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Claire Hummel

@shoomlah / shoomlah.tumblr.com

Makin' video games at Valve. Recently did stuff for Half-Life: Alyx, Westworld VR, Mondo. I draw a lot of rocks and historical fashion. Goofy Movie map variant available NOW: http://linktr.ee/shoomlah
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Excited to announce that the 90's Powerline variant of my Goofy Movie Map is available NOW over at Cyclops Print Works! 🚗🎣🍳🥓

Check the link in my bio (or the source link) to grab one since tumblr hates links 🙃

  • 20x30" 8 color screen print
  • ltd ed of 250 (limit 1 per person/household)
  • plus a couple extra details that weren't there for the first run:
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obligatory photos of me hanging out at the studio when my dad worked on A Goofy Movie since time is a perfect circle

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March and April originals are in my shop now – lots of cuties up for grabs, whether you like your critters fluffy, feathery or contentedly undead.

jaimiewhitbread.com/shop

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I bought a couple of Jaimie's originals last year and they are SO GORGEOUS in person, and such a steal! Can't wait to get them all framed up 🖤🖤🖤

how do you consistently draw the same character without it looking weird or off every different time?? also how do i coordinate faces, i always make the eyes too far apart or too big or too small or make the mouth too close to the nose or chin edge. If you have any advice I'd really appreciate it since it looks like you have your art shit figured out 🙏

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Oh man SO so much of it is just practice, and you're not alone! I honestly think everyone struggles with a sort of "generification" of their characters' features the more they draw them, even seasoned professionals. There's a tendency to just sort of average everything out into an unrecognizable mush over time, and it takes a lot of conscious effort to push back against that.

Here are a couple tips and tricks that I've found to be helpful over the years:

  • Make turnarounds and model sheets. There's a reason animation/game studios do this, and it is because we are all still bad at drawing a consistent face. Despite being gainfully employed. What are we, graphic novelists?? We wish. Anyway it's a great way to familiarize yourself with your character's face from multiple angles, and it gives you a single source of truth to return to anytime you need a refresher:
  • Gather real-life reference. Anytime I'm designing a character I'm pulling together a ton of reference of actual people who look, to some degree, like the character in my head. It's always a collection of analogues, never just a single person, but it can be a great cheat sheet for understanding how your character might move, emote, etc:
  • Make a 3D model. I know it seems daunting, but with the advent of programs like Blender and Nomad Sculpt it's becoming remarkably more accessible. Heck, even James Gurney was sculpting maquettes out of clay for Dinotopia back in the day! It doesn't have to be particularly detailed—just a sort of proportionate lump will do—but it's another great way to have dynamic reference that you can rotate and light accordingly:
  • Practice, practice, practice. Make expression sheets for your character! Either right there on the spot, just start drawin' expressions, or you can slowly collect drawings of your character that you like, as you draw them, and compile them all in one place for your own reference. Need to draw your character's head from a weird angle? Maybe you've already drawn it before and you can copy your own homework! Doesn't count as stealing when the call's coming from inside the house 😎

I'd love to pretend there's a magical point where you can just immediately rotate your character's head in your brain like some sort of photorealistic apple in a twitter meme, but a lot of the time it's reference, hard work, and whole lotta repetition. 😐👍🏼

Doesn't your girlfriend have a side account where she draws lesbian pregnancy fetish art?

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look I'm single but I fully support my imaginary girlfriend's side hustle, she's just trying to keep a roof over our heads and food on the table 😔🙏🏼

Finally got around to uploading my Neopets art stream from Lightbox Expo 2021 with fellow ex-Neopets staff Snarkie (programmer and creative director) and Marissa/SoupFaerie (artist)!

Just a couple hours of sketching while the three of us look through old art and answer behind-the-scenes questions about working in the office. Do we still spell colour with a "u"? Do we have a favourite paintbrush to draw? Is Lord Kass enough of a mammal to have nipples? Who's to say. (We are)

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It’s been a bit so in case you missed it elsewhere, Barbarous Chapter 7 is being posted at johnnywander.com right now! It updates Tuesdays and Thursdays, and is completely free to read in its entirety! Drawn by me / written by @ananthhirsh!

⭐️ Read Barbarous from the beginning of chapter 7 here!

Also we have a shop if you ever want to pick up physical copies of our comics!

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Barbarous has always been 1000% top notch across the board but this latest chapter is makin’ me FEEL some FEELINGS and I cannot recommend it enough 👍🏼👍🏼👍🏼

after eight years, I finally updated my huge Historical Fashion Reference & Resources Doc! Now in the form of a MUCH more easily updated Google Doc with better organization, refreshed links, and five more pages of books and online resources.

I know tumblr hates links, but it’s worth it for a doc that I can now update with far more regularity going forward! RIP to the original, you did your duty for far longer than you should have. 😔🙏🏼

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HEYYY the Steam Summer Sale has concluded, so I can finally share all of the fake game art I got to make for it!! Woo

The idea for this sale was to design a bunch of relatively convincing key art to hide in the Steam storefront, but that would be a little weird on second glance—Erik Wolpaw and Jay Pinkerton came up with the names/descriptions for all of Clorthax’s fake games, and then I just tried to match their energy in the final art.

This ended up being a whole lot of work for everyone involved, but it was such a blast! Super fun trying to make plausibly polished logos in a whole bunch of different styles/genres. I hope everyone got a kick out of finding each of these as much as we did making ‘em 😎👍🏼

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@g-a-y-g-o-y-l-e​​ asked for all the game descriptions from the sale, so WHY NOT:

It’s Probably Fine You’ve got 37 unpaid parking tickets. You just got pulled over for speeding. In your defense, you were texting your sister about how drunk you are. Plus there’s all that blood on your windshield. Obviously you know it’s deer blood, but the police officers walking toward your vehicle don’t. Still, in the time it takes them to figure that out, maybe you’ll sober up. Or escape on foot! Either way, it’ll probably be fine.

User Tags: Poor Choices / Story Rich / Multiple Endings / Parkour