will of the macrocosm

  • Jake: Sakes alive! I recon you must be entrepreneurial alternate macrocosm bro or somesuch! This alt universe malarkey whatsit sure is a doozy. Pleasure to meet you i've been on tenterhooks too make your forthcoming acquaintance! This is simply the dickens, i am preposterously overzealous, you seem akin to a benign fellow. Sorry to bedevil you with preposterous infinitesimal botherations, not to assail you. I'll be bequeathing you your personal space lickity split. Dirk always did verbalize about his puzzlebuster bro and i would detest to besmirch the stider designation. This is just as splendid as a huckleberry. Enough of the bravado, my name is jake!
  • Dave, crying: i have no idea what youre saying

The microscopic world takes on shapes and forms that we thought were merely an invention of our own minds.  This further amplifies the notion that geometry is a fundamental component of this universe.

When you look at photographs from an electron microscope, you may also notice other naturally-occurring patterns that exist on a larger, visible scale.  This is a reflection of the Principle of Correspondence: the microcosm reflects the macrocosm; “as above, so below.”

Lisa Lawrence’s Archetypes and Symbols List

Archetypes and Symbols

SITUATION ARCHETYPES

1. The Quest – This motif describes the search for someone or some talisman which, when found and brought back, will restore fertility to a wasted land, the desolation of which is mirrored by a leader’s illness and disability.

2. The Task – This refers to a possibly superhuman feat that must be accomplished in order to fulfill the ultimate goal.

3. The Journey – The journey sends the hero in search for some truth of information necessary to restore fertility, justice, and/or harmony to the kingdom. The journey includes the series of trials and tribulations the hero faces along the way. Usually the hero descends into a real or psychological hell and is forced to discover the blackest truths, quite often concerning his faults. Once the hero is at this lowest level, he must accept personal responsibility to return to the world of the living.

4. The Initiation – This situation refers to a moment, usually psychological, in which an individual comes into maturity. He or she gains a new awareness into the nature of circumstances and problems and understands his or her responsibility for trying to resolve the dilemma. Typically, a hero receives a calling, a message or signal that he or she must make sacrifices and become responsible for getting involved in the problem. Often a hero will deny and question the calling and ultimately, in the initiation, will accept responsibility.

5. The Ritual – Not to be confused with the initiation, the ritual refers to an organized ceremony that involves honored members of a given community and an Initiate. This situation officially brings the young man or woman into the realm of the community’s adult world.

6. The Fall – Not to be confused with the awareness in the initiation, this archetype describes a descent in action from a higher to a lower state of being, an experience which might involve defilement, moral imperfection, and/or loss of innocence. This fall is often accompanied by expulsion from a kind of paradise as penalty for disobedience and/or moral transgression.

7. Death and Rebirth – The most common of all situational archetypes, this motif grows out of the parallel between the cycle of nature and the cycle of life. It refers to those situations in which someone or something, concrete and/or metaphysical dies, yet is accompanied by some sign of birth or rebirth.

8. Nature vs. Mechanistic World – Expressed in its simplest form, this refers to situations which suggest that nature is good whereas the forces of technology are bad.

9. Battle Between Good and Evil – These situations pit obvious forces which represent good and evil against one another; typically, good ultimately triumphs over evil despite great odds.

10. The Unhealable Wound – This wound, physical or psychological, cannot be healed fully. This would also indicate a loss of innocence or purity. Often the wounds’ pain drives the sufferer to desperate measures of madness.

11. The Magic Weapon – Sometimes connected with the task, this refers to a skilled individual hero’s ability to use a piece of technology in order to combat evil, continue a journey, or to prove his or her identity as a chosen individual.

12. Father-Son Conflict – Tension often results from separation during childhood or from an external source when the individuals meet as men and where the mentor often has a higher place in the affections of the hero than the natural parent. Sometimes the conflict is resolved in atonement.

13. Innate Wisdom vs. Educated Stupidity – Some characters exhibit wisdom and understanding intuitively as opposed to those supposedly in charge.

SYMBOLIC ARCHETYPES

1. Light vs. Darkness – Light usually suggests hope, renewal, OR intellectual illumination; darkness implies the unknown, ignorance, or despair.

2. Water vs. Desert – Because water is necessary to life and growth, it commonly appears as a birth or rebirth symbol. Water is used in baptism services, which solemnizes spiritual births. Similarly, the appearance of rain in a work of literature can suggest a character’s spiritual birth.

3. Heaven vs. Hell – Humanity has traditionally associated parts of the universe not accessible to it with the dwelling places of the primordial forces that govern its world. The skies and mountaintops house its gods; the bowels of the earth contain the diabolic forces that inhabit its universe.

4. Haven vs. Wilderness – Places of safety contrast sharply against the dangerous wilderness. Heroes are often sheltered for a time to regain health and resources.

5. Supernatural Intervention – The gods intervene on the side of the hero or sometimes against him.

6. Fire vs. Ice – Fire represents knowledge, light, life, and rebirth while ice like desert represents ignorance, darkness, sterility, and death.

7. Colors

A. Black (darkness) – chaos, mystery, the unknown, before existence, death, the unconscious, evil

B. Red – blood, sacrifice; violent passion, disorder, sunrise, birth, fire, emotion, wounds, death, sentiment, mother, Mars, the note C, anger, excitement, heat, physical stimulation

C. Green – hope, growth, envy, Earth, fertility, sensation, vegetation, death, water, nature, sympathy, adaptability, growth, Jupiter and Venus, the note G, envy

D. White (light) – purity, peace, innocence, goodness, Spirit, morality, creative force, the direction East, spiritual thought

E. Orange – fire, pride, ambition, egoism, Venus, the note D

F. Blue – clear sky, the day, the sea, height, depth, heaven, religious feeling, devotion, innocence, truth, spirituality, Jupiter, the note F, physical soothing and cooling

G. Violet – water, nostalgia, memory, advanced spirituality, Neptune, the note B

H. Gold – Majesty, sun, wealth, corn (life dependency), truth

I. Silver – Moon, wealth

8. Numbers:

A. Three – the Trinity (Father, Son, Holy Ghost); Mind, Body, Spirit, Birth, Life, Death

B. Four – Mankind (four limbs), four elements, four seasons

C. Six – devil, evil

D. Seven – Divinity (3) + Mankind (4) = relationship between man and God, seven deadly sins, seven days of week, seven days to create the world, seven stages of civilization, seven colors of the rainbow, seven gifts of Holy Spirit.

9. Shapes:

A. Oval – woman, passivity

B. Triangle – communication, between heaven and earth, fire, the number 3, trinity, aspiration, movement upward, return to origins, sight, light

C. Square – pluralism, earth, firmness, stability, construction, material solidity, the number four

D. Rectangle – the most rational, most secure

E. Cross – the Tree of life, axis of the world, struggle, martyrdom, orientation in space

F. Circle – Heaven, intellect, thought, sun, the number two, unity, perfection, eternity, oneness, celestial realm, hearing, sound

G. Spiral – the evolution of the universe, orbit, growth, deepening, cosmic motion, relationship between unity and multiplicity, macrocosm, breath, spirit, water

10. Nature:

A. Air – activity, creativity, breath, light, freedom (liberty), movement

B. Ascent – height, transcendence, inward journey, increasing intensity

C. Center – thought, unity, timelessness, spacelessness, paradise, creator, infinity,

D. Descent – unconscious, potentialities of being, animal nature

E. Duality – Yin-Yang, opposites, complements, positive-negative, male-female, life-death

F. Earth – passive, feminine, receptive, solid

G. Fire – the ability to transform, love, life, health, control, sun, God, passion, spiritual energy, regeneration

H. Lake – mystery, depth, unconscious

I. Crescent moon – change, transition

J. Mountain – height, mass, loftiness, center of the world, ambition, goals

K. Valley – depression, low-points, evil, unknown

L. Sun – Hero, son of Heaven, knowledge, the Divine eye, fire, life force, creative-guiding force, brightness, splendor, active awakening, healing, resurrection, ultimate wholeness

M. Water – passive, feminine

N. Rivers/Streams – life force, life cycle

O. Stars – guidance

P. Wind – Holy Spirit, life, messenger

Q. Ice/Snow – coldness, barrenness

R. Clouds/Mist – mystery, sacred

S. Rain – life giver

T. Steam – transformation to the Holy Spirit

U. Cave – feminine

V. Lightning – intuition, inspiration

W. Tree – where we learn, tree of life, tree of knowledge

X. Forest – evil, lost, fear

11. Objects:

A. Feathers – lightness, speed

B. Shadow – our dark side, evil, devil

C. Masks – concealment

D. Boats/Rafts – safe passage

E. Bridge – change, transformation

F. Right hand – rectitude, correctness

G. Left hand – deviousness

H. Feet – stability, freedom

I. Skeleton – mortality

J. Heart – love, emotions

K. Hourglass – the passage of time

CHARACTER ARCHETYPES

1. The Hero – In its simplest form, this character is the one ultimately who may fulfill a necessary task and who will restore fertility, harmony, and/or justice to a community. The hero character is the one who typically experiences an initiation, who goes the community’s ritual (s), et cetera. Often he or she will embody characteristics of YOUNG PERSON FROM THE PROVINCES, INITIATE, INNATE WISDOM, PUPIL, and SON.

2. Young Person from the Provinces – This hero is taken away as an infant or youth and raised by strangers. He or she later returns home as a stranger and able to recognize new problems and new solutions.

3. The Initiates – These are young heroes who, prior to the quest, must endure some training and ritual. They are usually innocent at this stage.

4. Mentors – These individuals serve as teachers or counselors to the initiates. Sometimes they work as role models and often serve as father or mother figure. They teach by example the skills necessary to survive the journey and quest.

5. Hunting Group of Companions – These loyal companions are willing to face any number of perils in order to be together.

6. Loyal Retainers – These individuals are like the noble sidekicks to the hero. Their duty is to protect the hero. Often the retainer reflects the hero’s nobility.

7. Friendly Beast –These animals assist the hero and reflect that nature is on the hero’s side.

8. The Devil Figure – This character represents evil incarnate. He or she may offer worldly goods, fame, or knowledge to the protagonist in exchange for possession of the soul or integrity. This figure’s main aim is to oppose the hero in his or her quest.

9. The Evil Figure with the Ultimately Good Heart – This redeemable devil figure (or servant to the devil figure) is saved by the hero’s nobility or good heart.

10. The Scapegoat – An animal or more usually a human whose death, often in a public ceremony, excuses some taint or sin that has been visited upon the community. This death often makes theme more powerful force to the hero.

11. The Outcast – This figure is banished from a community for some crime (real or imagined). The outcast is usually destined to become a wanderer.

12. The Earth Mother – This character is symbolic of fulfillment, abundance, and fertility; offers spiritual and emotional nourishment to those who she contacts; often depicted in earth colors, with large breasts and hips.

13. The Temptress – Characterized by sensuous beauty, she is one whose physical attraction may bring about the hero’s downfall.

14. The Platonic Ideal – This source of inspiration often is a physical and spiritual ideal for whom the hero has an intellectual rather than physical attraction.

15. The Unfaithful Wife – This woman, married to a man she sees as dull or distant, is attracted to a more virile or interesting man.

16. The Damsel in Distress – This vulnerable woman must be rescued by the hero. She also may be used as a trap, by an evil figure, to ensnare the hero.

17. The Star-Crossed Lovers – These two characters are engaged in a love affair that is fated to end in tragedy for one or both due to the disapproval of society, friends, family, or the gods.

18. The Creature of Nightmare – This monster, physical or abstract, is summoned from the deepest, darkest parts of the human psyche to threaten the lives of the hero/heroine. Often it is a perversion or desecration of the human body.

RECOGNIZING PATTERNS

The following list of patterns comes from the book How to Read Literature Like a Professor by Thomas C. Foster who teaches at the University of Michigan. If you are serious about literary analysis, then it is highly recommended that you buy this book. It goes into detail what is just briefly mentioned and is written in such a lively, witty voice that it does not read like a textbook at all! It will be well worth your time and effort to read it.

Ø  Trips tend to become quests to discover self.

Ø  Meals together tend to be acts of communion/community or isolation.

Ø  Ghosts, vampires, monsters, and nasty people and sometimes simply the antagonists are not about supernatural brew-ha-ha; they tend to depict some sort of exploitation.

Ø  There’s only one story. Look for allusions and archetypes.

Ø  Weather matters.

Ø  Violence and be both literal and figurative.

Ø  Symbols can be objects, images, events, and actions.

Ø  Sometimes a story is meant to change us, the readers, and through us change society.

Ø  Keep an eye out for Christ-figures.

Ø  Flying tends to represent freedom. What do you think falling represents?

Ø  Getting dunked or just sprinkled in something wet tends to be a baptism.

Ø  Geography tends to be a metaphor for the psyche.

Ø  Seasons tend to be traditional symbols.

Ø  Disabilities, Scars, and Deformities show character and theme.

Ø  Heart disease tends to represent problems with character and society.

Ø  So do illness and disease.

Ø  Read with your imagination.

Ø  Irony trumps everything!

Ø  Remember the difference between public and private symbols.

MLA Citation (7th Edition)

Lawrence, Lisa. “Archetypes and Symbols.” West Morris Central High School. West Morris Regional High School District, n.d. Web. 23 Jan. 2013. <http://central.wmrhsd.org/FACULTY…/Archetypesandsymbols.pdf>.

You are more than your skills in playing violin, dancing, accumulated wealth, clothes you wear, intelligence you display, it is bigger than feelings you feel, since you are the universe recreating self over and over…and over again.

SOL

I’m 87 years old…I only eat so I can smoke and stay alive.. The only fear I have is how long consciousness is gonna hang on after my body goes. I just hope there’s nothing. Like there was before I was born. I’m not really into religion, they’re all macrocosms of the ego. When man began to think he was a separate person with a separate soul, it created a violent situation.
The void, the concept of nothingness, is terrifying to most people on the planet. And I get anxiety attacks myself. I know the fear of that void. You have to learn to die before you die. You give up, surrender to the void, to nothingness.
Anybody else you’ve interviewed bring these things up? Hang on, I gotta take this call….. Hey, brother. That’s great, man. Yeah, I’m being interviewed… We’re talking about nothing. I’ve got him well-steeped in nothing right now. He’s stopped asking questions.
—  HDS

“Among animals I am the lion; among birds, the eagle Garuda. I am Prahlada, born among the demons, and of all that measures, I am time.

I am death, which overcomes all, and the source of all beings still to be born.

Just remember that I am, and that I support the entire cosmos with only a fragment of my being.

Behold, Arjuna, a million divine forms, with an infinite variety of color and shape. Behold the gods of the natural world, and many more wonders never revealed before. Behold the entire cosmos turning within my body, and the other things you desire to see.

I am time, the destroyer of all; I have come to consume the world.”
Lord Krishna, The Bhagavad Gita

3

Astrology + Astronomy 

Today astrology refers to the observation of human behavior in relation to the stars and planets. But for most of European history, it also included the science we now call astronomy. Astrology was in turn closely tied to alchemy, a millennia-old blend of science and spirituality that sought to unlock the secrets of creation. 

In antiquity, seven planets were known—the sun, the moon, Mercury, Venus, Mars, Jupiter, and Saturn. The physical world, meanwhile, was composed of four elements, while the heavens included the “fifth element,” quintessentia. In the alchemical-astrological worldview, the seven planets were tied to the seven known metals—gold, silver, quicksilver (mercury), copper, iron, tin, and lead. In astrology, each sign is also tied to one of the four elements.  

We asked 21st-century astrologist Rose Theodora to explain how each of the signs maps to the planets, metals, and elements:  

Aries is ruled by the planet Mars and is associated with the metal iron and the element fire. Mars represents one’s instinctive physical response and determines a person’s energy level. 

Taurus is ruled by the planet Venus and is associated with the metal copper and the element earth. Venus describes one’s aesthetic preferences. 

Gemini is ruled by the planet Mercury and is associated with the metal mercury and the element air. Mercury denotes a person’s mental fluidity and communication skills. 

Cancer is ruled by the planet of the Moon and is associated with the metal silver and the element water. The Moon determines our emotional and habitual nature. 

Leo is ruled by the planet of the Sun and is associated with the metal gold and the element fire. The Sun signifies our life path and identity. 

Virgo is ruled by the planet Mercury and is associated with the metal mercury and the element earth. Mercury denotes a person’s mental fluidity and communication skills.  

Libra is ruled by the planet Venus and is associated with the metal copper and the element air. Venus describes one’s aesthetic preferences.   

Scorpio is ruled by the planet Mars and is associated with the metal iron and the element water. Mars represents one’s instinctive physical response and determines a person’s energy level. 

Sagittarius is ruled by the planet Jupiter and is associated with the metal tin and the element fire. Jupiter is associated with one’s innate gifts, intelligence, and luck. 

Capricorn is ruled by the planet Saturn and is associated with the metal lead and the element earth. Saturn is associated with a person’s karmic life path, on which they must work methodically to overcome obstacles. 

Aquarius is ruled by the planet Saturn and is associated with the metal lead and the element air. Saturn is associated with a person’s karmic life path, on which they must work methodically to overcome obstacles. 

Pisces is ruled by the planet Jupiter and is associated with the metal tin and the element water. Jupiter is associated with one’s innate gifts, intelligence, and luck. 

“In our quest for innate oneness,” Rose tells us, “we are similar to the alchemist. It is through the astrologer’s lens that we can learn how to uniquely express each element within our own divine nature.”  

Do you identify with your sign—and its planet, metal, and element?

Calculating Celestial Movement, Peter Hille. Engraving in Leonhard Thurneisser zum Thurn, Der Planeten Circkel und Lauff (Berlin, 1575), fol. 3. The Getty Research Institute, 92-F166

The Microcosm and the Macrocosm, Matthäus Merian the Elder. Engraving in Musaeum Hermeticum, pl. 4. The Getty Research Institute, 1380-912

infinite

[peter quill x reader]

author’s note: wooo guess who watched gotg vol 2 today. i loved it. wrote my med hum essay and then wrote this immediately after. awesome mix vol 2 got me in the perfect mood for this haha.

word count: 1,358

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