Greedy Venom Fusion Dragon ———————————————— 1 “Predaplant” monster + 1 DARK monster whose original Level is 8 or higher Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target’s ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard. ———————————————— Can Be Found In: Fusion Enforcers (FUEN-EN010)
Many strategies nowadays focuses their Main Deck on gathering materials for any monsters residing their Extra Deck. Depending of the build is no difficult task to do so, as with the many effects to gather the right cards and summon them if needed we can summon our strongest monsters in a matter of few turns. Some monsters might have expensive requeriments on paper, but either they already have the perfect Deck to prepare them right from early game or they’ll gain additional cards to ease their arrival.
“Greedy Venom Fusion Dragon” is a counterpart of the Arc-V dragon “Starving Venom Fusion Dragon”, which can become a stronger and more resiliant offense during the Duel. “Greedy Venom” allow us to temporarily take away the ATK and effects of a target monster on the field, overall letting us deal clean damage with our attacks as well avoiding any troublesome abilities in the process. If “Greedy Venom” is destroyed its task won’t be over, as in return will destroy all monsters on the field on the field. Not only that, but if we have a Level 8 or higher DARK monster in the Graveyard we can banish it to immediately revive “Greedy Venom” on the spot. Overall a highly devastating Fusion as attacks weakened monsters and wipes out fields if fails doing so, and if we have several high Level monsters in the Graveyard will constantly return against most destructive sources.
Although the materials required makes it look more expensive than “Starving Venom Fusion Dragon”, is actually easier to bring out as the latter requires monsters on the field for its arrival. Predaplants have a focus arround counters to disrupt the opposite field yet offers vital resources to Fusion Summon with, going from “Predaplant Darling Cobra” searching for a Fusion card to “Predaplant Chlamydosundew” taking some shortcuts which includes using an opponent monster as material. When it comes to Level 8 or above monsters to work along with, archetypes such as Malefic or Darklord offers plenty of creatures to achieve the Fusion Summon with not many difficulties. If instead we’re having problems to obtain a high Level DARK monster, “Odd-Eyes Fusion” will let us use one from the Extra Deck if the opponent controls various monsters and we don’t. In late game won’t be more difficult if we work along “Dragon’s Mirror”, using the needed materials straight from the Graveyard.
“Greedy Venom” is a powerful offense from start to finish. Although often will work alone to avoid its destructive effect against our field, its attacks will deal 3300 damage unless the opponent is forced to play defensively. Negating effects can also gives us a breather against troublesome monsters such as “King Tiger Wanghu” or “Naturia Beast” among many others, letting us play our game normally right before we enter the Battle Phase to take them down. The defeat of “Greedy Venom” can become counterproductive for the opponent as wipes out the entire board, specially since this monster can be revived immediately if we have monsters to banish. While by default is no difficult task thanks to one of its materials required, is recommended to use cards like “Trade-In” or “Dark Grepher” to fuel the Graveyard with monsters to keep reviving “Greedy Venom” with.
“Greedy Venom Fusion Dragon” is easily a very tough monster to face against. With several options and shortcuts to Fusion Summon it, “Greedy Venom” will always lead the Battle Phase as weakens any monsters on the field. While this effect can only be used during our turn, the opponent can’t take it easier as in case is destroyed will take the entire board with it. Combine that with its revival effect, and “Greedy Venom” is a highly persistent monster to stay dominant during several turns. But while this Fusion has all the tools to rule Duels with, the fact that there are many non-destructive effects to take care of “Greedy Venom” makes it not as indestructible as might look. Try to keep an eye against effects such as “Compulsory Evacuation Device” or “Castel, the Skyblaster Musketeer”, and “Greedy Venom” will take down the opponent in a few turns or stay on the lead by punishing them after its brief defeat.
Personal Rating: A
+ Removes the ATK and effects of a monster on the field + If is destroyed will destroy the field in return and revive itself afterwards + Highly supported for its Fusion Summon as well revival effect
- There are several non-destructive effects to take care of it - Might become dependant of the Graveyard to be constantly revived
Here’s more Yami Bakura highlights from Duel Links, including a jab at Pegasus that made me even more glad the anime spared him. I kinda imagine him haunting Industrial Illusions’ mainframes in universes where he did die, though. Somebody has to make those cards! XD
Hehe, got the Dark Master Zorc event again and noticed Bakura has different dialogue depending on what Zorc does! He used the same attack names in the Duel Terminal arcade machines too, and in the Monster World arc ^^
Yami Bakura: *activates his effect* Dark Master Zorc’s effect activates! Brainwashed Dice! *rolls a 1, 2, or 3* Zorc Inferno! *rolls a 4, 5, or 6* Dark Catastrophe! *attacks* I attack with Dark Master Zorc! Go, Dark Phenomena!