This is a bit different from the stuff I usually post. Last year, I was inspired to draw what Super Mario 64′s Bob-omb Battlefield would look like in a Super Mario Galaxy game, like how Whomp’s Fortress was turned into Throwback Galaxy. I call it Bomb Battle Galaxy. The lighting style in the Galaxy games is fun to draw, albeit time-consuming.
The painting for Whomp’s Fortress in Super Mario 64 rippling in wireframe view. All paintings are simple textures until Mario touches them, upon which they load a field of tessellated polygons that vibrate their vertexes to simulate ripples.
To conserve computational power, Super Mario 64 unloads not only moving objects, but also parts of the course geometry whenever they are not visible. This is what Whomp’s Fortress looks like when Mario isn’t looking.