Skizzekai- First Few Days Summary
Now that the asks have calmed down a bit, and hermits have been established, here's a summary post to get a general idea of where we're working from. I've also cleaned up any plotholes best I can.
Skizz, a human from Earth, was summoned to this fantasy world by god-king Joel. A prophecy stated he would defeat a great evil. It did not explain how. He keeps a journal to help him figure things out and keep track of everything.
Over his adventures so far, Skizz has made both allies and enemies, and picked up a magical necklace from travelling merchants. His suit also picked up durability enchantments somewhere, but only after the sleeves came off. The necklace was made for mages, gathering and focusing ambient magic for their use. It was not designed for a creature with no magic of their own.
He probably wouldn't have stayed human either way, but the necklace certainly sped it up. He's adapted to the world, become able to use it's magic, and dragonfly wings have begun to sprout from his back.
This could be concerning. But Skizz finds he loves his wings, his adaptation to the world that is gradually becoming his home. He embraces it. Maybe he really does belong here. Maybe soon he'll even be able to fly.
Joel, the ruler of the lore kingdom and recently ascended god, was originally an ogre- but after the belief of his people sent him through a few transformations, he's settled into his divine status. He can look however he wants now! But an ogre form is still most natural to him. Just a really tall and handsome ogre.
Skizz finds quick allies in Tango, Impulse, and Zed. Tango is a being of fire, with strong flame magic connected to his emotions. He is also in possession of a magical deck of cards. Zedaph, apprentice of Death Himself, joined their group after bringing Skizz back from the dead. He insisted on the completion of some difficult tasks first, but now they're buddies! He's also capable of reality distortion magic, knows alchemy, and has a card of luck magic Tango gave him. Everyone is terrified of Zedaph. Probably for good reason.
Impulse.... may not have intended to become an ally. The demonic man used to work for the forces of evil- before Skizz showed up, and his doubts became a true betrayal to join the side of good. They became fast friends. He doesn't want Skizz to become lost like the last hero was.
That last hero is one Gemini Tay, human-turned-Drowned, who was summoned a few years back, and is not happy about Skizz. It's like she's not even needed anymore. She puts a bounty on Skizz's head. She cannot accept her failure.
Chasing that bounty is False, harpy and former pirate queen. She may have had to leave her crew after that deal lead to a mild case of possession, but she still appreciates some good treasure. That's why she's been working as a travelling merchant.
Her fellow merchants, Cub and Scar, are equally possessed but not quite as motivated. They mostly just like messing with people. Including Skizz. Maybe especially Skizz. They are fae, after all.
Skizz did have one unfortunate interaction with them- he got his name taken for a bit. Fortunately, after returning Scar's cat familiar to him, the name was given back.
Gem isn't the only former human in this world. Joe Hills, a half-ghost living in the republic of the undead, was summoned from Nashville a while back, and befriended Prime Minister Cleo along the way.
Cleo's republic was once a kingdom, run by Ren, but as soon as she got the throne she declared the monarchy over. She got voted in, and Ren is her second in command. Together they run the place, maintaining the army of constructs and fighting back against the sculk creeping into the tunnels.
Most humans that end up in this world don't tend to stay human long. The ambient magic eventually soaks in and alters them, and most embrace it. The changes are a new beginning, or a sign of belonging in this strange world. But Hypno did not embrace it.
No, Hypno was the human half of a changeling deal, and has been clinging to his humanity for quite a while. He's even gotten hold of an artifact, somehow, that pushes the ambient magic out of his body, keeping him human. His friend, Jevin, is a slime guy who enjoys being a slime guy, and doesn't understand this drive to stay human one bit. Magic is cool.
Other hermits that I couldn't neatly tie into the one ramble:
Wels is a selkie proficient in bard magic, and a former member of False's crew.
Stress is a fae queen who rules a kingdom specializing in ice magic, with Iskall as her loyal bodyguard.
TFC is a miner of unknown species who helped Skizz out during a quest
Mumbo is not a vampire, thank you very much. He's actually the former god of the night who lost half his power. Vampires were made from that stolen half.
Pearl is a moth fae who used to rule a prosperous kingdom... until a talking dog came to advise her, corrupting her into a cruel and evil queen. She has since slain the beast, fled into exile, and changed her ways. She now works delivering mail.
Etho and Bdubs are plant constructs, guarding a deep and dangerous jungle. Etho may have a metallic shell, but he's all plant inside. Doc and Beef guard the jungle as well, the four of them ensuring safe passage for travellers. Doc in particular has the ability to become absolutely gigantic.
Xisuma was a bubbling puddle of nothing that became a person and sustains itself on bones. Far too many bones. Bones in places they really should not be, such as outside the skin.
Keralis is a unicorn! He is also a menace who is very protective of his magic, refusing to use it unless he feels like it. Claims to be able to read the value of souls. Bothers xB by calling him the princess of the lake. xB is not a princess.
Grian is... something. He's strange, is what he is. He's a nice guy, and helpful to Skizz, but has these weird mutterings about "watchers", and what was that about accidentally stealing Mumbo's power?
And that's the AU so far! It's still going, so send in more ideas when you have them. Happy headcanoning!