The year is 1974. The Gravel Wars are over, Grey’s robot menace is subdued, and Miss Pauling is finally getting a handle on her new role as President and CEO of Mann Co. when a wholly unexpected threat emerges in the form of a doomsday cult calling themselves Rise & Shine. Convinced that the end is near, they want nothing more than to purify the world of the taint of weaponry and violence through… more violence. (But it’s okay when they do it! Don’t ask.) The destruction of Mann Co.—the world’s largest supplier of guns, ammunition, and novelty hats for some reason—is their #1 priority.
This new enemy is decentralized and mobile. A threat could pop up anywhere in the world, so Team Fortress must step up their game. Mann Co. pays the bills, and the boss lady says these Risers must be stopped.
You are the Driver.
Wherever the team needs to go, you can get them there. You also provide vital support in battle, which is no longer confined to neat little bases. You’re an expert navigator, capable in every kind of terrain, always on your toes. You know how to drive most land vehicles, and the ones you don’t, you’re pretty sure you could figure out within 15 minutes. For this job, you stick with the company car.
Your vehicle, aside from a setting for awkward road trips, is a home away from home once your mission begins. When fully set up, it’s the place where your teammates can top off their health and ammo or, in worst case scenarios, respawn. Guard it with your life.