In a bizarre attempt to eliminate corruption, world governments have replaced currency with contests to see who can throw a duck the furthest. Somehow, it works. 100 years into the future, life is different.

Okay but lemme hit u with this one.

I’ve seen a lot of really sad posts about the IPRE crew dying early in the year, who dies and what a difference it makes, all tearjerkers of course. What if one year on the last day, Magnus was like “yknow I’ve always wanted to try something.”

While they’re running from the hunger and the ship is blasting away from the planet say, somewhere near the 20 year range, Magnus is nowhere to be found on the ship. They cleared the hunger and they know they’ll be at the next year turn soon, so everything will reset in about 60 seconds.

20 seconds left, Magnus runs into the control room holding a cactus with a pot and needle-like spines, picked up on the crazy plant-currency based world or something, and gets everyone’s attention. He says, “I’ve always wanted to try this,” and just fuckin,, grabs the whole damn thing, bare ass hands right into it.

Magnus jumps in pain- but it’s cut short as the whole crew resets. No needles in his hand and a black eye, he starts to giggle in triumph. The whole crew is just, staring at him in awe and weird fascination, Taako just snickers in the corner already knowing what the fuck is up.

“Magnus what the FUCK was that?” Lup asks with this crazy, breathy sort of laugh having just watched her friend do something so fuckin whack that she was impressed. He managed to find a way around his impulse control, learning how to dodge pain but still get his questions answered.

After that, it’s just new quest after new impulse at the end of every year. After Magnus in his second year of this decided to swallow a really big rock, Lup went next. She fired off a powerful fireball at her left hand, searing the flesh and leaving a bad smell only seconds later for it to reset in the new plane. She claims now she knows how it is on the receiving end, & that fools don’t play with that shit.

Eventually, the rest of the crew are doing some dumb shit while Davenport steers the ship away. Merle always wanted to be choked out by a vine (‘kinky’ Taako whispers to Lup), Lucretia wanted to stab her hand with a pen before she accidentally did it on a mission, Taako decided to cut his long hair off (how would a pixie look LuLu?) and Barry wanted to drink a flask full of acid. They get really disappointed if they die before the years end impulse-party, where they have to hold off on that thing that may/ may not kill them for another whole year.

Eventually, after having been through so many situations of either joy, annoyance, agony, terror, or happiness, they know exactly which form of death would be the least pleasant, as tailored by their own experiences and worst fears. Some of them are easy, Barry is afraid of drowning, Magnus is terrified of being pulled apart slowly, Lucretia is scared of dying alone in the dark. Merle doesn’t gain a ‘preference’, as he ends up dying at the hands of John most of the time. Taako is claustrophobic and Lup hates heights and falling deaths, though she gets over that when she gains her lich form. Davenport fears failure, but the whole team already knew that despite him never having done a single end of year impulse test.

“There is a shadowy group of Plutocrats running multinational corporations, controlling the media narrative, manipulating the money supply, influencing governments, generating chaos, and provoking wars in order to further their agendas.
These people are very real and extremely dangerous. They operate in the shadows, safely out of the light of public scrutiny. They manage by proxy, using cut-outs to do their bidding, never allowing themselves to get their hands dirty.

Politicians are used and discarded, giving the illusion that they are the ones in control. The controllers’ identities are hidden through a corporate shell game of holding companies and secret banking tax havens, in places like the Cayman Islands and Luxemburg.

A thirst for publicity and a lust for the spotlight are liabilities if you want to excel in this endeavor. Better to rule from the shadows where your identity and intentions are unknown.

… The people running the show are mostly driven, professional, sociopaths with no discernible traces of compassion.

… Some of our best-known leaders and public figures are actually psychopaths, and what makes a psychopath most effective is their overall lack of empathy. They simply do not have the ability to imagine or feel someone else’s pain, and this frees them up to cross boundaries that the rest of us would never dream of crossing. They can operate without limits, giving them an advantage over everyone else. They are professional liars and damn proud of it.

… You do not make it to the top of the food chain by being nice, honest and fair; you get there by force, deception, and influence. You get there through violence, if necessary. You get there through blackmail and extortion. It takes planning and funding, patience and practice, and a mastery of how to use fear to control other people. Those running the world are playing a much different game than the rest of us, and the way they see it, there are no rules. Or at least the rules do not apply to them.

… Their plan is to change society in every country in a way that provides them a reason to impose a world government. The creation of a world central bank and an electronic world currency, in conjunction with the elimination of cash, would allow them complete control to dictate financial policy around the globe. Their policies would be enforced by their world army, and a micro-chipped population would live in fear of having their electronic currency deleted if they ever crossed the world government.”

- Charlie Robinson, in his book “The Octopus of Global Control”, 2017

Thirty years from now, Americans, Japanese, Europeans, and people in many other rich countries, and some relatively poor ones will probably be paying for their shopping with the same currency. Prices will be quoted not in dollars, yen or D-marks but in, let’s say, the phoenix. The phoenix will be favoured by companies and shoppers because it will be more convenient than today’s national currencies, which by then will seem a quaint cause of much disruption to economic life in the last twentieth century.
—  The Economist, January 9, 1988
Dangerous Man (John Wick x Reader)

Originally posted by anothermoviepage

Working at The Continental isn’t at all what you thought it’d be. 


You smoothed out your shirt and looked in the mirror. It was your first day on the job. You were decked out head to toe in brand new clothes. All from a designer you’d never heard of. All custom made to fit you perfectly.  All completely free. On top of that, you’d be making a salary that, at entry level, was six figures. And all you had to do was deliver room service.

But there was a saying you’d heard since you were young: If it’s too good to be true, then it probably is.

You should have suspected something was off when you had to give a blood sample, a urine sample, a DNA swab, and answer a thirteen page questionnaire that included things like “list the full names of your parents, siblings, and grandparents” or “do you have any experience with sutures, cauterization, or CPR?”

And then the interview, itself, felt more like an interrogation. The whole thing gave you this weird feeling in your gut, but this was also the most exclusive hotel in New York City. Getting a room here wasn’t about whether or not you had the money, but whether or not you knew the right people, and even then, it was typically booked solid. You’d even heard a rumor that The Queen of England was denied a room once. Of course they’d be picky about their staff.

But after the lengthy interview process and dozen or so signatures on papers you probably should have read, you found out the truth about The Continental.

The manager’s name was Winston. He was nice enough, though he had a very “no nonsense” attitude about him. The more you found out about the place, though, the more you understood why. It was a safe haven for a secret society of people. Assassins. Hit men. Gang Lords. The underground elite of not only New York, but the entire world. The only currency accepted from customers were gold coins. One gold coin was the equivalent to one favor. It was a simple system, Winston explained, but complex to newcomers. You’d pick it up over time. All you needed to know was that if you got a coin, you kept a close eye on it.

Additionally, the hotel followed a strict set of rules, but the two that most concerned you were that staff was never to ask questions, and no business could ever be conducted on hotel grounds. The latter of the two should have made you feel safer, but instead, it just made you more nervous.

Upon the conclusion of your meeting with Winston, he presented you with a single gold coin. You looked at him curiously. He smiled, and said simply:

“A welcome gift.”

Keep reading

Some Worldbuilding Thoughts

Recently, I had a fun conversation with @sansjoshiki, who sent us a question on anon but then followed up with my request for more information. (Thanks for doing that!) It’s exciting to be able to answer questions to the best of our ability because we have all the information! 

Anyway, a lot of the stuff I said was not specific to their world, and I think that some of you may enjoy and benefit from it, so here’s some general advice on putting worlds together and incorporating details into your stories!

So, having a single concept (or a few unrelated concepts) and building a world and story from it is completely doable, and can be a lot of fun! But it can also be totally overwhelming and difficult to decide just how much to build, what to focus on, and how to incorporate all of it. 

This process is easier if you have a plot or a character in mind, because you can use that as a lens to decide what parts of the world are important to focus on. For instance, if your character is royalty, do they care how the peasants get water? Will that factoid ever show up? Probably not. With that in mind, it’s fine to have no detail or vaguery in regards to things that aren’t relevant, so don’t strain yourself trying to explain every little thing.

Using guides to help you come up with your world can be extremely helpful to cover all the relevant bases, but no guide will ever match exactly what you need for your story in particular. I think that possibly the best thing for you to do is to start thinking about your character and/or plot. If you don’t have a plot, think about elements in the world that are especially interesting to you and contemplate ways to get those involved in your plot. If you do have a plot, then start thinking about particular aspects of your world that will definitely be involved. If your plot/character(s) are involved with the government, you’ll need to have a pretty solid idea of how that government functions, but if not, that’s a detail you can probably gloss over with only basic details.

If your plot is detailed, start thinking of particular scenes that you want to write in it. For instance, if you want a scene to take place in a store or market, you’ll need to think about how that’s laid out. Is there just one store that sells almost everything? Do most shops specify? Is there an open-forum market with lots of small vendors, or large department stores? How does the currency work? (Actually, “how does the currency work” is a question you should probably answer regardless of whether economics will be a focus, unless the average person on your world doesn’t use currency).

With this in mind, build the parts of the world that pertain to a scene until you can get a sense of what it would be like to be there. Think about real-world situations that are similar; what does it feel like to be in a government building? In a bank? In a convenience store? In a high-priced and specialized boutique? On a farm? How would these things change based on the ways your world works? For instance, if your world no longer employs people to run cash registers and instead uses something like Walmart’s self-checkout, how does that change the experience of going to the store?

Once you have a basic sense for the scene, start writing! You don’t need to know every detail by this step; in fact, don’t try to know every detail. Just place yourself with your character in the scene, and think about what you’d notice and what’s important.

However, be careful about glossing over “unimportant” things, or at least keep in mind that you did. If a detail is irrelevant in an early scene, but then becomes important later, you don’t want to contradict what you’ve said before. I’m guilty of this; I write along willy-nilly, and sometimes when I’m rereading, I realized that a detail I develop well in chapter 5 is contradicted by something I handwaved in chapter 2. This is fixable, of course, but you might save yourself a little headache by thinking about it beforehand. Having to rewrite what used to be the perfect scene because one detail changes everything is annoying.

Also, don’t be tempted to start from the very beginning with this method of worldbuilding a single scene; think of scenes that are critical to your story and what they’ll entail, and work backwards to the ones that are less critical.

Ultimately, don’t forget that worldbuilding shouldn’t get wholly in the way of your writing. It can be lots of fun and create a great story, but if you find yourself never starting because you don’t have all the details in place, relax.

Sometimes, “Just start writing” can be the best thing when you’re stuck with worldbuilding. If a detail is needed to make the story work, or to make the world believable, you’ll realize that as you go, and then you can pause, figure it out, and then carry on.

As for putting an adequate amount of world detail in, we’ve done a few posts about that in past. I’ll say a few words about that:

Putting detail in can be tricky, because you know all these things about your world and many of them might be working together to create a scene. However, you don’t want to annoy or bore your reader, so you have to limit yourself. Having a beta reader can be great for that, because they can let you know when you have too much or too little detail. Personally, I think that erring on the side of too little and then having your beta reader tell you so is best. If you’re confusing your readers, you’ll need to put more detail in, but people are less likely to tell you when you have too much detail. Try to keep in mind what’s essential for the world, and also what’s abnormal. Your character isn’t likely to be thinking about how the space-age toilet works (unless they work in the sci-fi equivalent of plumbing), and even though knowing what happens to the waste can be important to the author, it is unlikely to come up in a story. Put yourself in that situation, remind yourself that everything you’ve built is the norm for that world, and then think about what you’d actually notice.

If you have abnormal things going on, those are easier to explain and make it make sense that you are explaining them. This can also be used to show what the norm is: “Instead of just going into the vaporizer like it always did, [character]’s urine was sitting in the receptacle, making the bathroom smell bad.” Bam, now we know that toilets have vaporizers and that this one is malfunctioning.

Thanks for reading, and happy building! -Werew

Anime for Your Brain

Despite obnoxious stereotypes that all anime are shonen or moe/harem, the fact remains that it is a medium and as one would hope, under it have appeared some rather brilliant anime that will dazzle your mind with their competence and knowledge. I’ll be avoiding talking about anime based more on mystery and outwitting opponents such as Death Note and Un-Go. Instead the three anime in this list are ones that teach you about subjects very applicable to our world or helpful in learning the principles that govern it.

Spice and Wolf

Spice and Wolf caught many viewers by surprise. Advertised for the fanservicey elements of its female lead Holo, the anime is actually primarily focused on interactions between our main characters and showing the workings of a medieval economic system. That’s right, Spice and Wolf is about merchants, trade, finances, and bartering. It’s not a small theme either. Most of the anime is focused on it, which makes sense since the male lead is a traveling merchant. It’s something very close and relevant to him. Given Holo, the wolf he travel with, is extremely intelligent herself, there are some complicated conversations between them and many scenarios that you’ll have to continuously keep up with. This series will be sure keep you glued to your seat with its sizzling romance and sobering take on economics.

Log Horizon

Like Spice and Wolf, Log Horizon may be misleading to some. It can easily be mistaken for a Sword Art Online clone, when in reality its focus couldn’t be more different. Really the only element they share in common is that players are trapped inside a virtual MMO. I’ll add that I personally find Log Horizon the superior of the two.

Log Horizon offers two forms of education. The first is in MMO gameplay and tactics, which it explains and utilizes quite often, especially early on. The second form is in its world building. By that I mean that it shows just what problems could occur if people were thrown into a new world set by gaming laws and just what it is people would need to devise to prosper inside it.

The anime focuses on Shiroe, who relies heavily on strategy when confronted by the problems in his world. He uses the gaming laws in order to deal with issues such as a bad economy, boredom of the masses, slavery, and relations with NPCs. Really, this series deserves props for making MMOs and real-world problems feel so closely knitted.

Maoyuu Maou Yuusha

Maoyu, much like the last two series on this list, continues the tradition of being misleading. At first, it can easily be confused with a shallow fanservice-prone harem anime when in reality it is more about the economics and complications associated with ending a war. In a planet where entire countries have come to rely on war to receive the necessary funds to survive, a world war ending without some alternative is presented as a foolish dream. Our likable leads and growing cast devise ways to affect the world through agriculture, currency, battle, and cultural means. Maoyu is excellent in helping the viewer realize the complicated systems that run everything around us and how changes in these systems must first occur in order for the changes we want to happen to ever come into fruition. It’s all displayed in a rather charming way though which jives nicely with the realist elements it teaches.

I’m hoping all three of these anime caught your interest and you’ll check them out one day. Your brain will surely thank you. I know I’m thankful you took the time to read this. Later.

what i’ve come to understand as i’ve gotten older is that we waste so much of our lives on holding back, on playing it cool, on waiting to text back, on being “fashionably late”, on pretending not to like people in order to not come on too strong. as though being eager and passionate could ever be a bad thing. the whole world operates on this currency of not caring (either as self-defence or to win some social game) and, let me tell you, it’s such a waste of breath. imagine all the life you could be living in those minutes and hours and days spent not texting first, spent showing up late, spent acting uninterested. stop pretending. do what you feel. caring is not something to ashamed of. i promise you.

Warcraft headcanon- Currency

While in game we have one universal money system for players, Gold, silver, and copper, I don’t think all the money is the same. There’s several nations and the factions to deal with here, who’d all have their own banks within their borders issuing currency. 

In short, Alliance coins are not the same as Horde coins, which aren’t the same as neutral faction coins (Like Booty Bay, Ratchet, Dalaran, etc). While the other factions would more than likely accept them as gold is gold after all, the coins themselves differ. Like most currency, they would have some kind of regulation and proof to prevent counterfeiting, most likely a seal for nation of origin, and the faction it came from’s logo on it. You could fully expect that a coin from Stormwind for example would have an Alliance logo, the date issued, and say Stormwind on it somewhere or have an image of Varian on it where as a coin from elsewhere would not. 

Other neutral faction areas or groups that have newly joined a faction’s currencies would also vary and could dramatically. Places such as Booty Bay, Ratchet, and other Goblin run areas may have their own regulated currencies in addition to accepting currency from all over Azeroth, so the coins people would carry in these areas would likely be a mixed bag as they are trading hubs for good portions of the world. Other groups likely to have their own currencies are the Illidari due to their isolation from other groups for so long, the Naga, Nightborne, Highmountain, Vrykul both in Northrend and Stormheim likely differ due to their separation, and the Scourge under Arthas may have had their own as well. Undercity and its territory would likely in my mind still use Lordaeron coins, as they still have much of the territory from Lordaeron under their control so the mints there may have been intact when the undead took back control and its easier to simply reuse the old ones than make new mints. In current times, many coins originating from there may have Sylvannas on them.

Silvermoon, for all it’s political turmoil over the years, likely has quite a few kinds of currency floating around- Most of their older coins may have an image of kin Anastarian on them while slightly newer ones no doubt being melted down into new coins may have Kael’thas along with Lordaeron and Alliance coins from their times allied with the humans and dwarves while the newest coins may have Lor’themar and the Horde’s symbol on them. When the Kirin Tor and Garithos betrayed the Blood Elves, it would have been highly likely for people in Silvermoon to get rid of coins from Dalaran and human nations as well, turning them over for their own currency. Gilneas also would be highly likely to of had their own currency as they were not part of the Alliance or Horde but also sealed themselves off from the rest of the world, their currency slowly circulating out for Stormwind’s instead over the years now that they are full on members of the Alliance and have such close ties to the throne.

As for adventurers, the currency they carry is highly likely to vary wildly as they loot it from members of the opposite faction, trade in various factions, and take it from enemies they’ve slain. Banks in cities are probably quite likely to take money from adventurers and turn it over into their faction’s money as reward and regulation alike. An adventurer who spends a lot of time fighting the opposite faction may have quite a lot of money from them but as the worth in various nations is highly likely to fluctuate, would want to have their money in a value they know well. 

While inflation and deflation are extremely complicated topics, it’s probably likely that neutral faction coins are ‘safer’ in times of war compared to the main currency of a faction or nation specific currency as they’re not involved with the main wars going on and likely don’t have a lot to lose (outside of world ending disasters like Deathwing or the Legion). Nations like Gilneas, their currency probably isn’t worth a lot to others besides coin collectors- they have no land of their own anymore, any mints they did have are over taken by Undercity, few assets, and essentially the nation is dissolved. Orgrimmar’s currency has likely seen a lot of fluctuation as well, during the time that Garrosh was leading the Horde their currency may have been next to worthless other than its weight in metals due to the political turmoil. A similar thing may have happened in Silvermoon during Kael’thas’ betrayal. Both of these may have been outright rejected for buying goods and services due to the association with the leaders at the time.

Hey guys so my dad bought me these today and I just really felt the need to share if you’re interested they were $34 (thirty four dollars((usd))) in real world human currency also wassup leg reveal also also yes the carpet matches the drapes call me xoxox suck me

princess-unipeg  asked:

Would businesses still exist in a solarpunk society? Can people still create and sell things if capitalism doesn't exist?

With the usual caveat that “A solarpunk society” is not the only possible manifestation of solarpunk, and that solarpunk communities prior to the end of global capitalism will still need to interface with that global capitalism:

I think it will likely stay convenient for people or groups to organize around offering reliable access to complex goods or services. In the best-case scenario, those organizations would offer their services freely to folx who need them, but it’s possible that scarcity will be enough of a relevant problem that the supply needs to be controlled.

One way that a limited supply can be fluidly distributed is through the use of a currency, which is the system we have now. But not every system involving currency needs to necessarily work the way it does in our world – as in, currency being a form of personal property which is exchanged for ownership. A currency could be distributed by a centralized organizing body and returned to that body after spending, so that its only function is to limit people’s ability to hoard scarce resources. 

I do think that the profit motive would be eliminated from a solarpunk economy. I think profit is antithetical to the spirit of solarpunk. But that, too, becomes complicated if the revenue from providing services is how the group keeps funding those services: it’d be impossible to perfectly balance, so you need to err either on the side of charging too little or charging too much. People will choose too much, obviously, because if they don’t their organization breaks. But that exposes the whole system to bad faith exploitation: self-interested people, if they think they can get away with it, will push that margin as far into their own pockets as possible. And so, capitalist control structures grow organically from the margin of error in the normal provision of services.

I don’t have strong answers for how to solve this problem. I think that in the coming decades (in fiction and in reality) we need to experiment with a variety of models for counteracting these toxic effects in exchange systems, and we need to be ready to abandon our pet favorites if it turns out they don’t work. I believe a solarpunk society would encourage that experimentation, and would empower the people to deconstruct the control gained by those entities who find ways to exploit failing or failed models.

All of this is to say: yes, I think something that resembles our present idea of ‘business’ and ‘sales’ could exist coherently in a solarpunk society. But there would necessarily be differences between that system and the idea of business as it exists in the present, and that nuance is not just notable, but speaks to the core of what solarpunk is about.

animal crossing: pocket camp looks a lot less halfassed than i was expecting, although i have a feeling it’s going to do the “structures take days to build unless you spend real-world currency” thing