workshop battle

Dwarf miners enter a goblin stronghold from below.  (Tony Ackland, Warhammer Siege, GW, 1988)  Sieges may seem static but you can make a good game scenario with mining, fighting through a breach, and sallies into the siege lines.  A mining scenario can become a dungeoncrawl, like some of the older games that were part of D&D’s early inspirations.


Diorama Update!

So after a whirlwind weekend, it’s back to the hobby progress and I snapped up an old Tomb Kings army book from eBay for a couple of quid.
I’ll be using this to get some inspiration for my upcoming Tomb King diorama, it’s is packed with great background stories, artwork and colour schemes for the models.
A layout for the diorama is beginning to form in my mind so I’ll be working on this to get some sketches drawn up and will hopefully be starting the project soon!

Happy Hobbying!


Thoughts on a Diorama

I’ve been thinking for a while that I’d like make a diorama for 40k/Age of Sigmar, and some ideas are starting to form in my mind.

I have an old Tomb King on Foot metal model from many years ago, I actually bought it for my dad as he loved the Undead Skeletons and Tomb Kings (he is a big fan of all the old horror movies and films like Jason and the Argonauts). He did try and paint a few skeletons but it was never really his thing, he was happy to just look at the ones I painted.
The Tomb King sadly never got a paint job, and has sat undercoated for about 15 years!

So, with that in mind, I’m thinking of creating a desert-themed diorama with the Tomb King standing amongst some plastic Arcane Ruins, awoken by some unfortunate band of mercenaries.

I might add in some skeletons climbing out of the sands, raised by the Tomb King to see off the intruders.

I do have another couple of ideas for different dioramas but this idea has definitely taken my interest the most so far.

I’d love to hear what you folks think of the idea and any suggestions you may have !





My Warhammer 40K Master Post!

As promised on the most recent episode of Slash & Burn, here are all of my 40K related creations.  From the top:

Photo 1: three chaos god hats I designed for some of my favorite dudes.  Nurgle (co-host Steve), Slaanesh (editor & husband Chris), and Tzeentch (our friend Mike).

Photos 2-6: various views of my Sister Repentia cosplay from the 2007 Baltimore Gamesday.

Photo 7: a shot of the crowd at said Gamesday

Photo 8: me and my new husband (who completely created the chainsword) after winning the costume contest.

Photos 9-10: the Adeptus Assholius t-shirt that my now husband and I designed.


The Green Tide!

On Sunday, I finished off the final miniature for my Orcs & Goblins army, and I am so pleased to now be the proud owner of another fully painted and modelled Age of Sigmar army!

I started this project at the beginning of the year (2016), so what you see in the images above is the result of just over six months of assembling, modelling and painting.
I love the army, and do have plans (and extra miniatures) to add to the army but I am calling it complete for now.
The theme for the army was basically a ‘classic’ Games Workshop Greenskin army, with lots of infantry, some crazy war machines, a few monsters and some wacky characters.
It’s important to note that I am not a gamer, so I do not have the restriction (some people would say focus) of choosing an army based on the roles and strengths of each unit on the tabletop.
I simply paint the miniatures for the sheer enjoyment of it, and collecting armies appeals to my rather meticulous nature.
So I have no idea how this army would fare in a game, and frankly it doesn’t bother me at all.
Also, I know a lot of folks will look at the square bases and note that I’ve kept the army on squares as opposed to round bases (with the exception of the Fanatics).
The reason for this is simple, I quite enjoy looking at ranked units of troops, and as I said before, since I don’t game, and these models are really just for my enjoyment, I chose to base them how I pleased (I also didn’t want to pay more money for all the new round bases when every model in this army came with a perfectly usable square base).

When painting the army, I tried to push myself a bit further than I have gone when painting previous armies, to try new techniques and basically try to paint every model to the best of my ability.
I think I’ve stuck to that goal pretty well, even though it was hard at times to keep up the level of concentration when layering highlights over forty Night Goblin noses!

This army also represents me achieving something I have longed for ever since I began this hobby almost 17 years ago.
Right from my beginnings in the hobby in 1999-2000, I had always loved the Warhammer Orcs & Goblins, and bought some models piecemeal over the years, but I never managed to sit down and actually paint an army.
Now, that has changed, and I am genuinely so happy that my miniature collection includes this army, fully painted and based, and with a heap of effort and devotion from me to get it to the stage it is at today.

In short, I am super proud of this army, of setting myself a goal and achieving it, and of the way I have improved my hobby skills along the way.
The army is now sitting pride of place in my display cabinet above the Skaven army I completed last year, and I am super motivated to get stuck into my next project, keep an eye on my tumblr to see what it is!

Happy Hobbying!



“She was an angel, pure as righteous destruction. She laid low the twisted and lifted the righteous. At her passing, a million voices cried out her name. Shall we ever again see her like?”

  — Sister Patricia of the Order Famulous on the disappearance of St Celestine


Fanart of Warhammer 40K miniature game of Workshop. In this drawing I show the Battle Sisters with St Celestine against some Eldar.

Drawing process

Some Age of Sigmar rules

Grandfather’s Joy: If a Great Unclean One uses this ability, then whenever you roll a 7 for a Nurgle Daemon unit in your next charge phase you can shout ‘seven’ in mirthful tones. If you do, that unit can make 1 extra attack with each of its melee weapons in the following combat phase.

Secrets and Ciphers: When you make a casting or unbinding roll for Kairos Fateweaver, add 2 to the result of the roll if, just before rolling the dice, you can correctly spell the spell’s name backwards, aloud, without hesitating or looking it up.

The Endless Dance: If you are dancing while rolling the dice for the Masque’s attacks in the combat phase, you can reroll any failed hit rolls. If, at any point, you can coerce your opponent to join in, you can re-roll any failed wound rolls as well.

The Gift of Tongues: At the start of the combat phase, Wulfrik can issue an indelicate challenge in his foe’s tongue if there is an enemy Hero within 3". Issue your opponent with a challenge of your own – you can be as mocking, rude or insulting as you dare; if your opponent rises to the bait and they change expression, even so much as crack a smile or a glimmer of shock, Wulfrik’s challenge is successful and you can re-roll failed hit rolls for any attacks he makes this phase against enemy Heroes.

Supreme Vanity: Sigvald is narcissism personified, unable to go more than a few moments without seeking a mirrored surface. You can re-roll failed save rolls for Sigvald if you can see your reflection or are holding a mirror when you roll the dice. However, if the result of any of these re‑rolls is 1, Sigvald becomes entranced by his own perfection, and cannot pile in or make attacks for the rest of the phase.

Timber!: If a Chaos Giant is slain, both players roll a dice, and whoever rolls highest decides in which direction the Giant falls (the player commanding the model wins any ties). Place the Giant on its side in the direction in which it falls – any unit (friend or foe) it lands on suffers D3 mortal wounds. Remove the Giant after resolving any damage caused by its falling body.

Drunken Stagger: If you roll a double when making a charge roll for a Giant, it immediately falls over instead of making the charge move. Determine the direction the Giant falls and the damage it causes as if it had been slain (see Timber!), but instead of removing the Giant after resolving the damage caused by its falling body, stand the model back up again as the Giant drunkenly regains its feet!

Petrifying Gaze: The magical gaze of a Cockatrice can transfix foes where they stand, turning them to stone. In your shooting phase, pick a visible unit within range, look your opponent in the eye and roll a dice. Add one to the roll if your opponent blinks first and subtract one from the roll if you do. If the result is 4 or more, the target unit is caught in the Cockatrice’s gaze and suffers D6 mortal wounds.

More-more Speed: A Doomwheel cannot run. Instead, before rolling to see how far a Doomwheel can move, the skaven crew can goad the Rat Horde to run faster. If they do so, you can move twice the total distance rolled, but if you roll a double, the crew momentarily lose control and your opponent can move the Doomwheel in this phase instead.

Mortarch of Night: If it is nighttime, or you cannot see the sun, you can add 1 to all hit and wound rolls for Gheistvor.

One Bat Short of a Belfry: Konrad is a violent lunatic, and his temper does little to help his stretched sanity. If, during your hero phase, you talk to Konrad von Carstein, you can re-roll all hit rolls of 1 for him until your next hero phase. If Konrad von Carstein talks back to you, re‑roll all failed hit rolls instead.

And He Did Say ‘War’, and the World Did Tremble…: If Settra the Imperishable uses this ability, you must hold out your hand and utter ‘War’ in a supremely commanding tone. If you do, then until your next hero phase you can add 1 to all hit rolls for Death units in your army that are within 18" of Settra in the combat phase. If a Deathrattle unit is affected by this ability, you can also add 1 to their wound rolls in the combat phase. However, if Settra is your general, you must not kneel for any reason during the battle. If you do, even once, you immediately lose the battle. Settra does not kneel!

Everyone Has Their Price: If Greasus Goldtooth uses this ability, select an enemy unit anywhere on the battlefield and choose one of the effects listed below: - The unit cannot move in its next turn. - The unit cannot move, attack or cast spells in its next turn. - All models in the unit immediately flee. - The unit changes sides and immediately comes under your control. Then, offer your opponent a bribe (this can be anything you want to offer). If your opponent accepts your bribe, the chosen effect takes place – otherwise, nothing happens. Players are free to haggle over the offered bribe, or propose a counter-offer…

Great Book of Grudges: When Thorgrim is set up, select an enemy unit on the battlefield. You can re-roll any failed wound rolls when a Dispossessed model from your army targets that unit. In addition, if you lose the battle, write down the name of your opponent’s general. The next time Thorgrim faces this general, you can select an additional 3 enemy units for this ability to apply to (one must be or include the enemy general).

places in rick riordan’s books
↳ daedalus’s workshop (the battle of the labyrinth)

“The workshop was like an artist’s studio, with thirty-foot ceilings and industrial lighting, polished stone floors, and workbenches along the windows. A spiral staircase led up to a second-story loft. Half a dozen easels displayed hand-drawn diagrams for buildings and machines that looked like Leonardo da Vinci sketches. And hanging on the wall were several sets of bronze and silver wings.”