‘fae’ range from anything like goblins and imps to the little pixies with the wings that everyone associated with fairies to the seven-foot tall members of the royal courts. some even consider the banshee to be fae. (also trolls, gnomes, elves, djinn, dwarves, leprechauns, will-o-wisps, etc.)
some think the fae are evil, some think they are fallen angels, but most are considered to be a chaotic neutral force. some might call this ‘whimsically evil.’
honey makes them drunk.
iron poisons them, as it does many magical beings.
some were-creatures were probably just fae in disguise, since fae can assume any form.
they sometimes lure humans with music that makes them want to follow and dance. they have to dance for what feels like a year and a day but it actually only seconds.
true names of the fae have power over them. they often use aliases when dealing with non-fae.
some people are gifted with fae sight, which allows them to see the fae and also sometimes peeks into the future through their dreams.
cats hate the fae, and the fae hate them back.
iron horseshoes over the door can act as a fae deterrent.
they sometimes kidnap human children and leave their own children or elderly behind. these are called changelings.
fae are generous with gifts, especially for polite people, but prefer gifts in return.
that being said, better to avoid accepting gifts. you probably don’t have enough to pay them back. by saying ‘thank you,’ you acknowledge that a gift was given and that you now owe something in return. being indebted to the fae = bad time
fae can’t lie, but truth and honesty aren’t always the same.
asking for a favor will cause offense. make it seem like it’s their idea to help you.
most things offend them, actually.
some fae can smell a lie. there’s no way of knowing which ones unless they tell you.
fae use ‘glamour’ to hide their appearance or habitations around humans. ‘glamour’ can be gifted for use by humans.
it’s better for fae to have half-breed children than no children at all, so relationshops with humans are fine. it just rarely works out fine for the human.
077-TROPHAWN [trophy-fawn] -Ghost -The Antlers Pokemon -Ability: Battle Armor/Intimidate - Weak Armor(HA) -Dex: “This pokemon is said to be a soul attached to the bones of its own corpse. it wanders aimlessly around the same place its life ended, with its eerie yellow eyes shining in the dark. If this are seen in the dark, they are said to make travelers lose their way” -Horn Attack -Headbutt -Shadow Sneak -Confuse Ray
–>Evolves with Fire Stone<–
078-WENDIGLOW [Wendigo-Glow] -Ghost/Fire -The Carcass Pokemon -Ability: Battle Armor/Intimidate- Flame Body(HA) -Dex: “Said to be formed from the remains of a hunted pokemon, WENDIGLOW hides deep in the forests and swamps searching for the ones who ended its life Its body is made from flames and bones, yet its nevers burns out or consumes itself..” -Moveset: -Flare Blitz -Shadow Bone -Megahorn -Will-o-Wisp
Nemean Lions (named Golden Lion or War Lion in Mythika) are powerful hunters with very tough skin which is almost impossible to pierce with normal weapons. Their manes are covered with arrows and the weapons from their victims.
Akheilos / Amphisbaena / Anteros / Argus / Cacus / Centaur / Cerberus / Charon / Charybdis / Chimera / Chrysaor / Dactyl / Echidna / Empusa / Erinyes or Fury / Faun or Satyr / Gorgon or Medusa / Harpy / Hekatonkheires or Hundred-Handed One / Hippocampus / Hydra / Kampe / Karkinos or Cancer / Ketos or Cetus / Ladon / Lamia / Lampad / Makhai or War Daemon / Minotaur / Narcissus / Nemean Lion / Nosoi or Pandora Box / Phobetor / Scylla / Sphinx / Thriae
Aegipan or Capricorn / Aetos or Caucasian Bird / Antaeus / Arachne / Celedon / Circe / Cyclops / Dryad / Erote or Cupid / Erymanthian Boar or Dire Boar / Eurynomos / Gegenees / Geryon / Graeae or Stygian Hag / Griffon or Griffin / Khalkotauroi / Maenad / Mormo / Pytho or Delphyne / Scorpios / Skolopendra / Spartoi / Stymphalian Bird / Symplegades or Planctae / Talos or Bronze Colossus / Teumessian Fox / Triton / Typhon / Zelus
Fenrir are said to be ancestors of all canine species, and in Mythika they are among the most powerful, only Cerberi stand a chance. Their skin is riddled with ice crystals and their breath is cold as winter.
Berserker / Draugr / Fafnir / Fenrir or Fenris / Hraesvelgr / Jormungandr / Jotunn or Frost Giant / Nidhogg / Svartalfar or Dark Elf / Troll / Valkyrie
CELTIC MYTHOLOGY / WESTERN EUROPE MEDIEVAL MYTHS (English, Welsh, Manx, Scottish, Irish, Breton and Arthurian)
Tatty Bogle are evil animated Scarecrows which can control birds and animate objects they touch. It is said that they are created by evil Hags which use the hearts of humans and the soul of a bogeyman to animate them.
Afanc or Addanc / Alp-Luachra or Joint Eater / Ankou / Awd Goggie / Banshee / Barghest or Black Dog / Boobrie / Brobinyak / Brollachan / Brucha / Buggane / Cirein Croin / Cu Sith / Cwn Annwn / Dullahan or Headless Horseman / Fachen / Fear Liath or Grey Man / Fomorian / Gancanagh / Grindylow / It / Jack-in-Irons / Kelpie / Knucker / Lavellan / Leanan Sidhe / Marool / Muirdris / Nuckelavee / Phooka or Pucca / Questing Beast / Rawhead or Bloody Bones / Redcap or Dunter / Shellycoat / Sianach / Sluagh / Spriggan / Springheel or Spring-Heeled Jack / Stray Sod / Tatty Bogle / Water Leaper or Llamhigyn Y Dwr / Wizard’s Shackle or Burach Bhadi
Arkan Sonney / Black Annis / Bluecap / Bodach / Boobach or Bugaboo / Bugbear / Cat Sidhe / Cath Palug / Ceffyl Dwr / Clurichaun / Curnunnos / Dobhar-Chu / Far Darrig / Fear Dorcha / Fear Gorta / Gwyllion / Kilmoullis / Leprechaun / Lunantishee / Ly Erg
EASTERN EUROPE MEDIEVAL MYTHS (Slavic, Russian, Polish, Romanian, Slovenian, Lithuanian and Serbian)
Combining the most feral features of both wolves and dragons the Zburator is a nocturnal hunting dragon that unlike most other dragons hunt in packs, they mostly hunt for other dragons.
Aitvaras / Bagiennik / Bauk / Bukavac / Fext / Hala or Ala / Karzelek / Kikimora / Leshy or Leshii / Lich / Moroi or Vampire / Nocnitsa or Night Hag / Planetnik or Demon Storm / Poludnica or Lady Midday / Shtriga / Veela or Vila / Vodyanoi or Vodnik / Zburator / Zirnitra / Zlatorog or Goldhorn / Zmey or Gorynych
SOUTHERN EUROPE MEDIEVAL MYTHS (Spanish, Basque, Maltese, Sardinian, Italian, French, Swiss, Austria, Cyprus and Medieval Greek)
Every year the scales on a Cuelebre’s body become harder, until after a 1000 years they reach Adamantium hardness, once they reach this age they are almost impossible to destroy with normal weapons and most spells will simply bounce of their shimmering iron scales.
SOUTH AMERICAN MYTHOLOGY / FOLKLORE / CRYPTIDS (Brazilian, Chilean, Paraguay, Colombia, Venezuela, Patagonian, Surinam and Argentina)
Cherufe are the voice, will and mobility of a living volcano. They can take any shape they like but are always formed from lava and magma. Inside their volcanic homes these elementals are invincible, only outside the volcano the creature can be slain.
Sak are strange, wingless Griffons with a beautiful lotus flower on the end of their tails. This lotus flower releases a calming fragrance which takes away aggression in its victims. Sak love the flesh of Unicorns and other equine creatures.
Ammit or Devourer / Khepri / Petsuchos / Sak / Salawa or Set Animal
CHINESE MYTHOLOGY AND FOLKLORE (China, Chinese Stories)
Xiao or Hsigo are kleptomaniac pests, they steal for the act of stealing and even attack other creatures to rob them of their possessions, especially gemstones and golden coins are wanted by the little thieves. Their leaders are called Ahools and they combine baboons with bat features.
Dijiang / Gaki or Preta / Kun Peng / Shen or Chan / Taotie / Terra-Cotta Warrior / Xiao or Hsigo / Xing Tian / Zhenniao
AUSTRALIAN MYTHOLOGY, CRYPTIDS AND FOLKLORE (Australian, Aboriginal and New Zealand)
Tiddalik suck up water and spit it at great force at their prey, putting them off balance and turning them into easy prey to swallow. There are also jungle variants of the Tiddalik which shoot with poisonous water and which look like giant mutant poison-arrow frogs, they can climb in trees as well.
FEARSOME CRITTERS (North American Lumberjack Stories, Cryptids)
Argopelters live high up in the treetops where they use their bizarre tentacle-like arms as whips, they also use them to throw wood-splinters which hit their enemies like bullets, often instantly killing their prey.
Rat Kings are bizarre beasts which appear like a swarm of rats which tails are all tangled together into an impossible situation. These swarms of rats have a single mind and their diseased aura will cause the pest into any creature that lives close by.
Apocalypse Locust / Chupacabra / Death Worm / Gray or Dover Demon / Mad Gasser / Morgawr / Mothman / Ooze / Rat King / Tooth Fairy / Wolpertinger / Zombie
Beelzebub / Behemoth / Bloody Mary / Boo Hag / Cecaelia / Gowrow / Gremlin / Grendel / Guardian Angel / Horseman of Death / Horseman of Famine / Horseman of Pestilence / Horseman of War / Jack-O-Lantern / Jersey Devil / Leraje / Leviathan / Lusca / Poltergeist / Reptilian or Lizardman / Tree Octopus / Tulpa / Yeti or Abominable Snowman
Day 5 of Inktober: Make a Pokemon based off of your favorite Halloween treat
Here we have Karmaza, a Ghost/Fire type based off of a caramel apple and off the poison apple from Snow White. Thanks @mokamagica for giving me the idea to use lime green flame like with Disney villains
Ability: Sticky Hold
Moves: Will-o-Wisp, Screech, Hex, Scald
Karmaza is created from a lost soul in a forest, It spends its days roaming the woods wailing because it can’t find its way home.
TM01:Hone Claws - What is one sure fire way to pick a fight with you? TM02:Dragon Claw - What kind of mythical beast would you want to be? TM03:Psyshock - Share one thing you enjoyed that you didn’t expect to. TM04:Calm Mind - What relaxes you? TM05:Roar - Name something that scares you. TM06:Toxic - How does someone get on your bad side? TM07:Hail - What bad habits do you have? TM08:Bulk Up - What would you like to be able to improve about yourself? TM09:Venoshock - Talk about what can ruin your day. TM10:Hidden Power - Share some hidden talents. TM11:Sunny Day - What improves you day? TM12:Taunt - Share some trash talk/pick a fight with someone. TM13:Ice Beam - Name something that makes you cry. TM14:Blizzard - How do you react to being angry? TM15:Hyper Beam - What is something you’ve gone overboard with? TM16:Light Screen - What do you want to protect? TM17:Protect - Share what you’d give your life for. TM18:Rain Dance - Do you believe in luck? TM19:Roost - Where do you feel safe? TM20:Safeguard - Are you superstitious? TM21:Frustration - How do you process or work through your emotions? TM22:Solar Beam - Do you have any aggressive traits? TM23:Smack Down - Are you quick to anger? TM24:Thunderbolt - What do you think is unavoidable in your life? TM25:Thunder - Share something shocking that happened to you. TM26:Earthquake - Talk about a very emotional experience you’ve had. TM27:Return - What bad habits do you have? TM28:Dig - Do you tend to avoid responsibility? TM29:Psychic - Do you believe in fate? TM30:Shadow Ball - List some things you consider scary. TM31:Brick Break - How do you think you’ve improved? TM32:Double Team - What do you think are some of your good points? TM33:Reflect - Do you treat others how they treat you? TM34:Sludge Wave - Do you suffer from any physical ailments? TM35:Flamethrower - How do you exact your revenge? TM36:Sludge Bomb - What insults do you use when pushed too far? TM37:Sandstorm - Name some pet peeves. TM38:Fire Blast - What is something others do that bothers you? TM39:Rock Tomb - What do you do when someone backs you into a corner? TM40:Aerial Ace - What kind of skills do you have? TM41:Torment - Do you ever feel guilty about your choices? TM42:Facade - Have you ever pretended to be something you are not? TM43:Flame Charge - Are you prone to being reckless? TM44:Rest - Can you sleep easy at night? TM45:Attract - How can someone get your attention? TM46:Thief - What do you envy of others? TM47:Low Sweep - Are you willing to use underhanded tactics? TM48:Round - How do you handle betrayal? TM49:Echoed Voice - Do you talk to yourself? TM50:Overheat - What does it take to get you flustered? TM51:Steel Wing - What do you do to express your gratitude? TM52:Focus Blast - How well do you focus on tasks? TM53:Energy Ball - What gets you pumped up? TM54:False Swipe - Share some moments when you were merciful. TM55:Scald - Name an instance you were burned by someone. TM56:Fling - What are you careless about? TM57:Charge Beam - Are you tactical or impulsive? TM58:Sky Drop - When have you let someone down? TM59:Incinerate - What have you done in anger that you regret? TM60:Quash - What sort of goals do you have? TM61:Will-O-Wisp - Who seems out of your reach? TM62:Acrobatics - Do you have trouble saying no to others? TM63:Embargo - What can you not go without in your life? TM64:Explosion - Do you have a temper? TM65:Shadow Claw - Do you tell lies? TM66:Payback - Is there anything someone might take revenge on you for? TM67:Retaliate - Can you forgive and forget? TM68:Giga Impact - Share something that changed your outlook on life. TM69:Rock Polish - What do you like to do in quiet moments? TM70:Flash - What do you find disorienting? TM71:Stone Edge - Would you be willing to surrender? TM72:Volt Switch - Do you have any advice to share? TM73:Thunder Wave - When have you been unable to act out of fear? TM74:Gyro Ball - How do you handle failure? TM75:Swords Dance - When you gain the upper hand do you gloat? TM76:Struggle Bug - Are you inclined to avoid hard work? TM77:Psych Up - Name a popular trend you fell into. TM78:Bulldoze - Do you have social grace? TM79:Frost Breath - What do you do when you give the cold shoulder? TM80:Rock Slide - Share an accident you had that had consequences. TM81:X-Scissor - How do you handle success? TM82:Dragon Tail - Name something you thought you’d lost that you hadn’t? TM83:Infestation - List some things that frustrate you. TM84:Poison Jab - What do you do when slighted? TM85:Dream Eater - What fears do you worry will become reality? TM86:Grass Knot - Share some obstacles you’ve overcome. TM87:Swagger - What do you do when your pride is wounded? TM88:Sleep Talk - What do you dream about? TM89:U-Turn - How do you get out things you don’t want to do? TM90:Substitute - What bores you? TM91:Flash Cannon - What fantastic things you believe in? TM92:Trick Room - Are you a gambler? TM93:Wild Charge - Do you consider the consequences before acting? TM94:Secret Power - What do others look for from you? TM95: Snarl - What do you hate to be told? TM96:Nature Power - Which weaknesses do you hate? TM97:Dark Pulse - Name some childhood fears. TM98:Power-Up Punch - What do you fight for? TM99:Dazzling Gleam - What amazes you? TM100:Confide - Who do you trust?
You knew you shouldn’t have visited the other dorm for that party, and you knew you should have brought your pillowcase (stuffed with feathers and Rosemary, of course) so you could stay there. Instead you’re out here in the cold and dark, clutching a locket filled with iron shavings and the contents of ramen packets. You’re sticking to the concrete path (stepping on grass in the dark is like treading on a minefield, only the mines are mounds and the consequences are far worse) and making beelines from lamp light to lamp light. You don’t dare to look over your shoulder (They don’t take kindly to being looked at when They’re hunting), and you ignore all footsteps but your own (relatively easy, it’s hard to mistake click-clack-tap as anything but Theirs).
There’s a snap and you freeze, every instinct screaming at you to look behind you or start running (but never both). Instead, you close your eyes and take a breath to centre yourself. You open them, and begin to walk again, with renewed purpose.
Is it you, or are the lamp lights lower to the ground?
You ignore the thought, and keep following the lights. It is too dark to see anything else, even the other buildings (this isn’t right this isn’t right this isn’t right) but you keep walking taking deep breaths and holding your locket to your chest (it doesn’t burn you – yet). The lights are brighter, and closer, but they definitely don’t move (they bob and they weave with delicate mischief). They space themselves further and further apart, and everything else is too dark to see (you can see everything, but you pretend you don’t), and it feels as though you’ve been walking for eternity.
The lights abruptly stop, and so too does your heart for a second. A glimmer to your right gets your attention, and you turn to see a solitary light, beckoning you closer. You go to take a step towards it, but you freeze. The light is in the middle of the Green.
Off the path.
The path continues to the side, but it is dark, and it is no longer concrete, but cobblestone and mud. The light is safe (on the grass), the light is near (on the minefield), and the light is bright (a beacon in a place you do not want to draw attention). You clutch your locket tighter to your chest (your palm stings but you ignore it).
And you run.
Chest heaving, heart pounding, feet falling and hitting damp grass, you run for the light. And the light seems to run as well.
Away from you.
With a desperate cry, you let go of your locket (bad idea bad idea bad idea) and pump your arms in an attempt to go faster (click-clack-tap becomes stomp-stomp-click behind you and you don’t question how). The light still continues to elude you, but it seems to be growing now. You hear heavy breathing and it isn’t your own, and the light is still far off but it’s growing larger, and now it’s coming closer, and you feel breath on your neck but the light is so close, and then its right in front of you, and it’s not a light, but a door-
And you burst through the pull door, scaring students who are going about their daily business. The sunlight blinds you (wasn’t it 8pm a few minutes ago?), and the students are speaking in a language you don’t understand. For a second you’re scared you’re Elsewhere, but then you recognise some words (from a class you by all rights should have failed but sweet cakes and sweeter words are a surefire way to pass). You ask around, and thankfully someone understands you (you notice the nitrate burns on their hands, but you don’t say anything), and explains the situation. You’re on an entirely different campus (on an entirely different continent), and it’s Wednesday morning (the party was Saturday).
Thankfully, EU has a budget set aside for students who find themselves places where they shouldn’t be (so long as you’re not in Elsewhere of course). You are able to return home soon enough (your locket still stings against your chest), and eventually your sojourn becomes little more than an urban legend (on two continents, no less). To everyone concerned, you simply became lost upon walking back from the dorm party.
(After all, Will-o-the-Wisps have a habit of leading travellers astray.)
((There was an ask about will-o-the-wisps and an ask about students on other campuses, and I felt like writing something so this happened, enjoy))
Arguably one of the most well known species of fairy, it is their hypnotizing bioluminecet glow which has labeled them the fairy who sets wanderers a stray. The Will-o’-the-wisp are a highly skittish, yet inquisitive race. While they may take joy in toying with a lost traveler, it rarely has any devious intention. Though various magical users will use the trance ability of the Will-o’-the-wisp to their advantage. Bog witches in particular will snaring Will-o’-the wisps in invisible strings to use as lures to draw in victims.
As with all fairy races, The Will-o’the-wisp are multi-realm inhibitors, traveling at will amongst, between and through different realms of existence. While sentient, they fall relatively low on the ladder of sentient beings and are incapable of reaching the heavenly realms. Despite this, they can be used by said beings as messengers.