yield optimization

A video on Flexible Muscle-Based Locomotion for Bipedal Creatures presents a fascinating topic, but the simulation above made me laugh.

We present a muscle-based control method for simulated bipeds in which both the muscle routing and control parameters are optimized. This yields a generic locomotion control method that supports a variety of bipedal creatures. All actuation forces are the result of 3D simulated muscles, and a model of neural delay is included for all feedback paths.

And also, watching simulated bipeds falling down is funny. Science!

vimeo

Flexible Muscle-Based Locomotion for Bipedal Creatures

from John Goatstream, Thomas Geijtenbeek, Michiel van de Panne, Frank van der Steppen

We present a muscle-based control method for simulated bipeds in which both the muscle routing and control parameters are optimized. This yields a generic locomotion control method that supports a variety of bipedal creatures. All actuation forces are the result of 3D simulated muscles, and a model of neural delay is included for all feedback paths. As a result, our controllers generate torque patterns that incorporate biomechanical constraints. The synthesized controllers find different gaits based on target speed, can cope with uneven terrain and external perturbations, and can steer to target directions.