High effort meme I made for myself.
This actually happens in The Thran and everyone should read it.
His Dress, Her Suit: Their Dance Against The World - Submitted by sirmanking
#DC3C51 #F39E80 #B3F5FF #8B6BFF #061638
I am here at the Tower of Babel
Ik ben hier by de Toren van Babel
Estoy aquí en la Torre de Babel
Ich bin hier am Turm von Babel
i dont think I've ever gone from yelling to immediate cackling as fast as i did watching this play out
Upset that I can't dispute this
Another D&D npc for an upcoming arc, Maya! Some of you might remember this old character design I finally found a use for. I may have a thing for buff women...
A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
Hey so where can I see that new superman show anyway
my friend Kim mentioned that she likes to watch her cartoons at seven on the dot, but I can't remember how she said she watched them...
also fun fact! the toki pona word to indicate the next word is a verb is "li"
What the fuck are you talking about
oops i tripped and dropped my
youtube frontends
oh no this one has sponsorblock support
oopsie poopsies this one is its own standalone client
aw fuck my android boy!!
The mlm car is immune to roads made of speedbumps
posting to tumblr because I forgot that's still a thing you can do in this day and age
fanart for @gauntletqueen. Go follow her she streams games and makes models and is pretty cool I guess
THANK YOU!!! I got my [E] :> (this is also the LEGO GQ design that we'll be building on-stream, they designed it :3 )
Hello there! I was wondering, what media inspired cookie clicker to be what it is today? I was thinking of plague inc's "newsboard" which really got me thinking. What sort of games or media do you take inspiration from? Thanks!
Cookie Clicker was initially made for laughs, the whole gameplay loop mostly expanding on the lollipop farm feature in Candy Box:
(as a sidenote, the reason i've promised a dungeons minigame for about 10 years now is entirely because Candy Box had them)
the game's current presentation and design logic stem from the years i spent as a kid playing old macintosh shareware as well as my interest in skeuomorphic UI. if you browse through Macintosh Garden long enough you're bound to find some of the stuff i obsessed over between 7 and 17 and i'm sure a lot of it has subconsciously found its way into the way i make my games.
some of Cookie Clicker's major features originate from early player suggestions and from reading discussions about the budding idle game genre, ie. the prestige/ascend system was added after i read people discussing a flash game named Kaguya Table (which involves a feature called "mastery"):
the ascend screen itself takes after Path of Exile's passive skill tree:
i've been asked before where the creepy grandmapocalypse body horror idea comes from and for the most part the answer is i'm just kind of a little freak like that. Cookie Clicker's initial "made-in-4-hours" version ended with the grandma building going bonkers and replacing the whole background. i'd been into Junji Ito and similar things for some time at that point so turning it into a whole thing for the "i'm making this game seriously actually" version felt like a logical step. pretend the Junji Ito image i'm including is from his gorier stuff
finally, the kitten upgrades and possibly the whole "achievements grant milk" thing were added at the insistent request of a tumblr user who really really wanted me to add cats to the game somehow.
if you were specifically curious about the news ticker at the top of the game, i more or less directly lifted that from the one in SimCity!
If you can't wash it off, paint over it, replace the item, or buff it out, turn a message of hate into one of love! I would never condone someone to do this discreetly and in mere seconds with a quickly concealed permanent marker, for example on a public bench or bus stop. Certainly not anything like whipping out a tat machine and adding to an unconscious white supremacist's existing tattoo. That would be illegal! :) And, dear followers, I would never encourage you to do something that's illegal. So, please only use this when someone has defaced your personal property to avoid breaking the law! Because that would be illegal, and following in the law is always in everyone's best interest. :) .... :) reblogs and even reposts definitely welcome




