xmls

simsinspring replied to your photoset “No more blue shadows, and no more blue ambient light in Oasis Springs….”

TE AMO! Please tell me you will do San Myshuno as well ��

AW thank you! I’m glad you like these!

So the goal is to un-blue all the worlds, while still maintaining their original brightness, but with the darker shadows because i like how that looks haha.

I will eventually get to San Myshuno, but that world has unique lighting for every district so that means a separate mod for each area (same as windenburg mostly). It will take some time :(

If s4pe updates .wclr to be exported and imported into .xmls this will all go much faster, but until then i’m doing a little at a time.

This mod makes it so all bunk beds don’t give the crappy sleep moodlet or whatever it’s called. Because seriously, those beds are too expensive to be so bad! The mod applies to both single bunks (just on the top), and twin bunks (top and bottom beds).

There are five different download options.

The first four are for the EP beds and contain OBJD edits that change the beds’ energy rating to 10 instead of 4 + the XML tweaks (see below). These affect only the beds from the specific EPs.

The fifth option is a tweak of the two XMLs that assign the sleep-related moodlets to Sims (+25 Comfort buff while in the bed, and +30 “Good Night’s Rest” moodlet after a full night’s sleep). It also ensures that Sims will never get the “Bad Night’s Sleep” moodlet from sleeping in bunk beds, regardless of their price or specs.

What’s the difference between them? If you download the XML edits, all bunk beds (EP, Store, CC) whose scripts point to these XMLs will also have the increased Comfort and “Good Night’s Rest” buffs, and will never give Sims the “Bad Night’s Sleep” moodlet. However, since this download option only has the XMLs, the bed ratings will not be affected (for that, you will need to extract the OBJD resource for each bunk bed and edit them yourself).

This mod will not add the beds to your game! Download only the mods for the EPs you have, otherwise you will end up with an empty slot in your catalog.

Download:

GEN bunk beds (OBJD + XML edits)
SN bunk beds (OBJD + XML edits)
UNI bunk beds (OBJD + XML edits)
GEN + SN + UNI bunk beds (OBJD + XML edits)
XML edits (see above)

submitted by kevin

External image

The watch and knife are switched out almost daily, but the rest has been fairy consistent for quite awhile. the picture was taken with a Nexus 7 (2013) which is generally always with me too.

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This mod adds in new hairstyles and lightens the base game hairs (meaning that they will be more vibrant) b̶u̶t̶ ̶p̶l̶e̶a̶s̶e̶ ̶n̶o̶t̶e̶ ̶t̶h̶a̶t̶ ̶i̶t̶ ̶r̶e̶p̶l̶a̶c̶e̶s̶ ̶s̶o̶m̶e̶ ̶o̶f̶ ̶t̶h̶e̶ ̶p̶r̶e̶e̶x̶i̶s̶t̶i̶n̶g̶ ̶h̶a̶i̶r̶ ̶(̶7̶,̶ ̶1̶9̶,̶ ̶2̶2̶,̶ ̶2̶7̶,̶ ̶a̶n̶d̶ ̶3̶0̶)̶,̶ ̶s̶o̶ ̶i̶f̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶m̶u̶l̶t̶i̶p̶l̶e̶ ̶f̶a̶r̶m̶e̶r̶s̶,̶ ̶i̶t̶ ̶m̶i̶g̶h̶t̶ ̶c̶h̶a̶n̶g̶e̶ ̶o̶f̶ ̶t̶h̶e̶i̶r̶ ̶h̶a̶i̶r̶s̶t̶y̶l̶e̶s̶.̶

No longer replaces hair, now just adds it!

I will eventually add more hairstyles, not quite sure when (quite frankly not sure what else to add besides some other short cuts), but I figured that I should try to give back to the modding community for once :)

Let me know if there are any bugs, and if you guys like this mod!

Installation instructions:

  • Download the mod
  • Extract the archive
  • Go to Stardew Valley/Content/Characters/Farmer
  • Replace the hairstyles.xml file with the provided

You might want to make a backup file of ‘Farmer’ just in case! But it should work.

[Available Here]

Keep reading

So this is something I’ve gone back and forth on sharing in its present state, but I would really like people who can make use of it to have it, because otherwise ~why did I put so much effort into making it~

This spreadsheet takes variables in the savegame used by the mirror in the Black Emporium and converts them to the corresponding morph targets you can put into a .mop. Basically, it makes it possible to start with any DA2 save game and end up with a preset you can reuse in the CC (with some nonzero amount of manual effort on your part).

This is very advanced and intended only for advanced users but I will elaborate further.

Keep reading

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Happy Birthday Hillary Clinton! Guess what we received as a gift, courtesy of Kim Dot Com

After downloading and extracting:
Appears to all be in PDF’s with no form of categorization up front, although it does come with an XML and sqlite database before extraction


Link to source: https://archive.org/details/28882EmailsFromHillaryClintonsPrivateServer

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My bug queue was empty yesterday so I started working on some bandit face paints and tattoos, which will hopefully go into A15 along with trader NPC’s, and an economy. Bandits will sport their own armor that looks completely different than what players currently wear. I also experimented with a dirt and blood overlay which looks pretty promising.

As for Alpha 14 we fixed the horde spawning bugs and added a new clamp feature which allows for the zombies to keep spawning the last defined xml group every 7 days infinitely. Hopefully that goes out in the next day or so. Testing went great for me.

A Word file, is a zip in disguise

Just rename your file from .docx to .zip and unzip. You will get a folder of all stuff inside the doc, like all the images and some crazy xml content.

As a web developer, my clients often send stuff for me to place on their website, mostly in a doc with dozens of pages with images. I got tired of saving every single image from the doc. Too many clickz. Much carpel tunnel.

This saves me a lot of time so I just had to share this awesome trick.