“We don’t think like that. When you have a vision to create an RPG that will leave a long lasting impression, you don’t think in terms of resolution or frame rate. You think of adventure, you think of living worlds, and the stuff you’ll be able to do in that world. Technical aspects are kind of secondary, which of course doesn’t mean that we don’t want the graphics to be awesome.”
Michał Krzemiński, Senior Art Producer of TW3 in a recent interview
has explained why the frame rate of Witcher 3 didn’t reach the magic figure of 60fps.