Collection of le fishe memes from an aspiring marine biologist 🦈
discovering the queer country scene has honestly been so healing because most queer musicians i've seen recommended for years i just couldn't really connect with because it wasn't the sort of music i listened to or had investment in and with queer country it's like. yes. this is the language i speak in. this is Fuck You, I Belong Here Too, not just as a queer person in the country but as a rural person among (sub)urban queers, and saying it with a laugh. when will my hometown take pride in me, goddamn it
Drop the list!!
FIRST: rachel holst does the adobe & teardrops blog as well as the rainbow rodeo newsletter & zine. look into the black opry also, there are plenty of black queer country/folk/americana artists & there is a lot of collaboration between them and other queer country/folk/americana musicians
my personal list:
- adeem the artist (especially the new album, white trash revelry)
- paisley fields (stay away from my man is a good old fashioned honky tonk jam about gay on gay violence)
- jake blount (the new faith is an afrofuturist album using roots music to explore life after climate collapse, HIGHLY recommend)
- sarah shook & the disarmers (especially the album sidelong, ESPECIALLY the songs fuck up & dwight yoakam)
- lavender country (everything but especially cryin' these cocksucking tears. patrick haggerty sadly passed in 2022 and we lost a real one. he self-described as a screaming marxist bitch)
- flamy grant (okay so. bible belt baby is Technically a christian album that i was tricked into listening to. but listen. what did you drag me into is an instant classic)
- mercy bell (especially who said we were friends. i can't hear the lyric "mea culpa/here's a gulpa/my drink in your face" and NOT recommend it)
- amythyst kiah (if you haven't heard black myself by now what even are you doing. go listen to it)
- do you want to speedrun a depressive episode as a queer woman who fears you may have too much in common with your father? listen to i drink by mary gauthier now
- karen & the sorrows (there is a lot to recommend karen pittelman and the work she has done for queer country artists but i'm a useless lesbian so i'm submitting for consideration a photo of the red dress from the mv for guaranteed broken heart that i think about a normal amount:
There ain't no possible way that I'd remember to listen to any of these artists on my own so I made a handy-dandy playlist on Spotify with an on-the-nose title for all the other cowpokes who need to save/bookmark something and come back to it later.
It's basically the most recent album of all the artists listed above. It's about 7 hours long so have at it, y'all
🖤🤎🤍🩵🤍🩷❤️🧡💛💚🩵💜🎸🎶🦄
omg imagine being born and you are on a spaceship and everyone aboard is sooo so mad at you just because you burst out of some guy's chest to be born. like um sorry i've not been alive before i didn't even know that's not allowed please be nice to me um the spaceship floor is cold is no one going to knit me some little booties i am calling child protective services
finished my charcoal project :)
reblogs are better than likes! i put a lot of work into this!
cobra starship is
- bowling alley carpet
- paint that glows under blacklight
- uranium glass
- music that possesses a severe and often times unsettling sense of desperation to reach other real people instead of the empty-headed fame-obsessed dolls populating the entertainment industry. music with meaning that is so thickly buried under layers and layers of irony and ridicule and flashy neon that said plastic people can’t even pick up on it at all. music that is the electropop equivalent of banging on a glass wall with both fists and screaming CAN ANYBODY HEAR ME? IS ANYBODY THERE? to a room full of wax statues on the other side
- bisexual camp
- total shit
- one of the best bands in the whole wide world
Brushwagg
“Defiantly, the young cyclops popped the brushwagg into his mouth. His cheeks suddenly puffed, his eye bulged, and he was forced to agree with his elder.” —Afari, *Tales*
Artist: Ian Miller TCG Player Link Scryfall Link EDHREC Link
Random joke magic items
Here’s a list of random joke items to use for fun in your campaign. I’d recommend adding them to treasure hoards rather than subbing normal items for them. Anyway here they are:
1. Ace of Spades - An ace of spades from a standard card deck. No matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.
2. Amulet of Extra Amulet Slot - This amulet allows you to gain the benefit from two magical amulets rather than one. It cannot be further enchanted.
3. Amulet of Feather Fall - When worn, this amulet turns into a feather and falls to the ground.
4. Amulet of Unbreaking Bones - Con-man says you can’t break any bones. Really, he means other’s bones. -100% damage against skeletons.
5. Amulet of weather detection - yells that it is or is not raining.
6. Anti-Matches - A box of matches. Striking one will make it begin to drip water from the tip while the match shrivels away. The amount of water a match releases is about enough to fill a tablespoon.
7. Arrow of Euarere - A silver arrow, suspended on a string. It always points to the person holding the string.
8. Arrow of Slaying, The - This magical arrow is capable of killing a creature.
9. Artist’s Bludgeon, The - Inanimate objects hit with this bludgeon will receive no damage; they will however change color.
10. Attentive Guardsman’s Pike - These ornate and deadly-looking ceremonial pikes are reach weapons and appear to weigh at least 20 lbs, not counting the weight of the fluttering banners that can be unfurled for parade use. Constructed of shadowstuff, they weigh one pound, and inflict only a single point of damage on an attack, being almost entirely for show, although they also have the unique property of remaining in place when set (although unable to support more than 20 lbs), allowing a ‘resting his eyes’ guardsman to prop it up and leave it standing under its own power, while his hand sags off of it.
11. Attentive Guardsman’s Tabard - A dozen of these tabards were fashioned for palace guardsmen in the Empire of Sard, 250 miles from the nearest enemy. The bearer is placed under a glamour that causes him to appear alert and awake, even if his eyes are closed and he is snoring lightly.
12. Axe of Big Numbers - This axe shouts “Big numbers baby, come on!” whenever it is swung, but always deals 1 damage or less.
13. Axe of Empathy - Every time you hit something with this +5 greataxe, you get dealt an equal amount of damage. Both you and the thing you hit are then healed the amount of damage dealt by the axe, even if either are dead. The Axe hopes you have learned your lesson.
14. Axe of Pain - The axe is always moaning and groaning with pain.
15. Bag of Faerie Gold - This sack appears to be full of gold coins and jewels. When one attempts to spend them, however, the glamour on them soon vanishes, revealing them to be nothing but leaves and pebbles. Obviously, most shopkeepers will not be happy about this, and no amount of ‘we didn’t know, I swear!’ will change their mind.
16. Bag of Holding - This item functions as a normal backpack, however when attempting to retrieve an item, a calm female voice tells them there is a wait time of 4d10 minutes before they can retrieve their item (actual time is stated time plus 6d6 additional minutes). During this wait, the bag plays either annoying muzak or advertisements for the bag’s creator’s other products/services. Upon attempting to retrieve an item, there is a chance that the wrong item is retrieved, or that the intended item is simply missing. Obtaining the original item requires an additional 4d10+6d6 minutes and has only a 5% chance of success.
17. Bag of Trading - You can take one thing out of the bag for each object you put in the bag. However, you have no control over what you get, and there are no trade-backs. Past research seems to imply there’s some sort of correlation to what gets you what, but it’s extremely convoluted and far from understood.
18. Bag of Trick - This bag operates like a Bag of Tricks, except it only works once a week and produces a rat each time it is used.
19. Bag of Unholding - Quite a large backpack but even the smallest item doesn’t fit.
20. Bagpipe of Stealth - Grants the user invisibility as long as it is being played.
21. Ball of Eyes - A snow-globe filled with miniature eyeballs. When shaken, it grants the user a blurry, jittery vision of some future event.
22. Banana Walkie-Talkies - There exist two, and only two, of these items in the world. One of which is possessed by a cranky and lonely half-orc. It appears to be an innocuous wooden banana with a coat of faded yellow paint. When an end (doesn’t matter which one) is placed against your ear, you can hear a ringing followed by a click and a half-orc yelling at you for waking him up at this ungodly hour. If you drop the banana or “hang up,” the call ends. If you stay and listen, the half-orc will yell at you, call out obscenities, and start going on about his daily problems and mishaps in his love life. Every so often (2% chance/day), the banana will ring while you are sleeping and the half-orc will want to talk to you about his problems.
23. Barrel of Holding - This large wooden barrel measuring √(12/π) feet in diameter and 5 feet in height can hold up to 15 cubic feet of matter.
24. Beam Sword of Severed Nerves - A beam sword. It cannot cut anything but nerve strings. Will pass through any other material leaving no harm.
25. Belt of Pants - This belt creates illusory pants on the wearer. The wearer can suppress the illusion at will
26. Belt of Tightening - Every time you put this belt on, all of your clothes permanently shrink a fraction of a millimeter. The effect is compound.
27. Belt of Unbathed Breath - When worn around the waist, allows the user to breathe underwater. Does not function when wet.
28. Boogie Skeleton - This pile of bones is small, such as one that might be obtained from a bird or a toad, though it can look as though it came from any creature. When a song is sung or played in the vicinity of the skeleton, it begins to dance appropriately. As soon as the music stops, it collapses into the pile of bones again. The skeleton, when dancing, can be no larger than Diminutive.
29. Book of Canon - A book that automatically transforms into a copy of the sacred text of any religion, translated into the language the user is most familiar with.
30. Book of Confusion - The letters in this book always appear to be upside down, even if viewed from different directions at the same time. The book is a bad novel about zombies.
31. Book of Curses - When opened, the book verbally berates anyone in the immediate vicinity, calling into question their combat ability, intellect, personal hygiene, lineage and profession of their mothers, and other delightful insults. Once closed the book continues shouting (although it is muffled) until placed inside a bag or some other similar container for 1d4+1 minutes and ignored. Replying to the book in any other way causes the insults to get louder and more childish the more time you spend replying to it.
32. Book of Exalted Deeds - Contains a listing of some of the finest houses ever sold and the specifics of the titles to the properties.
33. Boots of Blinding Speed - The wearer’s speed is doubled, and they are blinded.
34. Boots of Levitation - These boots levitate a few inches off the ground when not worn.
35. Boots of Stylishness - Knee high black boots that are always clean and shiny. They never take in water, thus feet are always dry.
36. Boots of Teleportation - Allows the player to teleport wherever they like, but don’t carry the wearer with them when activated; the boots teleport just fine, though.
37. Boots of Walking - The wearer of the boots cannot run, nor can he take a double move action, and takes a -5 to Tumble checks. These boots are made for walkin’, and that’s just what they’ll do.
38. Bottle of Air - It’s a bottle. Full of air. Congratulations.
39. Bottomless Beer Mug - Any liquid poured into this mug treats the bottom as incorporeal, but solid objects don’t.
40. Bowl of Comfortable Warmth - Any liquid in the bowl will feel comfortably warm, so icy cold water will feel like it’s a bit over room temperature. Do note, however, that it’s still icy cold water, it just feels warmer.
50. Breastplate of Secret Detection - If the wearer of this breastplate gains a piece of information that is somehow connected to the concealment of a hidden conspiracy or plot, a live and still wet red herring forms on the inside of the armor.
51. Bullying Gloves - At random intervals, these gloves instil the wearer with a near-irresistible urge to hit themselves.
52. Bunyan’s Belt - When worn, causes an enormous, bushy black beard to appear on the wearer’s face.
53. Cape of Resistance - When this item is placed on any living thing it somehow manages to fall off, untie itself, slip past the owner’s neck entirely, or otherwise avoid being worn.
54. Case of the Litigator - Translates any document placed in the case into legal jargon; non-reversible. Does not confer the ability to understand legal jargon.
55. Cat of Schrodinger - When this cat is not being observed in any way it is both dead and alive. When something observes it, it suddenly becomes either dead or alive with a 50% chance of either.
56. Chair of Steadiness - This chair can be moved but cannot be tipped over by anything less than a DC 35 Strength check.
57. Charles - This small, unremarkable figurine of a gnome refuses to be called anything but Charles. No other name will leave the lips of the speaker. It has no other powers.
58. Chime of Interruption - This instrument can be struck once every round, which takes a standard action. On any round the chime is activated the user may ready one action without spending an action to do so.
59. Chime of Opening - Commonly affixed to or near doors, when pressed it emits a sound on the interior of the owner’s home to let them know guests have arrived.
60. Chime of Opening (Alternate) - When struck against a solid surface, this chime emits a loud click, and opens along its length, to reveal a tiny compartment adequate to conceal a single ‘smoke’ worth of pipeweed or a blowgun needle. When the compartment is closed, it is seamless and can be detected only with a DC 20 Search check. If hit with an instrument such as a small mallet, it chimes.
61. Cloak of Billowing - This black and silver cloak will always billow dramatically behind the wearer, it has no other effects.
62. Cloak of Displacement, Minor - This item appears to be a normal cloak, but when worn by a character its magical properties distort and warp reality. When any attack is made against the wearer the cloak has a 20% chance of falling off, no matter how it is secured.
63. Compacting hammer - The force imparted by it is multiplied, but is spread around the surface of a struck object facing inward.
64. Cymbal of Symbols - This musical instrument enables the user to comprehend dead languages, but only while they are deafened by noise.
65. Dagger of Told Secrets - A simple-looking dagger. If used to backstab someone to death, it will whisper your most embarrassing secret to that person.
66. Dagger of unnatural sharpness - The blade is exceptionally sharp to your touch. It confers no combat bonuses but can be used as a normal dagger for fighting or crafting, but the user seems to always cut himself in minor ways when using it.
67. Dagger of Untold Secrets - A simple looking dagger. If used to backstab someone to death, it will whisper the most embarrassing secret of that person to you.
68. Decanter of Endless Sorrow - A pewter flask that produces limitless alcohol when held to their lips by someone who is troubled. It gets them drunk but they never feel any better.
69. Diadem of Brothaurity - When wearing this headpiece, you are as elegant and well-spoken as a famous diplomat or regent, but you can’t stop calling everyone bro.
70. Enchanted Book of Collected Stories - Opening this will cause miniature creatures/people to pour out and perform a chapter from the book much like a theater.
71. Focusing Ring - The digit on which this ring is worn can be viewed in extremely high definition from a great distance.
72. Gloves of Tinkering - Wearing the gloves will make you able to almost repair any broken item. However, you will always end up with pieces from the item that don’t seem to fit anywhere.
73. Glowing sword of orc detection - When it gets orc blood on it the sword glows.
74. Good Luck ring - Gives your enemies good luck!
75. Greater Staff of Random Summoning - Summons a random creature at a random place. You could be summoning a giant Ogre on the other side of the globe for all you know.
76. Helm of Awareness, The - The wearer is acutely aware of the fact that they are wearing this helmet and that it has a magical effect. - All you need to do to make this work as a DM is frequently remind the player that the helm is magical while they are wearing it but be evasive about exactly what it does.
77. Hoarder’s Wand - Does nothing but for some reason you think it might be important later in your quest.
78. Hood of Offensive Facades - This hood will change your identity in the eyes of others to the appearance of the person they most personally dislike.
79. Hood Of Worrisome Facades - This hood will change your identity in the eyes of others, however the identity used will be random.
80. Indestructible Notebook of Memories - This otherwise normal notepad of normal notepad size cannot be damaged or destroyed, and anything written in it cannot be obscured or defaced. It also has unlimited pages despite its finite size. However, the data it holds only lasts as long as the writer independently remembers it, and decays in exact proportion to the relevant memories. Remember who and when, but not where? Then the words describing the location in that particular entry are the only ones gone.
81. Intransigent Rod - When the button on this artifact is pressed in, the holder’s opinions solidify and they become impossible to convince.
82. Key to anywhere - opens any door into a closet with a water bucket that falls and hits the player’s head. Inside this closet is the treasure of true adventurers. If opened with a key, it opens a closet…
83. Lunch Box of Delicious Unfulfillment - This lunch box will hold whatever food you desire. However you will never get full and the food will deliver no nourishment.
84. Mask of Concealment - Hides the wearer’s face and conceals everything from them by blocking their eyes! Bonus points for requiring a strength check or a time limit to expire to be removed.
85. Mattress of Poverty, The - No matter how you fluff this gorgeous, thick, mattress, you will always sleep on the thin part of it.
86. Mug O’ Dissatisfaction - A mug that always produces a steaming hot cup of coffee or tea when tapped on the bottom. It conjures the opposite of what the tapper prefers, so if you like tea you get coffee and vice versa. Handing the full mug to another person will make the drink in it transform to the opposite of that person’s preferences.
87. Murder Dagger - All damage it would deal is instead replaced by the target being harassed by crows for that many hours.
88. Needle Of Learned Compromise - This needle will create beautiful tattoos of any design, however they hurt a tiny bit more. When used to sew it is entirely normal.
89. Portable Dark Tavern Corner - Consisting of two wooden boards connected by a hinge, this artifact draws those nearby into assuming it is a perfect spot to conduct seedy business.
90. Potion of fire breathing - For the length of time that the potion is in effect, every breath out is on fire, whether you want it to be or not.
91. Potion of Quelchment - Cures thirst when consumed
92. Ring of Fire Detection - becomes warm when placed into Fire.
93. Ring of First Impression - Wearing the ring will make you able to perform a perfect handshake with the hand wearing it.
94. Ring of Stoneskin - Turns your skin, muscles, and organs into stone! Character is now a stationary statue. Can’t be reversed until someone takes the ring off.
95. Rope of Entanglement - Becomes entangled when left in a pack
96. Sack of Hive Eggs - Crushing one of the numerous tiny eggs will cause the thoughts of everybody in the proximity to merge. Everybody can hear what you think and you can hear everybody.
97. Shirt of fire protection - this shirt is sopping wet.
98. Shoes of the Restless Traveler - These shoes allow their user to run for miles without feeling fatigue, but if they try to do anything else with it (walk, sit down, jump), they will instantly trip
99. Sword of Parrying - Parries every attack, swinging it yourself will force it to “parry” your opponent’s weapon/attack even though he/she/it is defenseless.
100. Torch of Night Vision - grants bearer Night Vision while lit.
101. Vorpal Grindstone - It can “sharpen” any object to become vorpal. Any object.
102. Wand of command - Lets your character be controlled after saying the command word!
103. Wand of Create Wand of Create Wand - Creates a Wand of Create Wand. Consumes original Wand.
104. Wand of Pigeon Summoning - summons 1d20 pigeons everyday. On a 20 it breaks and summons a giant pigeon god (can be the size of Godzilla or like 5 pigeons.) Giant pigeon god should be in the mid 20s for CR, but is uninterested in attacking, and will simply fly away when summoned.
105. Water Hat, The - A small red hat, when worn, causes water to pour from the wearer’s fingers at the speed and pressure of a kitchen faucet at half power.
106. Wineskin of the Eternal Primary - This wineskin never runs out of water, but even the tiniest sip makes you have to go potty, like, super bad. Right now.
Well goddamnit why did I even make this blog this whole thing does my job for me!
I'm begging you to turn the sound on
Spring.
Spring.
Spring.
Spring.
Spring.
Everytime this crosses my dash my eyes light up because I know my favourite part is coming. Spring. Spring. Spring. Spring. Spring.
21% never been badly injured???? I know it's a small sample size but do y'all just not do anything?
yes
Fair enough, congratulations on all the avoidin greivous bodily harm
Reblog to give who you reblogged from a BLÅHAJ from the BLÅHAJ Bin Like to add a BLÅHAJ to the BLÅHAJ Bin
I have polls now ahaaahahhhahahaaaa
please reblog! i want this to reach a larger audience than just my followers
If the number you got is an even number, vote EVEN, and if its not, vote ODD. If you by some chance got zero, vote ZERO. I'm very curious if this will turn out how I suspect it to.
i thought this was a hospital drama why does he have a shotgun?!??!?
It's a really, really good hospital drama
I'm so glad I turned on the Audio bc it turns out this is set to Boney M's Rasputin and is basically perfectly synced
first day as a second century warlord i have my men tie branches to their horses’ tails to stir up dust and make it look like there’s a lot of us but i forget it just rained so there isn’t any dust and the enemy can clearly see there’s like twenty of us all spread out in a line
second day as a second century warlord i bribe a bunch of kids to start singing a nursery rhyme i carefully crafted to spread misinformation and further my strategic ends but they change the lyrics to be about poop and the enemy isn’t misdirected at all
third day as a second century warlord i lure my enemy into a narrow valley and send a team of archers to shoot them from the high ground but there was a feral hog napping on the trail up to the overlook and they couldn’t decide whether to try and shoot it or just go around and by the time the hog woke up and left on its own the enemy had already passed safely below
fourth day as a second century warlord we attempt to join a battle on the side of the guy we want to ally with but he and the guy he’s fighting have really similar names and it’s finally dusty and i misread the standards and attack the wrong guy. so now we’re stuck with this total loser of a liege lord, because how the fuck do you explain that after a battle?
fifth day as a second century warlord and some sort of wizard wanders into camp, my loser liege lord wants to execute him for being a wizard but i convince him to let the wizard stay, because i want to do more weather-based strategies and i’m pretty sure having a camp wizard can help with that. after the welcome to the team banquet the wizard steals half the treasury and my liege lord’s wife and leaves
sixth day as a second century warlord my loser liege lord sends me to reinforce a city he’s taken, but in the confusion of leaving i forgot to take the token that would have gotten us into the city, so my men have to wait outside the city walls for like eight hours while i ride back to get it
seventh day as a second century warlord and my loser liege lord finally joins me in the city, it turns out he’s actually a pretty cool guy, and he isn’t even that mad at me for letting the wizard steal his wife. i decide to shoot my shot but i’m really nervous and keep on stalling because what if i mess up our relationship and by extension jeopardize the security of my men, and eventually he just says goodnight and goes back to his room, where an assassin is in the process of setting up to kill him
eighth day as a second century warlord and my loser liege lord tells me to fake defect to his rival warlord, the one i originally wanted to ally with, to find out if he was the one who sent the assassin and why. but my whole way over to the rival warlord i’m worried that this has something to do with the wizard thing or how awkward i made it last night
ninth day as a second century warlord i try to tactfully ask my fake liege lord if he sent the assassin to kill my loser liege lord and it turns out the idea of using assassins never occurred to him, but now that i’ve suggested it he’s really into it. in order to save my loser liege lord i volunteer to be the one to kill him
tenth day as a second century warlord on my way back to my loser liege lord’s city i realize i won’t be able to collect my men from my fake liege lord until i bring back my loser liege lord’s head. this would have been a great thing to think of before i got myself in this situation. i go back to my loser liege lord and ask him to rescue my men, and he tells me that if he could sack my fake liege lord’s camp he already would have. that doesn’t change the fact that my men are still trapped. they’re prisoners, even. i go back to my room to sulk
eleventh day as a second century warlord i find a little caged pigeon in the rafters of my loser liege lord’s room and deduce it belonged to the assassin. without asking permission or telling my loser liege lord goodbye i let the pigeon loose and follow it north. don’t ask what i was doing in my loser liege lord’s room. it’s not important
twelfth day as a second century warlord i disguise myself as a wizard and enter the camp of the coalition leader the pigeon led me to. in the middle of my little sleight of hand performance i make eye contact with the coalition leader’s second-in-command. IT’S THE WIZARD THAT STOLE MY LOSER LIEGE LORD’S WIFE. after the banquet i corner the fake wizard and ask him what the fuck is going on and he just says “wouldn’t you like to know” and leaves. i don’t know what to say to that so i just let him go
thirteenth day as a second century warlord i’m honestly so sick of not knowing what’s going on, so i adjust my wizard costume to passably disguise myself as a woman and break into the women’s area of the camp, where sure enough my loser liege lord’s wife is. i ask her what she’s doing here and she tells me the fake wizard overheard her singing a poem she overheard on the street, not knowing it contains the coalition leader’s formation’s weaknesses. the fake wizard kidnapped her and assigned an assassin to kill her husband before they figured out the poem’s significance. she shares the first couplet with me but i’m discovered and thrown out before she can share any more. she doesn’t need to. through a bizarre coincidence of homophones, it’s the poop version of my misinformation nursery rhyme
fourteenth day as a second century warlord i go back to my loser liege lord and tell him everything, urging him to join with my fake liege lord to attack the coalition leader according to the weaknesses in the nursery rhyme. he tells me frankly that he doesn’t trust me anymore. i ask him to execute me if that’s really true, because i can’t bear to live if i can’t protect him and i can’t protect my men. he agrees to attack the coalition leader
fifteenth day as a second century warlord. due to the information in the nursery rhyme, and thanks to my loser liege lord reminding me of the weather conditions multiple times while planning our battle strategy, our alliance carries the day. my loser liege lord gets his wife back. my men tell me that our fake liege lord actually treated them really well and they’d like to stay with him if i don’t mind. i do mind, now that neither the men i love nor the man i love have any use for me, but i don’t tell them that
sixteenth day as a second century warlord i’m preparing to leave to i don’t know where, maybe to try to become a wizard for real, when my loser liege lord stops me and asks me where i’m going. he says he had hoped i would continue to work as his advisor. i was unaware i was his advisor in the first place. i agree, and he tells me he’s truly honored to have me in his service at last. he has known i am a rare and talented man with a strategic intelligence far above his ever since the day he witnessed me tying branches to my horses’ tails in six inches of mud, and could not for the life of him figure out why
Critical background info on our beloved second century warlord
[ID: a post by OP that says “jesus christ where’d all these people reading my silly little warlord post come from.” They reblogged it and said “anyways i’m glad so many people like my warlord guy, his name is huang mi (styled yuzhi) and he’s like that all the time. he has a big scar on his thigh from fucking up a sword dance. he hates getting wet and has never owned or sought to own an umbrella. his favorite color is orange, but his men didn’t want to wear that color so now their uniforms are red but it’s not like he minds that much right it’s just a uniform just a stupid uniform. whatever. he has a recurring nightmare where he keeps on misspelling his own name, and he wakes up screaming every time. with his advice his lord has never lost a battle.” End ID]








