61: Players were stuck in SAO for two years, so it’s unrealistic how many people worry about dying in game, but only one (Asuna in S1E13) is ever shown worrying about their real body even though dying of natural causes would have been much more likely. Especially people who live alone, like Klein, should have been extremely anxious and not showing that fear made the characters seem irrational and unwise.
We did hear “I don’t want to fight because I’m afraid of dying” and “I don’t want to die in this game” more than once, but never did we hear any of the real questions: Is anyone taking care of my body? Am I being kept hydrated? Is anyone keeping me clean of my urine and menstrual blood, and who’s the one doing it? Is anyone turning my body around in my bed, or am I covered in pressure ulcers (nothing scary in the wiki but don’t google it if you can’t stand gore) that could never heal? Do I still have hair, or has the lack of nutrients and light made it so frail it’s fallen off? Even if I get out of here, will I be able to walk ever again? And yes, a person needs to be bathed/washed regularly even if they’re unconscious, because otherwise they get infections just like an active person would. If someone wasn’t regularly cleaning the players, including their private areas, they would have all died of infections during the two years of in-game. Preventing infections would have been extremely difficult without removing the NerveGear, because the patients’ heads needed to be kept clean as well. The year is 2022-2025, which is not more than 7-10 years to the future, so simply stating that medical technology has advanced to the point where lying still and unconscious for a long time doesn’t cause any problems for people is nonsensical. No medication can solve the issues that come with immobility.
When Asuna in S1E13 points out that the players can’t stay in-game forever because their bodies can’t stand it, Kirito is shocked to hear their time is limited, as if he had never considered that his body can’t stand lying still for too long. And not once do we hear about a player that would have died because their real body died - it was always the other way around or that someone tried to remove the NerveGear.
Lacking this point of view to the death game brings its veracity down so much it is unforgivable the writer didn’t include it.
Molly: Following a
kidnapping as a young teen, she wanted to protect herself the way
someone once protected her. What started with a simple self-defence
course turned into a life-long affinity for violence and a successful
run as an MMA fighter. Went off the grid and turned mercenary after
her father’s death at the hands of a disgruntled employee left her destitute and unable to pay for college.
Trevor: Never forgot that
time when the computer guy made him part of the team. Developed
hacking and technology skills to rival his idol, along with a healthy
problem with authority to match. It’s still the age of the geek,
Widmark: After his
step-father went to prison, life was a series of increasing challenges, but he never forgot his ability to make people believe in
him. When the only job in show business he could get was as a singing
waiter, he started to use his powers of persuasion and ability to reinvent himself for more
self-serving purposes. And so, a con-artist was born.
Josie: Turns out
landscaping is kind of boring when all you want to do is kick ass.
Returning to a life of crime and becoming one of the world’s greatest
thieves was much more her style.
Olivia: When fingered to take the fall for a crime she didn’t commit, CIA Agent Olivia Sterling leaves behind her career in espionage and cryptography - at least, as far as the agency is concerned - and disappears. She uses her contacts to assemble a motley crew of hustlers, felons, and thugs to track down and take out the corrupt organisation that set her up. But what started as revenge, a one-time gig, becomes so much more…
Amy: Art appraisal expert. Also Olivia’s ex. They met while consulting with Interpol as a favor to Director Sterling. Years and a somewhat-amicable break up later, Amy gets pulled into the crew’s schemes which, after years of friendship with a certain legendary thief, is practically old hat. She shows up every now and then to help out with jobs and to flirt with Josie, which drives Olivia mad. (Whether she is more jealous of Amy or Josie is anyone’s guess).