current mood: that tf2 video of the demoman that misses all 8 stickies, all 4 grenades and all melee swings, his entire team dies, and he waltzes onto the point to win the round
weekend plans
theyre callying the tf2 economic crisis ‘the crate depression’ im losing it
me and the boys watching the spoons fucking blow up the microwave
When your teammate in the rocket chair says “don’t rescue me!”
Time to forget the Epilogue even happened
These people are having a fun time on Earth C and that’s the true canon, none of this ever happened
this is probably my favourite comic of all time jsyk
can someone explain this to me?
Sure thing! For convenience I’ll refer to the guy with his arms in his pockets as SG (shorter guy) and the one on the computer as TG (taller guy).
In the first panel, SG sees TG playing on the computer and is disappointed. SG puts a lot of value in the idea of “making things,” specifically “art,” and thinks TG is just wasting their time
So he asks them if they wouldn’t rather be “making something” instead of just playing games and listening to music, implying that TG isn’t doing anything worthwhile or creative with their time
But TG replies that “interpreting is generative,” meaning that even if they spend their time just doing fun stuff, the mere act of enjoying something is creating an experience and an interpretation. Talking about something, dancing to music or sharing a piece of art with your friends IS “making something,” and each of those can be worthwhile and artistic.
SG leaves, complaining he “can’t be an auteur of [interpretation].” Auteur is a movie term that refers to a filmmaker with artistic control and vision enough to be considered essentially the singular creator of the resulting work of art. Turns out, SG doesn’t just want to “make things,” he wants to make things he and others see as “important.” He wants to make art not for the sake of art, but for the sake of being recognized and praised for his art.
This comic really speaks to elitism within the artistic community, the idea that art needs to meet certain standards to be considered art. SG’s viewpoint is really traditionalist, that art need to be “approved” and validated in order to be considered “really art;” while TG recognizes that art can be as little as just talking about what you love.
TLDR: Art is for everyone, not just some sort of social “artistic elite.”
ooh i love the explanation
Rebloging for that in depth and not even a little snarky explanation. 10/10
Gonna be real I was the shorter guy until reading this and i feel kinda like an asshole ut good job OP for changin my mind
A completely SFW headcanon I have about the Felt is that their real names are just their numbers in Gaelic, which leads to some funny conversations.
Caliborn: OK, maroon hat-
Crowbar: I’m Seacht
Caliborn: about what?
Crowbar: huh?
Caliborn: what are you shocked about?
Crowbar: …you know what? just keep calling me maroon hat. do whatever the fuck you want. I don’t care anymore.
“Le Déjeuner des canotiers “
Trying to draw buildings
yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!
Sketchup is incredibly helpful. I can’t recommend it enough.
There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.
reblog to save a life
This is an incomplete tutorial, and it drives me crazy every time I see it come around.
We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.
Here’s the missing part of this tutorial:
How do you populate your backgrounds?
Well, here’s the answer:
If the focus is the environment, you must show a person in relation to that environment.
The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.
How do you fix this?
Well, here’s the simplest solution:
This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.
From Blacksad (artist: Juanjo Guarnido)
From Hellboy (Mike Mignola)
Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.
Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.
Great comments and tutorials!
I’m a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!
Sketchup is very useful for environment references, and I assume it’s reasonably easy to learn. If you’re interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!
Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple ‘CAT’ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)
The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.
By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!
Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.
We can even quickly and easily expand this scene to include more characters!
Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!
reblogging to save a life
!!!!!!!!!!!!!!
Look at this amazing addition! This is fantastic!
FanTroll Inktober (Brinytrolls edition)
12) KISMESSITUDE: Just … Galora. I like to do a comic about this situation later~







