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@shovel0

here to cause caos coffee is my water, allergic to mint and ready to watch the sunset -older than 20-
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some 2021 Sketchbook scans. Some little ma mere stuff in here. This is also around the time I got a new calligraphy pen

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visdev stuff from a group storyboarding project in college. Unfortunately the files for this weren’t processed correctly so it’s lost pretty indefinitely

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Beatboards from a storyboarding class in college - Beats from the Snow Queen, which is one of my favorite stories! These were done pretty quickly but I ended up really liking some of them

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So, BO2W Breakdown

Buckle up, this is gonna be a long one.

Here we’ve got Ganon’s…energy taking over Link’s arm. Ordinarily, I’d call it Malice, but based on what it turns into, I’m just going to be calling it corruption. We don’t get much information from this scene besides this expression:

Link’s grabbing the corruption with his other hand, and wincing. It looks painful. I personally think it’s for cinematic effect that it was included, but it COULD be a gateway into a Phantom Hourglass sort of mechanic–Link has to function on a time limit, or using the corruption’s power could drain his life.

Next we’ve got a closeup of Ganondorf. F in chat to the rehydration theorists.

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And the closeups of his jewelry. The only significant thing I can see is his necklace, which looks like a cross between the Gerudo symbol and a Fleur de Lis:

But what I’M most interested in is this tie on his belt:

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For one, it’s WAY bigger than it needs to be, and that’s deliberate. Ganondorf’s got a jewelry aesthetic he’s already hit above; everything else is gold, why not this bit?

Most importantly, you can barely make it out, but the designs either look Sheikah or Zonai–they’ve got that same kind of swirly busy pattern to them. The red tint and tan-ish lines in it makes me think it’s possessed Sheikah tech.

Next, we’re shown Zelda falling. This looks like it happens right after these two caps from the first trailer:

So we reach for her as the ground collapses, and evidently, we fail to pull her back up. So my next question for that scene is going to be what the in-game reason is for us not diving in right after her. Maybe we won’t get one, since the appeal of the original BOTW was that you could fight Ganon whenever you wanted.

Up next, we’ve got a skydiving shot:

The first thing to notice is that Link’s pose while skydiving is just about identical to his pose in Skyward Sword:

Second is that, yes, he’s falling towards a floating island, and that in itself is noteworthy, but he’s FALLING. There’s something either above him that he jumped off of, or a force that carried him high enough TO fall, and I doubt Nintendo’s encouraging magnesis flying.

So, there’s a few options: Loftwings making a return (which is unlikely, but a hope I have), something like Revali’s Gale boosting Link up for a cinematic shot, indicating that the corruption arm has that kind of power, or islands higher than the one shown here.

Now the island itself:

In Skyward Sword, Skyloft looks like this:

And (spoiler alert) we loose this island here over the course of the game:

Now, it’s not a PERFECT 1:1 match, as most things between games aren’t, but a quick rotate and overlay shows it’s got the same kinds of shapes between the two. The same “W” shape along the eastern side, the same tiny island off the northeast point, the same relative edges.

Renarin breathing in stormlight. Gave him my earring because he deserves it 💙

Recover is going well! Mostly I’ve just been sleeping a lot, and the pain has been very manageable. Hope to be making more art sooooooon