young trainer

The way I was drawing Ethan bugged the hell out of me but I love drawing him pfft, so, I decided to try and “personalize” his face a tiny bit more in my style, or idk something like that lol

90s kids in unlikely clothing is my aesthetic

Redo(ish) of my Rocketsona! She needs friends. Draw ur rocketsona and show meh ;0;

Name: Ki

Gender: Female

Age: 19 

Home: Alola (moved to Kanto to join TR)

Pokémon: Alolan Marowak, Cubone, Noibat, Alolan Grimer, Alolan Meowth, Haunter

Occupation: Specialized field agent

Bio: A young trainer originally from Alola. She was in Team Skull but wanted to move on to bigger things (and actually get paid). She specializes in stealth missions (the kind of stuff the TRio did in BW and what Annie and Oakley do), Her acrobatics are what got her into Team Rocket. It’s the only thing she really has going for her. 

She’s not great at Pokémon battles and fighting other trainers. Despite being a Team Rocket agent, she’s a bit of a goody goody and is always going through some kind of moral dilemma. She does her best. She’s got the hots for a red headed field agent who she spots every so often at Team Rocket HQ.

Personality wise, she’s very relaxed and patient. She’s book smart but not really street smart and is a bit gullible. 

A future Guzma after getting help and training becoming kahuna of Ula’ula after Nanu retires! I talked about this idea more over here, and thinking about it I think it was definitely inspired by the grown up sun and moon kids that @dc9spot made!

I think it would be really cool as redemption and development for Guzma; somebody who used to be hated who is now known as being there for the people despite his past of being a gang leader, and someone who knows the feeling of feeling like a failure and inspires young trainers who feel the same that they can overcome their obstacles :>

fentonthermos  asked:

Is it the societal norm to set off on a pokémon journey with one of the traditional starters, and more unusual to start with something else? I heard of this really good trainer kid from Kanto who had a pikachu as a starter; and on that note, if you already have a pokémon to start with, are you still legible to receive a starter from the professor? (or kahuna?)

It depends on how you get your trainer license!

Most young trainers get their card through a local professor or Pokemon League official (this includes gyms, which is why many trainers inside them will have the same type as the leader)
Depending on what the professor/representative likes to give out, that’s the starter you are likely to get. Often these pokemon are specially chosen for their ease of training, and bred for research purposes.
This is also why these traditional starters are rare in the wild; they are primarily research pokemon.

For example, Professor Oak of the Kanto Region originally gave out Bulbasaur, Squirtle and Charmander that were descendants of his own pokemon. After a while, he came to research the species as a whole, more were bred and it became a tradition to give those three away.
“Starter Species” are pokemon considered extremely beginner-friendly, and are a category of their own

However, if you already own a pokemon, you do not need to receive a starter pokemon. And almost any pokemon can serve as a starter!

If you have a pre-owned pokemon you wish to start with, you may have to get it checked out while registering for a Trainer Card. This is because starter pokemon serve as protectors for trainers going out in the wild. Going out by yourself with only a magikarp is not considered safe, and may require a lot of extra paperwork, or an additional starter. In this case you would begin with two pokemon.

Type Speciality

Remember when you were a kid playing Pokémon and you always questioned why gym leaders stuck to a specific type? Surely it made them weaker? Well, that may be so, but it makes them weaker in the same way that a long-range sniper is less skilled than someone who can make Michelin-star food whilst also being a flourishing assassin. Different types warrant different skills and handling, so it makes sense for most to specialise in one. Obviously, temperament and training methods will vary from Pokémon to Pokémon depending on both its species and its own personality, but generalisations can be made for each type.

Normal Type:

Normal is probably considered the easiest type to train, though that statement doesn’t always ring true (there’s a big difference between battling with a furret and a slaking, if you get what I mean). Generally, however, normal types will be selected for young, beginner trainers to get them used to the process of giving commands and training without resistance, before allowing them to progress onto the slightly more skittish or defiant types such as electric and dark. 

Fire Type:

Fire types don’t have bad temperament, but they require a trainer who is willing to take them out onto an isolated area in order to battle with them safely (though most gyms probably provide suitable training grounds for all types). They can be highly energised, so their trainer needs to be active and resilient, but generally don’t respond well to hard, strict commands; they are willing to accept a trainer as their master, but want to be treated like friends.

Water Type: 

As some water types are incapable of surfacing, this makes a portion of them difficult to train with. Nonetheless, those incapable of breathing above water can still be utilised; most trainers will teach these Pokémon to respond to gesture-based signals rather than audible commands, as this will allow them to communicate without sound (this technique, however, is probably used by many skilled trainers in order to avoid alerting the opponent to their move choice). Still, I imagine that the most popular water choices are those that can breathe both above and below water (vaporeon, quagsire, dewgong, gyarados etc.), as they can battle more effectively with Pokémon of other types.

Grass Type:

One of the calmest types available. Harsh commands are not needed, but rather encouragement and persuasion. I feel that Pokémon belonging to this type may be somewhat slow to progress at first, taking a fair amount of time to become strong, but the moment they break that barrier they become a force to be reckoned with. So, in short, grass training takes patience, just as waiting for the growth of crops does.  

Electric Type:

Unsurprisingly, electric types are the most energetic. Their speed needs to be honed and their pent-up energy released; electric type trainers have to exercise their Pokémon frequently as well as train them, though the two activities often coincide. Some Pokémon of this type can possess short attention spans, but providing that their training is engaging and varied they are generally eager to cooperate.

Psychic Type:

Psychic trainers have to be prepared to forge very deep and emotional bonds with their Pokémon, as psychic types are incredibly sensitive to their owner’s moods and often react to them accordingly. Gardevoir, for example, will often pick up on emotions and mimic them, and Pokémon such as spoink and reuniclus probably attempt to cheer their trainers when they are sad. Psychic Pokémon are, on average, more intelligent than members of other types, which makes them highly responsive to training but also more questioning of the methods used. They are also rather sensitive to harsh commands and criticism, but are deeply loyal and trusting. They will have faith in their trainers even when requested to do acts they are unsure of, and so will flourish when used by those who know how to bring out the best in them. 

Dark Type:

Dark types, by contrast, need an incredibly firm hand. If they get their own way too frequently, they will become defiant, mischievous and unresponsive to commands; their place in the pecking order must be established swiftly when obtained. Once the master-Pokémon relationship is enforced, they will gain respect for their trainer and bond with them. Due to this relationship, they tend not to improvise in battle, not unless their trainer gives them a framework within which they can do so, as they find it difficult to distinguish between spontaneity and defiance. They are so duly trained to be obedient that they become reluctant to act of their own accord, but this mentality can be changed over time. Once a dark type chooses to follow only your commands, you know that it respects you, and so from then on you can train it to be more independent. It’s all about building up the layers.

Ghost Type:

Ghost types reside, training-wise, at some point on the spectrum between dark and psychic. Whilst they don’t need as strict dictation as the former, they aren’t as sensitive as the latter. Mischievous ghost types such as gengar and misdreavus require the same kind of treatment that one would give to naughty children, whereas calmer ones such as froslass, mismagius and gourgeist warrant gentler instruction. Either way, ghost types are sneaky in battle and, unlike dark Pokémon, will often take the initiative and act beyond their trainer’s commands. This improvisation is a trait often associated with psychic Pokémon; however, ghost types are more likely to be spontaneous in a way that their trainers dislike. Psychic types generally make better judgements of their trainers’ overall strategies in battle, whereas ghost Pokémon tend to make decisions based on their immediate consequences. Nevertheless, some of these peculiar, unprecedented actions have been known to win matches.

Flying Type:

Flying type is the one faction of Pokémon for which a generalisation cannot really be made, as members of this type often belong primarily to another. However, their training methods are still very defined; a flying trainer must have a huge sense of spacial awareness, and must be able to tutor their Pokémon on how to carry out long commands (flying up and then diving down to attack) and respond to non-audible signals - if they are to attack from the air effectively, they will be out of earshot of their trainer.

Fighting Type:

In order to seriously train fighting types, the trainer has to be physically fit themselves; Pokémon of this type will bond better with those who train alongside them. They also rest fairly little and need frequent, organised training sessions, and do not respond well to irregularity. A psychic type would be comfortable to train intermittently, but a fighting one would dislike the lack of order. Moreover, they also benefit from repetitive training - executing a move over and over again, for example, until they are competent at it. Funnily enough, well-trained fighting types are some of the least hectic Pokémon in battle, as they perform best when their skills are honed individually and with precision; they are not brutishly forceful as many would believe.  

Bug Type:

Pokémon of this type are known to acquire skills quickly but lack the power that other types bear. As a general trend, many bugs (beedrill, butterfree, beautifly, vivillon) reach the pinnacle of their strength quickly and find it hard to build on that, so bug trainers have to focus on perfecting strategy to bring out the best in them. Where a dragon trainer can sometimes rely on power alone to win battle, bug trainers cannot. It’s all about detail - status conditions, stat boosts, slowly weakening the opponent before dealing a final blow. That isn’t to say that powerful bug types don’t exist - species like scizor and heracross are formidable opponents - but they generally lack the overwhelming force of other types. They are not, however, to be underestimated. 

Rock Type:

Rock types are known for their brawn rather than their brains. To bring out the best in them, trainers need to be patient and unruffled, adept at giving simple, direct commands. Rock Pokémon can be stubborn, but treating them with a firm hand is not advised. Whilst dark types may refuse to cooperate to undermine their trainer’s authority, unresponsive rock types are usually just fed up, fatigued, or irritable with their own performance, so it is best to either comfort them or leave them alone. On the upside, rock types do not dislike repetitive training and have among the best muscle memory of any type. If an attack was tutored appropriately, they should remember it for the rest of their life, even if they go years without using it. This gives rock trainers a certain flexibility that makes up for their Pokémon’s inability to improvise.

Ground Type:

Ground types bear similarities to rock types but are generally less rigid and more independent-minded. Ground trainers typically focus on overwhelming their opponents with strong, straightforward attacks, raising their Pokémon to hit hard and take hard hits. They aren’t the most challenging type to raise due to their docile nature, but there is a certain knack to finding the balance between offence and defence in ground types that a lot of trainers don’t have. 

Poison Type:

Poison is a type that goes in and out of fashion in the battle industry. Such types are far friendlier and more intelligent than they appear, willing to accept their place in the trainer-Pokémon hierarchy and respond to their master’s commands. They aren’t as free with improvisation as other types, but they have been known to make extra attempts to poison foes without being asked to - they think beyond their trainer’s commands without deviating too far from them. However, despite their many benefits, poison types just aren’t practical to own - some carry health risks, some are toxic to the touch, and most of them stink to high heaven.         

Steel Type:

Like flying types, steel Pokémon are difficult to generalise as so many belong to different types. A notable characteristic is that they can be unyielding and take time to form bonds with, but aside from that, there isn’t a great deal that makes them unique - most rock or ground trainers would have little difficulty raising steel Pokémon. A trainer’s decision to specialise in steel is likely to come from their appreciation of the type rather than their having a particular knack with it.

Ice Type:

Ice is frequently referred to as a ‘quiet’ type, as ice Pokémon rarely respond well to brash commands and do best when trained one-on-one rather than in pairs or trios. They mostly require gentle, sensitive coaching if they are to warm to their trainers, which means that they sometimes flounder in high-pressure tournaments and cannot cope with the chaos of double battles. Some think that the fragility of the type in battle may be a consequence of insufficient domestication. At any rate, half-ice types seem better suited to a competitive climate.        

Fairy Type:

Another favourite with children, fairy types have all the cooperation and friendliness of normal types but twice the power. Their attention spans can be somewhat lacking, but this flaw is often countered by determination; fairies are typically more eager to please their trainers than any other type. However, this eagerness robs them of the independence and instinct of psychics, as they are reluctant to do anything beyond their commands for fear of upsetting their trainer. Any successful improvisation must be positively reinforced if they are to have a degree of autonomy, but mistakes are never to be scolded. Fairy types are too sensitive to respond to criticism. Reward-based training is the most effective way to bring out their power. 

Dragon Type:

This type is possibly the hardest of all to train, hence why dragon taming tends to run in families. To be an effective dragon trainer, one needs to find a balance between dominance and respect, as dragons take orders only from those who recognise their power without being intimidated by it. The most successful dragon specialists start young, with milder species like dratini and noibat, before building up to more defiant kinds. Raising a dragon from birth is the best way to generate the necessary mutual respect.  

Some regard dragon taming as a lifestyle - an expensive one, at that. Aside from the skill needed to cope with such powerful beasts, the money required to buy, feed, house and train them is far greater than most can afford. Some aspiring trainers gain access to dragon types through scholarships or scouting, but often too late for them to specialise effectively. For now, it remains a type for the elite. 

Karen’s umbreon was initially trained to fight in unregulated, backstreet Orrean tournaments, which Karen would enter as a means of earning money for her family. As a consequence, it is unusually ruthless, taking an offensive strategy that few umbreons manage to pull off, and fully capable of confronting powerful foes head on. Despite the fact that Karen has trained her team to better adhere to the official Battle Code, her umbreon still racks up a lot of fouls for using excessive force. Old habits die hard, it seems. 

Thinking about Champion Red

When Red first encounters Mewtwo, the Pokemon is aggressive and hateful. He captures Mewtwo, but knowing it is not safe to keep them among humans, he flees deep into the mountains where Mewtwo can recover in peace.

Only around twelve years old, the boy abandons his family, his friends, and his Champion title to keep people safe from Mewtwo… And to keep Mewtwo safe from them. It’s a long process, but gradually Mewtwo begins to trust him. He goes down for supplies once or twice a week but spends most of his time up on them mountain with his team and with Mewtwo.

Having uncovered Mewtwo’s story on Cinnabar Island, Red understands how angry they are, but over time as Mewtwo begins to trust him and open up to him, he comes to understand them even more. He learns how frightened they are, and how they feel worthless in every way except battling strength. Determined to help although he knows he can do very little, Red tells Mewtwo that they mean the world to him. Knowing how much he has sacrificed to stay up on Mt. Silver, Mewtwo starts to believe him.

Red is starting to get homesick because he can rarely afford to leave the mountain while looking after Mewtwo. Still, he persists, but Mewtwo knows that he really wants to go home. It is a frightening thought for Mewtwo, since they don’t have a home to go to, but they still don’t want to live around people either. Finally, a challenger climbs to the peak of Mt. Silver. This is the point where Red truly learns how much of a legend he has become down below. But he doesn’t want to live his life as a mysterious, legendary trainer for people to hunt down and pit themselves against in dangerous locations. Really, he just wants to be a normal boy and live with his family again for a while. Mewtwo cares for him deeply, and knows how much he has done for their sake, so trainer and Pokemon agree to part ways, and Mewtwo goes peacefully to another region to help Pokemon in need.

Around ten years later, Red has grown up and is invited with Blue to run the Battle Tree in Alola. Not long after the facility opens, they meet the eleven-year-old who recently became Champion. Although in many ways the kid is not like Red- nowhere near as shy, and maybe not quite as mature as he was at their age- he is nonetheless reminded of his younger self by the brightness in their eyes. They, too, are a young prodigy trainer with passion for battling. The child is enamoured with the legendary Champion of Kanto, their idol as they were growing up, and Red can’t help but admire them as well.

They build up a good friendship. Despite his reserved nature, Red embraces the role of an older brother and mentor figure to this kid. Not that they need much mentoring battle-wise, since they prove to be well capable of beating him in battle. One day, he finds out about the Ultra Beasts. The kid was tasked with keeping them to prevent them from causing destruction because they were lost and confused after coming to Earth. But the young Champion is having trouble getting to know the beasts because of their unearthly natures; they don’t eat or behave in the same way many Pokemon do. They are angry and upset and can’t seem to get used to living around humans.

Red has seen this all before. He knows how to treat them with patience and kindness. He understands their confusion, and how to help them through it. He recognises their anger, and knows how to help calm them down without putting himself in danger too. And this time, using what he learned all those years ago with Mewtwo, he knows how all of this can be done without having to go far away and hide.

As the months go by, Red teaches the Alola Champion how to help the Ultra Beasts to adjust to life on Earth. In time, they happily integrate among other kinds of Pokemon.

One day, as the two trainers are sitting at the coast on Poni Island, looking over the calm waters with the Ultra Beasts playing and relaxing around them, the young Champion tells Red about their dear friend, who they haven’t seen in such a long time, and how they miss her every day. Caught up in nostalgia, Red remembers all the time he spent on Mt. Silver. He tells the Champion how much he misses his friend too.

fentonthermos  asked:

what is the registration process for a trainer card like?

(Cont. from this post!)
The Trainer Card exists to keep young trainers safe, let trainers enter the pokemon league, record the trainer ID number and more!

The registration process can begin at differing ages depending on the region. For example, the registration age in Kanto is younger because the routes are very safe, whereas Unovan trainers start a lot older.

When you are old enough, you can take your trainer test. It’s similar to the driving test. This is just to prove that you can handle yourself and pokemon out in the wild, as well as catch them responsibly.  They also need a record of any health issues, how you are getting your starting pokemon and more.
You can do this at a Pokemon Lab, Pokemon Gym or Pokemon Center.

Then they take your picture and you get your card and ID number! In some regions this comes with the badge case! Also, if you did this process with a pokemon professor, you may also receive a pokedex.

The card allows youth to travel unattended and catch pokemon along League-approved routes (Like the ones in the games). You’ll need supervision or permission to go off these routes/areas, for your own safety and to protect rare pokemon populations. Until you reach a certain age, that is, then it’s free game! Again, that age varies by region.
Also there is no age limit, a 50-year-old could still take the test.

It also allows you to buy pokeballs in bulk (Something usually restricted for the sake of pokemon populations and to prevent hoarders), receive boarding at pokemon centers and more.

There’s only a small fee, pretty much just to cover the cost of making the card. Trainers are considered important to pokemon society. Not only are they part of tradition (with the pokemon journey often seen as a coming of age), but trainers are seen as helpers and ambassadors to the pokemon world.

Trainers are expected to help others, and provide aid when pokemon-related trouble is stirring (For example, finding lost pokemon or calming wild ones). In exchange, people welcome trainers into their homes, and often give gifts. This is an ancient exchange, from even before the establishment of the pokemon league.
(For more about trainers, click here!)


Requested by anonymous

Ash’s jaw dropped as he returned his last pokemon to its pokeball. “I thought for sure I had you this time,” he pouted.

“You did catch me right as I was training my pokemon,” you told Ash, offering him a couple potions. You felt bad for how effortless the battle seemed for you.

“Yeah, but I just got my fifth badge. You haven’t yet. I thought that because I’m farther than you…” Ash started, spraying his Pikachu with the potion. The small pokemon perked right back up, and you and Ash started to the Pokecenter.

“That’s not always how it works,” you reminded Ash. “Remember when we first started? You got to the first gym before me, then challenged me on my way in. I won then too.”

“But I got you down to your last pokemon then,” Ash stated. “None of yours fainted this time.”

“Just gotta know when to switch them out,” you pointed out. “You’ve gotten better for sure. I just have too.”

“I will beat you,” Ash stated, determined now. “Just you wait.”

“Ooh, I look forward for the day battling you is actually a challenge,” you teased.

“Hey!” Ash protested with a glare.

You laughed as the two of you got to the Pokecenter. “Bye, Ash. See you next time you want to lose a battle,” you taunted with a wave, jogging away before the young trainer could protest again.

don’t get me wrong, I do love all the “meme team instinct” stuff, but spark is team leader for a reason right? so he can’t be a total idiot. consider:

  • Spark staying up all night to make sure an egg hatches properly
  • Walking tons of miles everyday because he can’t wait to meet the new pokemon
  • Spark studying the egg shells of a recently hatched pokemon
  • Spark helping young trainers catch their first pokemon
  • Spark comforting trainers who think they aren’t good enough because he knows all too well what that feels like
  • Encouraging Blanche to spend more time out of the lab and with their team
  • Calming Candela down with a joke when she gets too fired up
  • Being the best at making friends with scared pokemon
  • Momma spark being incredibly gentle with newly hatched pokemon

Team Instinct is more than just a meme team guys