wishbringer

Wishbringer Snippet

This is a quick scene from a later chapter of the original story I’ve been (kind of) working on, Wishbringer. I haven’t actually reached this point in the story yet but it’s a scene I had rattling around in my head for a while and thought I’d share. Enjoy!


“See that spot over there?” Max asks, stopping from twisting in the swing, the absence of creaking iron almost sucking the air from around them.

“Between the trees?”

“Yeah. Just at the top of the hill. If you lay on the grass there you can see just through the canopy and get a full view of the sky,” he continues, breath fogging around his mouth and dispersing like the clouds in his memory.

Elan doesn’t answer, just hums to acknowledge he’s listening, not sure why Max brought up the subject.

“That’s where Kara Pritcher kissed me last summer.”

Keep reading

Wishbringer was our first Infocom game, purchased with my sister at a Babbage’s in the Cherry Hill Mall (I think?). It was not our last, not even close: we played almost every title, even the weird ones with grown-up themes we didn’t get.

We treasured all the little extras that came in the boxes, bought the invisible ink hint manuals you had to decode with special pens and spent hours in the basement playing these games, cracking up, solving puzzles and working as a team.

I MISS THEM SO MUCH. I know there are other text-adventures, and I know I can replay the classic games now in flash form online or elsewhere, but I want MORE INFOCOM. I wish I could look forward to a new Zork game the way I look forward to a new Halo or Bioshock. 

BONUS: they were great vocabulary boosters, even for an already bookish nerd-child. And so, may I present a short feature, entitled:

A Sampling of Words I Learned From Infocom Games

  • Chemise
  • Copse
  • Maw
  • Shillelagh
  • Hurdy-Gurdy
  • Reticule

Right? Come on. These games were, and are, the greatest.