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My name is Hans Tseng I'm a character designer and background artist on Bee and Puppycat, and color stylist on Steven Universe I have an original webcomic that is kind of neglected :( I like video games a lot and I also draw for them! I love Fire Emblem and RPGs from the 90's :B

It was recently my one-year anniversary working on Steven Universe! The crew got invited to participate in a Cartoon Network Halloween exhibit @gallerynucleus​ and this was my piece. :> The recent string of Peridot episodes were among the first ones I got to work on when I started and she’s probably my favorite nerd gem, I’m so happy that these episodes finally aired...

This was the first gallery exhibit I’ve ever participated in!! If you’re in the LA area please check it out at @gallerynucleus in Alhambra, going on until November 8. The original framed and signed print is sold already, but open edition prints are still available here. Thanks everyone!

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Efrain's interview is up now too! With some characters I worked on colored :D frederatortimes:

As art director and color stylist on Bee and PuppyCat, Efrain Farias helps guide the aesthetic of the show. He dreamed of being a video game character designer and did work in the video game industry. In addition to Bee and PuppyCat, Efrain also works on Steven Universe. Get a peek into a day in the life as an art director and more - just below!
How did you get involved in Bee and PuppyCat?
Natasha was one of my close friend’s roommate, and I met her. She was looking for a color stylist at the time and my friend recommended me to her. (Note: above is Natasha’s drawing of Efrain).
What are you responsible for as an art director?
As an art director I try to make the show look a lot prettier and try to take Natasha’s ideas and help execute them. I helped her nail down an aesthetic for the show.
Can you describe your typical day as art director and color stylist on Bee and PuppyCat?
First, going through background designs making sure they are pretty, making sure that the character designs are consistent.
Once designs are done, I try to provide some color keys for the background painter in case they’re having a hard time executing the colors Natasha and I are hoping for.
If keys are done then they’re handed off to the background painter to work from. Then, I get to look over the finished background to make sure it came out how Natasha and I had anticipated.
When backgrounds are done I’ll take the role of a color stylist and color the characters, props, and effects according to the backgrounds.
Did Natasha talk about which shows and comics she had in her head terms of the look of Bee and PuppyCat?
Yes definitely, Sailor Moon! There were some older anime/manga that also influenced her, one manga artist being Rumiko Takahashi.
When you’re working on the series, are there specific comic books or animated series/characters that influence what you do?
So many, mostly anime. I really like the aesthetic in anime and it’s something I try to keep in anything I work.
What do you think is unique about working on shows created by a female animator?
I work for two shows created by female animators, and I absolutely love it. I feel like what they look for in aesthetic is more aligned with what I like too, so I appreciate them and enjoy them a lot more. It also seems that they draw inspiration from the same places that I do, so that’s also a plus.
How did you learn to draw?
When I was younger I wanted to make my own toys, so I improvised by making paper dolls I would play with, but Pokémon really inspired me to keep drawing.
What was your favorite cartoon and/or cartoon character as a kid?
I used to watch a lot of Nickelodeon as a kid, I loved Aaahh! Real Monsters, Rocko’s Modern Life, Rugrats, and Ren & Stimpy.
Did you always want to work in animation?
I didn’t. Originally I went into video games because it was my dream to be a character designer for a video game company, but while being in the video game industry I got a chance to work on the pilot of Bee and PuppyCat, and I realized I enjoyed working in animation more.
What’s the biggest difference between working in the video game industry and the animation industry?
The game studios I worked for were relatively small so the art we create would be all us from concept to finish (so I got to do a lot of character design, background design, colors, prop design, etc), but generally for animation it’s more separated, there are different fields and people who specialize in those fields, where someone would create the concept, someone else would design it, and somebody else would color it.
In games, the art we make also tends to be used in a lot of different places, so the design and color need to be able to match all those different contexts. In animation there’s some of that too, but a lot of times you only need to create art for a specific scene with a specific color palette.
Also, check out Efrain’s District Square website and Tumblr.
Thanks Efrain!
Be sure to check out the premiere of Bee and PuppyCat: The Series, which goes live Thursday at 8 p.m. EST, exclusively on Cartoon Hangover.
But first, join us for our 24-Hour Livestream Countdown, featuring all sorts of special guests, games, and giveaways aplenty, in just a little bit - today, Wednesday at 8 p.m. EST!
Gwen, Joe, Lisa

Hans Tseng moved from Taiwan to Southern California when he was five years old and is now a background and character designer on Bee and PuppyCat - although, in his words, “tends to be all over the place” on the show and even designed the logo! Tseng also has a web comic, “Directions of Destiny,” and likes videos games a lot — and has drawn for video games too. You definitely want to read his interview - especially if you want to find out where a Sailor Moon reference snuck into the background. In addition to his website, you can find Hans on Tumblr and Twitter.

How did you learn to draw?

My dad was into drawing as a hobby so he got me started young, maybe when I was three or four years old, and my mom has been supportive of me keeping up with it my whole life. I grew up watching Ghibli movies and Sailor Moon so I remember drawing those a lot when I was young. (note: that’s Hans’ self portrait above)

Did you always want to work in animation?

Actually, for most of my life I was more into the idea of working in comics or games, but generally I figure as long as I’m working in a style I enjoy I’ll be happy working wherever!

How did you get involved in Bee and PuppyCat?

I first met Natasha through her roommate at the time, my friend Amanda Thomas (the background painter for the first pilot episode). After the first season was greenlit I was referred to do backgrounds by Efrain (Efrain Farias, the current art director and color stylist).

What do you do on the series?

I do some things here and there! I worked on the logo for the series, and initially I was just doing background designs, with some background paints and color keys with Efrain, but from episode 3 I’ve taken on the full background paints as well.

I also worked together with Natasha on the character designs for Deckard, Cass, Cardamon, and the base design for Bee which is used as a template to design her costumes.

Efrain, Natasha and I also make notes, drawovers and references for the animators. For example, one of the things the animators needed was an updated Puppycat model sheet that showed a wider range of expressions and movement so they can better interpret the drawings in the storyboards, so Natasha asked me to help with that. Some other things they often need are rough mockup animations for certain sequences and effects as well.

When you’re working on the series are there any comic books or animated series/characters that influence you?

I’m really into the work of anime director Kunihiko Ikuhara like Sailor Moon, Utena, and Penguindrum, so I think some of that shows through. I’m also really big into Nintendo games so influences also tend to seep through from Mario RPGs, Animal Crossing, and Pokémon.

As you began working on the new episodes what sort of art did Natasha share with you to get the show the way she wanted it to look?

When work for the new season was barely beginning, she actually made a big inspiration folder full of art from various Japanese artists and old anime that had the kind of feel she wanted for Bee and PuppyCat.

How did you come up with the design for the Bee and PuppyCat logo?

It’s a mix of me using various magical girl anime and Kirby logos for inspiration, and also Natasha really pushing for something similar to the title screen logo of the first Sonic the Hedgehog game.

When you are working on something do you just jump right in?

Sometimes I think about what I’m going to do a lot before I draw anything, but other times I just start slapping shapes down and hoping that something interesting comes out of it!

Is there anything you might have hidden in the backgrounds of Bee and PuppyCat?

There’s a black cat figurine on Bee’s shelf with a gold crest on its forehead… but it’s star-shaped… we call her… Starna…

Are you working on anything else besides Bee and PuppyCat right now?

I used to work on mobile social games, but currently I’m at Cartoon Network with Efrain as their other color stylist on Steven Universe. When I get a chance I also try to work on this really old webcomic I started back in high school called “Directions of Destiny,” which I hope to relaunch soon!

What’s your favorite video game?

Can I pick more than one?? My first favorite video game was Super Mario RPG, and I’m also really into the Fire Emblem games (my top two are Radiant Dawn and Awakening), and a lot of RPGs from the ’90s like Legend of Mana, Final Fantasy VIII, some Harvest Moon games, and Breath of Fire III.

Thanks Hans!

Don’t forget to check out the premiere of Bee and PuppyCat: The Series, which goes live Thursday at 8 p.m. EST, exclusively on Cartoon Hangover. But first, join us for our 24-Hour Livestream Countdown, featuring guests, games, and giveaways aplenty, kicking off Wednesday at 8 p.m. EST!

- Gwen, Joe, Lisa

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It's meeeeeee :V!