I’m gonna try to make a new print in the style of my Fez and Animal Frossing prints from a while back, this time for Link’s Awakening. And at my aunt’s suggestion, I’m gonna make Wind Fish Egg pins to accompany it. Pin and print debuting at MCM London!
Blindwolf’s Awakening: Pt. X - Wind Fish’s Egg/Conculsion
Well, this will be my last post in this series, guys. Thank you very
much to those of you who liked it, reblogged, or gave it a chance. And a
huge thank you to those of you who actually read this shit. Let’s get
to it, shall we?
Upon playing all the
Instruments of the Sirens, our hero watches as the Wind Fish’s Egg
cracks open a Link-sized hole. Inside, there’s…really nothing, just a
couple small rooms. No complicated puzzles, no insane trash mobs
waiting to eat your face. With knowledge from the Koholint Library,
you find out how to navigate these empty halls and finally make your
way to another hole in the floor, which Link dives into butt first.
Here, you meet the primary Nightmare, who tells you that the Nightmares invaded the Wind Fish’s dreams and would be in control of this island if it weren’t for Link’s cheeky meddling. And then, of course, he attacks you.
As many final bosses in Zelda games,
there are plenty of phases this black shadow takes you through. The
first blob-like form I had to have hit with my sword about 40 times
before I concluded he wasn’t going to die if I kept doing this. I
finally found use in the Magic Powder, and moved on to the next phase.
I was mortified to meet my former nemesis, MOLDORM. YES, A FUCKING MOLDORM PHASE. WHYYYYYYY?
But I made him quickly eat shit.
There was also a Ganon-like phase that I appreciated, drawing inspiration from the Ganon in A Link to the Past. He, like ALLTP Ganon, also shot bats at you and tried to kill you with his spinny spear.
the most interesting phase of all for me was the last one, where the
shadow forms into a giant eyeball with two swingy arms. I found it
interesting because for the first time, it was most effective for Link
to abandon his sword all together and use a combination of the Bow, the only weapon effective against the eyeball, and the Roc’s Feather to avoid the swinging arms. Definitely non-traditional, overall pretty cool.
And that. was. IT. Link ascends some stairs where the Owl tells
you that he is a guardian of the Wind Fish’s dream (some guardian,
amirite?) and now the Wind Fish will awaken. The Wind Fish, a rather
flamboyant fellow, urges Link to awaken with him.
Link plays the Ballad of the Wind Fish one
last time as the island slowly fades out of existence, and we are left
only with an abandoned Link, floating on the remains of his capsized
ship in the middle of the ocean, peacefully waking up from a dream…a
dream he realizes was very real as the Wind Fish soars above him, taking
off into the distance.
So that’s it! And I have to say…I’m glad it’s over. Link’s Awakening offered a very singular Zelda episode,
far away from what we all know and expect from a typical adventure in
the Kingdom of Hyrule. The game introduced a few new and dynamic items
and item combinations, or maybe it just felt that way due to the lack of
passive items, forcing you to “combine” items that would otherwise just
be a passive part of Link. The dungeons were fairly lackluster for me,
and although I was definitely challenged, I was often bored with the
lack of creativity and ridiculously easy bosses. The map was an absolute
mess, and navigating that mess was not so fun. The story was alright,
but I found no sense of an emotional connection at the end of this game,
as is very typical for me when I finish any Zelda game. I cared
little about any of the characters, and I was left with a lot of
questions as to how the plot actually…worked (why was Link the only
one who woke up after the Wind Fish awoke? Why didn’t he cease to exist
as well? How did he even become a part of the Wind Fish’s dream in the
first place?). The music was…okay? But I was far more impressed and
stoked on the music in A Link to the Past, a game made years
before this one and for an inferior gaming system. The replay value for
me is pretty low. If I were to revisit a Zelda game, this would most likely be my last choice. That all being said, it’s a fucking Zelda game, so it was great and I enjoyed playing it. It’s simply hard not to compare, but I’m glad I played through Mario’s…sorry, Link’s Awakening nonetheless.
Thanks again for reading, keep your eyes out for info about my next playthrough, Oracle of Ages where I will be podcasting with a good friend, @jump-n-shootman as he simultaneously plays through Oracle of Seasons!