Ana's guide to playing Lupus
1. Research actual, up-to-date information on wolves.
Ways of the wolf is a nice book, but it is horribly out of date. W20’s Changing Ways is going to update things, but until it comes out, it is best to just read actual articles on wolves. The biggest reason it is important to read up-to-date articles, is that the concept of Alpha and Omega are basically akin to the strongest guy in prison and the scapegoat. This is because the alpha and omega behaviour comes from watching captive wolves who usually were unrelated. As such, their behaviours were pretty much like a bunch of humans in a unisex prison.
Actual wolf packs are families, and that means they resemble human families in the middle ages and before. Mother and father, couple of older siblings who stayed at the territory, and the pups of that year. The parents call the shots, the kids obey. Any chance of omega is negated by the wolf disliked simply loping off to find better place to be.
Now, Garou Nation itself -does- resemble more the prison system. And that makes sense, it -is- made up of unrelated wolves.
2. Make your characters intentions clear to other players.
How many times have I seen great players of lupus get stumped by one thing, the others players not understanding wolf body language. And, as much as this is on them to learn, it is also on you to ease things up. Don’t assume others know every little thing, decribe the body language and then give a summary of what it means. Such as “Her ears lower and she presses herself against the ground, licking her nose. She relents her disagreements” or “He yips and prances, tail wagging and panting. He liked the news very much”.
3. Don’t become a millstone of the group.
Related to the previous point, consider your character’s actions and when being stubborn or ignorant would just stall everything down. This is, of course, true with any character. But lupus tend to end up in this role the most.
I don’t mean this as little things, such as avoiding cars in general. But situations where it unneededly takes time from the session. Such a refusing to go to a car when pack needs to be at the Caern ASAP.
4. Treat your character’s family as a family.
As noted in point 1, wolf packs are (mostly) families. This means your character had a father and mother and siblings. Consider them as such, and maybe make your character reference them at times. Generally, try to make it clear the wolf-kin aren’t just a statistic, but a very much living part of the tribe like the human kin.
5. Your character is able to learn the same skills as homids and metis can.
The biggest for last, after the initial dots, lupus can learn any skill a homid or metis might. They are not locked to their First Change way of thinking forever. Depending on the tribe, the lupus would have received the basics of not being a Veil breach by the time they are cliath. Lupus can count, might even actually be good at it. Some might learn to write to not rely on their packmates as much. Basically, once the game starts, lupus aren’t limited in their choices of paths.
I hope this has been helpful!