‘what would TP look like with WW style textures?’ basically.
That doesn’t mean i wanted it to look like Wind Waker though. I find TPs textures to be far too noisy (even when they’re not blurry) but i didn’t want to end up with an environment that is as clean as wind wakers are.
the grass in WW, for example, largely just looks like one flat colour because the details are all low contrast but for TP it made more sense to have more highly contrasted detail with more colour variation. More detailed than WW but less noisy than vanilla TP basically.
Thought it was very important to keep the same general colour scheme too. because i do believe that desaturated environments with lots of brown hues can look good and i wanted to show that (not that there aren’t some great looking areas in vanilla TP already, they’re just not as numerous as i’d like). but there were some minor alterations colour wise. desaturated some things slightly, shifted some of the blue-hued greens to a more yellow colour and darkened some stuff to cut down on all the bloom.
roughly took about.. 10-12 hours? it’s mainly composed of my WW textures but with lots and lots of photoshopping and overpainting. There’s some painted-from-scratch ones in there too though, like the flag stones and the very-annoying-to-paint grass. all very rushed of course.
I could still fiddle with the overall contrast to improve readability but i’m mostly happy with it? The important stuff (link, path etc.) are highlighted well enough and, as a whole, it’s a lot less noisy with more areas of rest than the original.
anyway i like how much cleaner it looks without moving completely moving away from vanilla TP. Link especially. the shading on TP Link has always looked weird to me. i could write an entire post on all the stuff that was wrong with the original that i attempted to fix when making the textures more ww style (in fact i might…)
and no, there’s no download, it’s literally just the area in front of links house + link and i ain’t doing anymore