand Eye Society’s WordPlay festival! Sun Dogs was graciously chosen as a selection game to exhibit, and I decided to go up and see the whole thing in action. 

Otherwise, the game is basically done, by virtue being out of energy to work on it. It’s been somewhere between eighteen months and two years, and my first completed project of this duration and scale. It doesn’t need to be a financial success, which is a nice privilege to have, but that would certainly be nice. I just hope as many people play it and enjoy it, and hopefully see what we were going for. If you reading this now tell as many people about it as you can, that would certainly be lovely. 

weekly update 10·10·2015

We’re less than three weeks away from release! Everything is moving so quickly I can barely keep track of it all. Our Steam page is live on the store, and the Itch.io page will be up shortly. The game itself is looking great, we’re just in a final pass of editing, typos, and bug fixing. 

Design notes this week are on more science fiction inspirations, this time from Rebecca:

I thought I'd add some of my inspirations to complement Nic's from his previous blog. I came at Sun Dogs from a different direction in some ways which I hope compliment Nic's work.

Newton's Wake – Newton's wake explores a humanity who have been exiled from Earth after a massive singularity. The prose is vivid and the story is laced with sharp wit. The story also deals with the ethics of reviving dead humans, merging with technology and the strange directions machines evolve when left to their own devices.

Cowboy Bebop – Probably one of the most stylish SF series ever made.` It really helped the idea sink in that once humanity has colonised space there's every chance corruption and crime will follow it.

Neuromancer – Rightly so it's considered a classic, full of great ideas, the matrix, rampant A.I. Consciousness being copied and stored.

Time of Eve – Despite a successful Kickstarter this anime feels unappreciated. It focuses on a café where androids and humans can interact without revealing which they are. The androids talk and laugh just like humans, but in the outside world they must act without emotion and go about their day to day duties.

Beneath a Steel Sky – There's a section of the game where you have to get a chip implanted then plug yourself into the computer. The player character Foster is effectively an outsider having been raised outside the city, when circumstance forces him to get the chip it feels invasive but the clinic where he gets it treats it as an everyday occurrence. It's an uncomfortable yet brilliant exploration of differing attitudes to tech.

weekly update 10·3·2015

Work this week has been going well! The game has passed Steam’s certification process, which means we’re all set for our release date of October 29th. Some more writing and a lot of bug fixing has gone into the game itself, as well as some visual flair. The rough music tracks are in as well, and they’re part of the final tasks to wrap up. We’re well on track for our release, its just wrapping up a whole bunch of loose ends. 

Design notes this week are on science fiction inspirations. Its a question I (nic) get asked a lot, since the game isn’t set in a typical setting. Below is a list of a lot of the main influences in science fiction that affected the setting of the game. 

weekly update 19·9·2015

Hello! Things moved a little slower this week, being fairly busy with other external stuff. Work has mostly been progressing on preparing the game for Steam and other technical work for the game itself. This all needs to get wrapped up sooner rather than later, and then we can begin wrapping everything up, and these updates can bet a little more exciting. 

weekly update 19·9·2015

We’ve passed Greenlight! Thank you to everyone who voted and shared the game, we’re super excited. Schedule-wise it worked out perfectly for our planned release date, October 29th. Since all that excitement, Rebecca has mostly wrapped up her last writing tasks and Nic has been doing a lot of business and Steam stuff necessary to get things set up for the game. 

Otherwise, things are wrapping up nicely and quickly. The rest of the time between now and release is adding in some small bits of text, editing and tweaking, and some bug fixing.

weekly update 12·9·2015

Our week has been filled with writing and editing, and getting the last big pieces of text edited and formatted for the game. This is the last major effort needed, after which is a lot of testing, tweaking, and perhaps a final pass over the writing for any remaining changes. 

No design notes this week as effort is really focused on getting done as much as we can. 

weekly update 5·9·2015

Hello! Our week has been pretty busy all around, with focus on writing, editing, and minor bug fixes. Most of the text is written, and very soon much of it will be totally final. This is super exciting, and nicely ahead of schedule. The Greenlight seems to be going alright, but its hard to tell for sure. Don’t forget to vote if you haven’t already, and spread the link around! 

Design notes this week will be more on the technical side of modding. A previous post went into some of the basics of how the text files are formatted, but today I want to go into more specifics on the code behind that. This is aimed squarely at novice programmers, which I generally consider myself to be.

Previous blog posts (1 and 2) show off two versions of the old editor that are just awful. While functional, they were painful and confusing to use, relying on XML to handle all of the data. The reason they existed is simply because I thought creating my own text parser was going to be too difficult. I’d seen a sample of how the writing was structured in 80 Days, and had I started all this much earlier I might have gotten closer to their very good setup.

Once I did give text parsing a shot, it turned out to be much easier than I anticipated, and I was kicking myself for not implementing it earlier. The code below isn’t brilliant, but it’s easy to understand, especially from a novice’s perspective, and quickly expandable and flexible. If you’re just breaking into code and are worried about it, don’t fret! Its much easier than it looks.