world building considerations

Anonymous said:

How would I go about writing fantasy/fictional religions that have certain clothing–like headdresses and scarves and such, without being appropriating?

I started to answer this, but then I thought I’d just turn it into a larger world building post. So here we go:

  1. Appropriation
  2. Who Wears What
  3. Associations & Meaning

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Anonymous said:

I’m trying to flesh out some aristocrats / extremely wealthy socialites in a high fantasy novel and I am not too sure how to portray their lifestyle as distinct from the lower socioeconomic classes, other than with simply the quality / rarity of things they can afford. Do you have any world building insight pertaining to subcultures that could arise in a class society? Thanks♡

I’m going to assume your world is pre-industrial since it’s high fantasy, so this post will be geared toward those types of worlds.

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grffnclarke

said:


Do you have any tips/sources on inventing (card, sports) games? I’m currently working on a high fantasy novel and I planned to have a game to be a huge part of my main conflict in the story but I don’t really know where to start or what is important to consider when coming up with such a game. 

Prior to creating your game, the first thing you should ask yourself is what you need. Do you need your character to gamble and lose? Do you need a way for your character to get hurt? Do they need to find something on a field? Do you need to demonstrate a certain weapon or type of magic? These will determine the following:

  1. Type of Game
  2. Your World
  3. Objective
  4. Players
  5. Equipment
  6. Rules
  7. Other

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