In their line of work, combat is inevitable. Our heroes have made a great many enemies, and they need to fight them off on a worryingly regular basis. They can use a variety of weapons or, in the case of most of them, demonstrate a proficiency in close combat.
Artemis is… useless. He has no training that he gave a damn about, and he has been negatively compared to kittens in terms of strength. He can shoot, but no one has trusted him with a gun. He did once manage to hit someone existing in a completely different time frame, though, so he’s got that.
Holly is incredibly dangerous, armed with advanced weapons and often clad in strong armour. She can use any infantry weapon made by Fairies, from pistols to rocket launchers and even high-frequency magnetic blades. Her typical combat load out nowadays includes four guns: Two Neutrino pistols modified for improved performance and balanced for dual wielding, a pulse rifle capable of putting down intense storms of firepower, and a small hold out pistol strapped to her boot. She also carries an assortment of grenades and other explosives, including munitions for her rifle’s launcher. In CQC, she will bring out her buzz baton and move in for quick, impressive blows. She will dodge enemy attacks and deliver her own with any advantage she can take. Holly will utilise her wing pack to give her an edge in manoeuvrability, allowing her to boost around a room, gain a superior angle, or even throw herself at an opponent. This is also why she likes to use twin pistols, as they give her more freedom to move her arms in flight. An iconic image of Holly that has made the rounds on the Fairy internet shows her delivering a powerful knee to an enraged Demon’s face by way of wing pack boosting. The photo was taken from footage recorded by a LEP officer involved in the incident, and it had perfect framing to show the hit. It has since become known as ‘The Knee of Justice’, and it has been edited into many different memes and photos.
Butler is quite possibly the most dangerous Human alive. His sheer size, reach, and speed make it suicidal to face him in a straight fight, and that is before you get to the arsenal that he inevitably has on his person. Trained by the Blue Diamond bodyguard academy, Butler can operate and maintain every kind of man-portable weapon made by Humans, and if he encounters something his training didn’t cover, he can very quickly learn to use it regardless. His favourite weapon is a modified Sig Sauer 9mm pistol, chosen for a balance of size, firepower, accuracy, and recoil control. The gun is very dear to him, and he carries it even when it loses effectiveness against well-equipped foes. A multitude of other weapons can be found on Butler at any one time, although the loadout changes based on the mission parameters. In unarmed combat, he is extremely efficient, using exactly the right amount of force needed to put down his targets. Given his hulking stature, Butler’s speed is very disconcerting. He does have a hidden flair for the dramatic, however, if the situation demands it. He can make his attacks much more flashy and physically impressive, at the expense of efficiency, which is perfect for intimidation or distraction. Butler has combat experience from all over the planet, fighting every conceivable foe, from mercenaries in the Amazon to terrorists in the Balkans. He is a legend in the protection profession, and a ghost story to more than one isolated tribe.
Juliet has much the same training as Butler, but she is far more dramatic in her style. This is a tendency that persisted through her Blue Diamond training, and it does lead her to unconventional and unexpected moves, utilising the environment itself as a weapon. She has extensive weapons training and has full knowledge of assault and defence tactics, but she forwent the finalisation of her regime to instead go independent, eventually becoming a high-profile wrestler under the alias ‘Jade Princess’. Her combat proficiency did not wither during her dramatised and fake-fight-filled wrestling career, and eventually she returned to the Fowls to help raise and protect Beckett and Myles. Many of her attacks are modified wrestling moves, designed to down and restrain targets with at least a modicum of style.
Trouble is of a heftier build than Holly, able to use his strength to his advantage. Having gone through the same training as her, he carries a similar range of weapons, preferring heavier equipment to her lightweight Recon weaponry. As the leader of Retrieval One, he utilised an assault rifle equipped with a wide aperture barrel, a configuration known as the ‘Sweeper’, thanks to its ability to clear rooms with only a few shots. Along with that, he has a penchant for carrying as many weapons as he deems necessary, which can be quite a large number. He once headed into the field with no less than five pistols on his person in a series of jury-rigged holsters. In close combat, he will use a buzz baton and standard LEP martial arts techniques, along with a few powerful charges in a style he calls “Crashin’ and Bashin’.”
Root carried a vintage model tri-barrel hand cannon of a blaster, designed for maximum power output with a water cooled assembly. This made it quite a heavy weapon for its size, but Root was able to wield it as if it was a much lighter gun, using its multiple firing modes for maximum effect. It could sequentially fire all three barrels for a high rate of fire or shoot a powerful blast from them all at once. It is common practice amongst veteran officers to use the older model weapons that they were first issued with, as they feel most familiar with them. This draws parallels to Human cops, as some older officers still carry the service revolvers that have long since been superseded by magazine fed varieties. In CQC, Root would fight in much the same way that Trouble does, barging into hostiles and not being afraid to fight dirty.
The LEP’s single most highly skilled melee fighter may well be the officer known as Waratah Brownik, a tall and strong Elf with a preference for getting up close and personal. Her fighting style shifts as the situation demands, but usually it can be described as a mix between Holly’s agile dodging and quick strikes and Trouble’s powerful slams. Waratah can fight off multiple opponents with ease, redirecting their attacks into each other and tossing them around with throws and kicks. The use of the powered armour augmentation to standard LEP armour only enhances her speed and power. At range, she will use a Neutrino assault rifle, although its stock has seen a few faces in its time.
Foaly is not exactly capable in a fight, being only support staff. He can deploy droids and hack enemy systems, but is otherwise vulnerable. His wife, Caballine, is highly proficient in the Centaur martial art ‘Nine Sticks’, which uses every appendage of a Centaur’s body and a staff to cover every angle in a fight, which makes it well suited to defending against multiple aggressors.
Mulch avoids combat where possible, as ideally he will be in and out before anyone notices. In the event of discovery in an area with no escape routes, though, he can use his arsenal of native Dwarf abilities, most notably his gigantic mouth. Amusingly, farts play an important role in his survival techniques, disorientating and straight up throwing enemies away.
Number One is the most powerful magic wielder on Earth. He has mastered techniques that take lifetimes to perfect and appears to be incapable of running out of magic, as his core recharges as fast as it can be depleted. He is a bit of a pacifist, due to experiences with other Demons, but he understands the value of self defence. This has led him to research and practice the art of magical combat, which has fallen out of favour as technology advances. Number One is able to fire off bolts of blue magical energy of varying potencies and effects. He can pierce armour, hit entire groups in one shot, cause burns, and stun targets. He is effectively a walking blaster cannon. He can also use magical telekinesis to manipulate objects and move enemies anywhere he wants, and he is able to project protective shield barriers of varying types. They can form a wall to block incoming fire from one direction or create a dome for every angle. Number One possesses enough control to even be able to wrap a shield around himself. One of his most useful abilities is to recharge another magic user’s supply through the use of ancient transferal techniques, keeping them in the fight for longer. He does not carry conventional weapons, having voiced his intentions to be a purely magical combatant.