The latest enemy to get the fine tuning and combat improvement treatment is the Zombie and for this one I thought I would make something completely different.
While zombies can still just swing at you like other enemies, they also have a special grab attack. Unlike the regular attack, the grab attack has a longer wind up and cannot be staggered (meaning will not be stopped when attacked unless he receives a killing blow). Once the player is successfully grabbed, the Zombie will start chomping away mercilessly until the player manages to free himself. Chomping doesn’t do a lot of damage but the player is open for any other attacks from other enemies - for example, the Lich boss summons zombies to grab the player, leaving him open for it’s high damage attacks.
Also included is a bonus GIF of a Zombie accidentally blowing himself up..
That’s all for this week!