Dungeon23/06/05: Ropers and Piercers
Along with yesterday's fungi, these sorts of creatures are routinely cited as among the cruelest tricks that can be played by a Dungeon Master. Ropers are tentacled beasts that, when stationary, resemble stalagmites, while piercers are essentially living stalagmites that drop themselves onto prey to impale it. I am inclined to include them mostly for the sake of challenging myself as a designer: in Determined, without the benefit of a "perception check" for warning, can I come up with good ways to telegraph the presence of such beasts, so that observant and cautious players are able avert the danger, while heedless players are caught in the trap?