To celebrate the beginning of orbital operations for Worldview-4, DigitalGlobe has released this incredible photograph of the satellite launching into space from Vandenberg Air Force Base taken from space.
An Atlas V rocket is seen just above Space Launch Complex 3E, having lifted off the pad moments earlier. Many of the complex’s structures can be seen, including outlying support facilities. The launch mount is seen below the rocket’s flame with the Fixed Umbilical Tower immediately to its right. The 239-foot Vertical Integration Facility is seen surrounded by three exhaust plumes coming out of the complex’s exhaust ducts.
Launched in 2009, WorldView-2 has a color resolution of six feet, while the WorldView-4 satellite has a color resolution of four feet and a black and white resolution of one foot.
DIgitalGlobe also released an image of Subi Reef in the South China Sea to show off the new satellite’s abilities.
Here are a few thoughts on my journey from atheism to faith. I know that we won’t see eye to eye on everything, and maybe some of this will sound ridiculous or outlandish, but this is simply part of my discovery. We’re all still learning too.
- I found atheism to be completely untenable and unsustainable.
If I were to actually follow the logic of atheism down to the bottom, it would be an endless rabbit trail of contradictions. No atheist truly lives out to their obvious conclusions, because no one really lives life as if there’s no meaning or it happened by accident or it’s a random blob of flesh and pebbles spinning off to nowhere. At some point, I had to realize as an atheist that I was being fundamentally dishonest. A hypocrite.
And those who did follow it to the end either had to 1) stabilize it by smuggling in the morality of other worldviews, or 2) went insane and killed everything. Any time your belief system needs to borrow outside itself, that’s a nail in the coffin. And any time your belief system concludes with genocide or eugenics, you’re probably better off becoming a vegan Buddhist.
- I denied faith based on everything else except intellect.
Anyone who says they’re objectively denying the divine is only kidding themselves. We have a ton of psychological, emotional, and historical reasons to hate the idea of faith. Since the concept of a higher being immediately means I need to “submit” or “follow” or “surrender,” no one is ever objective to the idea of God. We want it not to be true, so the deck is always stacked against faith.
I had to ask myself: If there was 100% intellectual proof for the existence of God, then what’s my real reason to deny His existence? And when I was honest with myself, I found a lot of reasons not to want God to exist. There were almost no reasons I wanted Him to be real. Like Aldous Huxley, I wanted God to be non-existent because I wanted the mindless sex and no authority. I had to be honest about my bias first. I came into belief kicking and screaming, or like C.S. Lewis said, “The most reluctant convert in all of England.” In the end, there are plenty of intellectual reasons that Christianity is true; I find it to be both intellectually satisfying and stimulating. But we need to be honest about why we think it’s false, and perhaps we can begin to doubt those doubts.
- Even when I didn’t think Christianity was true, I found it to be true.
For the record, I’m still very much a skeptical person. I need to see first, to be empirical and objective and analytical. I get weirded out by those miracle testimonies. I still struggle with the “spiritual gifts” and “spiritual warfare” because I tend to think these things are made-up or psychosomatic. I have no hidden agenda to think that Jesus is who he said he is.
But of course: If any system of belief can accommodate best for what happens in the world, then it’s probable this belief holds the weight of truth in itself. As my kindred brother C.S. Lewis says, if hunger exists, then so must food; if thirst exists, so must water. The scientific method finds a consistency in correlations, or that certain properties explain others, or that a theory has to illuminate why a certain thing happens. I just happen to think the universe does have a Creator who is involved, and that the divine is knowable and personal and good. Instead of formulating a theology, it felt more like I had stumbled upon Him. I believe our spiritual thirst and hunger points to something greater. I believe our concern for justice and our outrage at evil and our need for wholeness points to one who heals. I know we won’t all agree on that one: but I hope we would at least never stop being curious and to ride that discovery to the end. I think there, we could all find Him, and maybe realize He has been looking for us.
Denver city - automatic building segmentation and building footprint extraction using Differential Attribute Profile Vector Fields computed on Alpha-Tree data structures. Typical timings for 120km x 20km coverage (8-band WorldView 2/3 imagery) is < 3min.
Someone’s translated an interview with Miyazaki about Dark Souls 3, these are apparently the main points:
-The director from the prototype is staying on too so there’s two directors on this game
-Release is early 2016 but PC may be an exception (i.e. probably be delayed)
-Themes of the game are “end of the world” and “tales of heroes”
-Game environments as a whole are brighter than Bloodborne’s because
he wants to depict a world that’s withering away, but of course there’ll
still be dark places
-Approach to the worldview is unchanged from 2
-Bonfires and the undead still exist, but they’re rethinking the penalties for dying so that’ll be different from past games
-Humanity is back too, but it probably won’t be the same as DS1
-The end of the world theme can be seen in the faded sun, corpses of dragons, etc.
-The center of the “tales of heroes” are the Lords of Cinder (yes,
plural). The screaming giant in the E3 trailer is the return of a former
great hero, a Lord of Cinder.
-They haven’t decided that this will be the last game, but are making it as if it is.
-It was in planning since before the company got reshuffled, and is
the last game under the old company system. They’ve already started work
on several other new games.
-Action-wise they’re more deeply defining the individual weapons. For
example shortbows used to be the same as longbows, just with different
stats, but this time you can fire them faster and immediately after
rolling/sidestepping so you’re like “an elf in a certain fantasy movie
series”. Meanwhile longbows require to stay put and give you stronger
-Longswords let you take a stance to prepare for enemy attacks, twin
scimitars let you spin around, greatswords let you charge in to deal
damage with the resolve that you might take large damage yourself, etc.
allowing for more character building and roleplaying.
-This applies not just to the attack movements but also to the pre-attack movements
-Throwing knives are changed too, and there will be big ones that
work like the old ones and smaller ones that can be used similarly to
-The player character will generally feel faster than in previous games
-Magic will undergo similar changes, more information will be revealed later
-Estus will be back but they’re not sure about the healing gems
-Most of the work is done, and they’re now adding missing data,
balancing things, and working on improving the quality of the game
-When asked if more unique weapons means less weapons: The types and
number of weapons will be “based on that of the previous games”, “there
won’t be far less than the previous games”.