Had a dream last night where I set out to create a tabletop wargame so obtuse in its rules that it was virtually, if not entirely, unplayable. Entire shelves full of rulebooks, tomes carving out niches or expanding already-existing mechanics by making them even more mechanically complicated, a thirty-year history of dense legal rulings that applied retroactively but were stored separately, so that they could fill another shelf of rulebooks in and of itself. I believe was intended to be a satire on games like Magic the Gathering and Yugioh, with years of errata and obscure cards, as well as the sheer dearth of third party Dungeons and Dragons content (especially during the 3.5 era). It was also an exercise to create something so incredibly complicated that it actively discouraged its own purpose.
Unfortunately, I cannot replicate my dream-progress in the real world, because what I actually ended up creating in the dream was a (possibly wild west-themed?) heist game where one of the main character stats was Lesbianism.






