you should look at it in its original size

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Star Wars Saga + Palettes: Episode V: The Empire Strikes Back   5/7

“Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship.

Editing Shadows in Sims 4

Here’s a tutorial I made on how to get your shadows to look right when you are converting or making a new object.


So first you open the blender file of the object mesh you are going to replace. Here’s mine:

There are three studio mesh groups here, that’s where the green arrow is pointing. The first one is the large shadow mesh, the second one is the shadow mesh for the legs of the end table and the third is the table.

First we will work on the small squares that make the leg shadows so that’s “studio mesh 1″

Import your .obj mesh into blender and move it to where it sits the same place the original table does. Then delete the original table mesh, in this case, “studio mesh 2.”

As you can see, our table leg shadows are not in the correct position. If we leave it like this there will be 4 random shadows in the wrong place when the object is place in game.

So select “studio mesh 1″ and at the bottom of the screen choose “edit mode” and select the little box with the side highlighted so that you can click on faces.

Then right click on one of the triangles of one of the leg shadows and then right click on the other one while holding shift so the whole little box is selected. Then move it using the red and green arrows until it sits right under the table leg. It might still be too big if you legs are thin so choose “scale” here:

and move your mouse until the shadow is the correct size. Alternatively, you can click scale twice and you’ll see a box show up at the bottom of the menu where you just clicked “scale” that will allow you to scale it by increments, x y and z.  

You only want a tiny bit of the shadow showing or else it looks weird. Do this with all four leg shadows.

In the end it should look something like this:

Now click on “studio mesh 0″ Remember the original big shadow looked like this:

It’s too dark and it’s not the right size. Use the green and red arrows to center the shadow mesh under your objects. Remember to center front to back and side to side

Then use the scale button to resize it until it fits your mesh correctly. To do this I always use the x,y,z menu because its easier for me to see if I’m scaling it correctly.

Now with your “studio mesh 0″ selected, press tab. Then you will see your uv for your shadow mesh on the left hand screen in blender.

If your blob sheet (the thing that tells the game which shadow to use isn’t showing, click on here:

and choose one of the blob sheets so you can see where your UVs are positioned 

I didn’t think my new mesh needed such a dark shadow so I selected my UVs (hold your cursor over the blob sheet and choose “a”, this selects all the UVs and then press "g” and this lets you  pick up and move your UVs to a different position) and moved them to here: 

This gives me a softer shadow that I think looks better :) 

If you have any questions about this, please let me know! 


**Edited:

I forgot to add that if you don’t want the table leg shadows to show you can just click on the faces and delete them :)

super monkey ball digital painting i probably spent about 12 hours on, give or take 

why did i do this

probably because super monkey ball 2 is easily my pick for best game on gamecube. the series sort of lost its way after that for various reasons but that one single game shines as an example of some of the best arcade mechanics i’ve ever seen coupled with some of the weirdest and coolest stage design i’ve ever seen; it’s one of the Greats, and if you’ve never played through it, you really should do that at some point

the design for aiai got a little freakish after the first two (and a half) iterations but the original design is weirdly compelling, with its early-00s low budget cg look, all simplistic lighting and shapes; if i ever pitched a super monkey ball reboot to sega this would be how aiai would look, ideally. like the original design, but a little more fluid, a little more bounce. 

i like super monkey ball, is all i’m saying

click on the permalink for Big Image Size 

Reblog with who you look up to in the G/t community

I’ll start it out. I really like pretty much everyone here, but in terms of dedication to content and original work, @minisculemiscreant really sticks out for me. And then @pockette-sized, @tinysupervicki, @lil-ot-tair, and @gt-flufftimes are good friends of mine and they’re all great content creators as well! I just kind of reblog stuff.

anonymous asked:

Could you explain "the lost dress?" Thanks!

Explain, as it why it has that name? Or its style? 

“The Lost Dress” is merely a fan name on the dress that is placed behind the door in Christine’s dressing room. Obviously, the dress isn’t lost, since it’s right there. But it’s lost in the sense that it was probably what Christine was to wear when leaving the opera, but instead the Phantom took her to his underground lair before she got to change. So we never get to see Christine in this dress, and in effect the only personal dress we see her wear throughout the show is the blue Wishing dress. All other attires are costumes, dressing gown, or the wedding dress that was forced on her. 

It should be noted that in real life the dress behind the door is rather tiny in size and not something the average actress would fit. It’s main purpose is to prevent the door from twisting off its hinges when it flies open after Raoul’s return. Consider it an elaborate door stopper! But of course, it also underlines the feeling of a dressing room. 

Photos of the various dresses can be seen here: 
http://operafantomet.tumblr.com/post/32926188500/the-dress-in-christines-dressing-room-aka-the

As you can see, the original dress was a rather generic thing, looking like it could have been worn in the Don Juan Rehearsal scene. It had a fitted, high-necked bodice, and a fairly straight skirt with a fringed apron. Later versions has instead had a bodice with a “swiss corset” or “Swiss belt” worn over a stripy “blouse”. It’s more open in the neck. The skirt is also split, revealing a decorated front, and with small paniers over the hips.The colours varies wildly, from rust to green to burgundy to blue. Here’s how the dress looked in Copenhagen (top) and US tour (bottom): 



Fun side note 1: This is basically how the Czech non-replica dressing gown looks, only white. 

Fun side note 2: The skirt for the Las Vegas dress disappeared in the first year of the production. It was, for some reason, never replaced. Only the bodice was left. It truly WAS a “lost dress”!