world of doom

People are like “Doomguy is a murder machine with no feelings and his only pleasure is murder”

And I’m like “Dude ended up in this fucked up situation because he was disgraced after refusing to open fire on innocent civilians back on Earth, would rather sacrifice himself if it meant saving what’s left of humanity and had a pet bunny named Daisy”

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But the truth is: when I saw him standing across from me in the arena and I knew only one of us could live…I wanted it to be me.

DOOM at the National Museum of Play in Rochester, New York

Remember when DOOM was inducted to the World Video Game Hall of Fame? Remember when they originally had a poll for the nominees but apparently it was brigaded so they took it down and elected the first inductees by themselves?

Anyway, here’s the section for DOOM in their museum that everyone can check out.

By the way, absolute class act from the staff by making a mention of how acts of violence have always existed in humanity’s history, predating violent videogames (and even electricity!).

(I believe someone should send a certain person from a certain news network down this section, just as a friendly reminder to not spit whatever dumb shit comes to his mind).

[source]

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I am that mysterious adventurer in all of time and space, known only as Doctor Who. And these are my disposables, Exposition and Comic Relief.

inspired by this + this. | with thanks to @watsonspavlova​.

Bad RHPS Song Descriptions
  • Science Fiction/Double Feature: idk here's a bunch of random words and film references put together
  • Dammit Janet: I brought my own ring to somebody else's wedding so here you go
  • Over At The Frankenstein Place: This is the only place around for miles and its a castle, which means it must be safe
  • Time Warp: The best time filler in history
  • Sweet Transvestite: WHAT'S UP FUCKERS
  • Sword of Damocles: I have been alive for literally 30 seconds and i already hate it
  • I Can Make You A Man: You gonna be so fuckin hot bro
  • Hot Patootie Bless My Soul: Fuck you and your lame ass party
  • I Can Make You A Man reprise: So now that *that's* over...
  • Touch-a Touch-a Touch Me: Bitches be 3 hours old-- be lookin 23
  • Eddie: My nephew is a dick
  • Planet Schmanet Janet: YOU'RE A HOME-WRECKING BITCH AND YOU AIN'T EVEN GOOD AT IT
  • Rose Tint My World: We're doomed
  • I'm Going Home: Man fuck this planet
  • Super heroes: idk why they called us hero and heroine in the beginning credits because we are far from that
  • Science Fiction/Double Feature reprise: That whole thing reminded me of Macbeth,,

Okay… So I decided to do this quick schema to show how resets in UnderDecay is REALLY messed up to explain it in the most simplistic way possible.

- A true reset actually get you back to the ‘first timeline’ point ( when the human fall in the underground. ). Since there’s no action done yet by anyone, the information in the timeline always stay the same an never change.

- When a timeline end, depending of everyone’s decision and action, the information of the timeline actually change depending of the direction you take. 

HOWEVER

- In UnderDecay, the reason why some character still have an impression to know the human is due to a default in the true reset option.

- At EVERY new reset, the ‘first timeline’ point is missing little information that is leaving holes, making the timeline incomplete to actually make a reset. The timeline, too damaged, shouldn’t even been able to work.

- But somehow ( Spoilers. ), the timeline manage to fix the actual problem by using the information from the past timeline to fill the missing information, merging the two timelines together to make a brand new timeline.

NOW

Imagine this messed up situation, repeating at every single resets. Not only HOME is affected by it, but the inhabitant of the underground as well. The original ‘first timeline’ point barely remain due to the simply fact the timeline have been fixed over hundred of time…….

Welp, leaving this here so you guys can pondering about it while I’m going back to work~ 

Underdecay© @little-noko

youtube

Doom II - World Record - 18:48 by Zero-Master

The Doom 2 WR just got broken. Again? Yes. But this time things have changed quite a bit. Why? Because two brand new tricks just got discovered recently!

If you are familiar with DOOM speedruns, you should know about how it is possible to hit switches that are placed in a whole different height. The difference here is that now you can activate two switches from more than 64 units away.

In MAP15 you hit a switch from the outside of the yellow key-blocked building in order to enable a faster way to exit the level compared to the old route. Now you can exit MAP15 using the “normal” exit that leads directly to MAP16 and not the secret exit that leads to MAP31, which of course means that the Wolfenstein 3-D levels are now out of the official route. This ends up being the biggest time saver of the new record, I believe.

Then you have MAP17 where you hit a switch from the outside of where it’s located without the need to grab the yellow skull.

This ends up saving more or less than 40 seconds from the past record, putting the current Doom 2 WR in under 19 minutes! And just in case you were wondering, apparently this method can also be applied in a couple of levels from The Ultimate DOOM (E4M2) and Plutonia (MAP04), so there is a possibility that other Doom WRs end up being broken using this trick in the near future.

Zero-Master claims that sub-18 for Doom 2 isn’t possible, but judging how these three-day old tricks just got applied almost 23 years after the second DOOM game was released, who truly knows?


If you have more questions regarding some of the tricks used in this video, click on the video description.