weapons for cheap

Breath of the Wild Has Actual Logic???

Gameplay tips and info but no story spoilers.

I’ve been playing games since I was a little girl and I’ve played a fair number of open world games. But one thing that always keeps surprising me in Breath of the Wild is the physics and chemistry.

Like…I’m used to “oh there’s a wall so there must be a door or a Specific Place to climb over” or characters who can’t get over knee high fences because of invisible walls. But here its “no just climb any part of the wall and keep going.”

I’m used to weather that looks pretty and makes for great screenshots. But in BotW it actually affects your gameplay. Rain makes rocks slippery and harder to climb. Lightning will strike you if you wear too much metal during a storm. Walking through snow actually hurts if you aren’t wearing good clothing or have a meal buff.

Arrows arc and drop off when you fire them. Square bombs fly differently then round ones. If you drop your weapon enemies will pick it up and use it. Horses can be tamed but will ignore your commands if you don’t feed and reward them. You can cut down trees for firewood or use them as bridges. Fire not only spreads realistically but will get blown in the direction of the wind.

There are so many small details and great touches its an amazing game and a refreshing new open world to explore.


Lord Paget’s Carbine,

In the 18th and early 19th century commonly issued British cavalry carbines were merely shortened versions of the common infantry musket. While the shortened length and lighter weight made the carbine much easier to load from horseback, they didn’t really have any special features which made them cavalry friendly. 

In 1806 the English gunmaker Henry Nock began the development of a new cavalry carbine for British forces fighting in the Napoleonic Wars. Supposedly the famed British cavalry commander Lord Henry Paget contributed to many design elements, however it is doubtful that Lord Paget had that much influence over it’s design. Rather Lord Paget was instrumental in the adoption of the new carbine, using his influence as Britain’s most famous cavalry commander to lobby for the mass production and issuance of the weapon. Thus while the carbine was officially known as the Model 1805 light cavalry carbine, it was popularly known as the Lord Paget Carbine.

The Lord Paget Carbine was adopted in 1808 and instantly became a favorite of British mounted forces. With a 16 inch barrel and weighing around 5 lbs, it was certainly a handy little weapon for cavalrymen. However, the Lord Paget Carbine had other notable features which made it especially popular. One major complaint with cavalry carbines was that it was easy for a cavalryman to lose his ramrod while loading from a horseback, especially during the heat of battle. This problem was solved by attaching the ramrod to the muzzle with a special swivel, thus the ramrod remained attached to the gun but was still available for loading. This feature would become common among cavalry carbines produced by other nations.

Second, the carbine had a hook attached to the left lockplate with a ring. This was so that the carbine could be connected to a shoulder strap, a belt, or even attached to a saddle. The biggest downside of the Paget Carbine was that it was a smoothbore with only a 16 inch barrel, which greatly reduced accuracy and range. However, they were typically loaded with buck and ball cartridges, thus making them into deadly shotguns. Unlike British infantry muskets which were .75 caliber and fired a .69 caliber ball, the Paget carbine was .66 caliber and typically fired a .62 caliber ball.

The Paget carbine was used extensively during the Peninsula Campaign in Spain during the Napoelonic Wars, and continued in use well afterwards. In the 1830′s and 40′s the Paget Carbine was phased out in favor of new percussion lock designs. However the history of the Paget carbine would continue an ocean away. Mexico had recently become independent of Spain and needed cheap weapons to equip it’s new army. Thus Mexico purchased large amounts of British military surplus, including 15,000 Paget carbines. They were typically used to arm cavalry and light infantry, and were common during the Texas War of Independence and the Mexican American War.

Weird Thought

Its weird how the sword has been personified in history as a brave mans weapon, as the people who could afford to arm themselves with swords were usually the people who had a lot less chance of dying on the battlefield due to training and tactics. 

The spear is much more heroic in my mind, its the common mans weapon, cheap and affordable they would be given normally to the lowest class of soldiers because it was better then throwing them out there with nothing on but their clothes. Someone on the front lines with a spear had to have balls of iron to hold formation against charging horses and other such madness. 

tldr; The spear is the common mans weapon, and deserves much more acclaim then the sword. 

charmingviking  asked:

For the "sword/dagger hidden inside of a walking cane" trope in media, how effective would that actually be? I feel like in some cases, clubbing the opponent with a heavy cane would be quicker and easier than hiding a bladed weapon inside of one

Swordsticks (or in this case sword canes) are real weapons. I’ve got a cheap one around here, somewhere. They’re very specialized, and for their intended use, they work. In the 18th and 19th centuries, these were used as a self defense tool and, probably, a status symbol.

Usually these are canes constructed in two parts. The main shaft is hollow, and attaches to the head via threading or some kind of locking mechanism. The head doubles as a simple hilt, with a blade extending down through the shaft. When separated, the shaft functions as a sheath, though in some cases it can be used as an improvised parrying tool.

The short answer to it’s effectiveness is, it can kill you. It’s a long, thin, sharp blade. Getting run through by one will ruin your day. They’re not a particularly useful weapon for general combat, but that was never their intended purpose.

As with most weapons, swordsticks range from simple, mostly practical designs, to highly ornate display pieces. Depending on the quality of the individual cane, it could be entirely functional, and quite lethal, or not.

The idea behind the swordstick is, as a cultured gentleman, if you were attacked, you could pull the blade and use it to defend yourself. This is roughly equivalent to a modern concealed carry pistol. It’s not a great combat weapon, but if someone’s trying to kill you, it’s better than nothing.

As an emergency self defense tool, they’re functional, and far more lethal than a simple cane. A mugger armed with a cudgel would be able to defend themselves from a cane, but a swordstick would prove much harder to deal with especially when it’s wielder is also a trained fencer. Try to remember that for the 18th and 19th century English gentlemen, fencing was still an expected past time. It’s not just that the gentleman was carrying a sword in his cane, he also, usually, knew how to use it.

For what it’s worth, I’d much rather deal with someone swinging a dogwood cane at me than a lunging with a swordstick. You can deliver a lot of force with a cane, but a swordstick will deliver lethal injuries quickly, and that’s part of it’s purpose. The point of drawing a blade is to tell a would be assailant, “you thought I’d be an easy mark, now I’m going to end you.”


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Equipment of Innistrad in D&D, Part 2

Part 1

Something that isn’t from Zendikar, here are a few more items from Innistrad. In this post I’m focusing on peasants’ weapons and cursed items, which have been really fun to design.

Butcher’s Cleaver - Simple Melee Weapon
2sp, 3lb
1d6 slashing damage, Light

I based this on the dagger and the handaxe, in that it retains the light property so that it may be wielded with another item, but I raised the weight slightly and took away the thrown element, as a cleaver is designed as a tool and not a weapon, and so the standard 1d4 damage for throwing a weapon without the thrown rule definitely suffices due to the minimal difference in damage output.

Demonmail Hauberk
Armour (chain shirt) - Uncommon (requires attunement)
While wearing this armour, you gain a +1 bonus to AC.
Cursed. Once you don this cursed armour, doffing it becomes incredibly difficult unless targeted by the
remove curse spell. Doffing this armour takes 30 minutes, and doing so deals 4d10 slashing damage to you. This item can be removed from a dead body with no difficulty.

This card is one of my favourite artifacts from the original Innistrad block, if for the art and flavour alone. Their mood was what I wanted to evoke with this item, as opposed to mirroring the “sacrifice to equip” effect. The +1 AC at uncommon is a big boon, as that is normally only accessible at rare, so it served as an ideal counterbalance for the curse effect. The damage is suggested as lethal for players of 4th level or below, and dangerous for players of 5th to 10th level, in the Dungeon Master’s Guide, so I felt that would be an apt amount of damage for removing armour that comes off as easily as your own skin…

(Heavy) Mattock - Simple Melee Weapon
2gp, 10lb
1d8 piercing damage, Heavy, Two-handed
When attacking with this weapon, before you attack, you may decide to deal slashing damage instead of piercing damage.

The hardest thing about making this was simply working out the correct damage type for a Mattock, since it functions as an axe, a pick (the War pick was important inspiration for this item) and a shovel. Since both piercing and slashing damage were appropriate, I allowed the option to use either, fitting for this weaponised multi-use tool. The weight was based on both the sledgehammer and the miner’s pick from the Adventuring Gear section.

Sharpened Pitchfork - Simple Melee Weapon
2sp, 5lb
1d6 piercing damage, Reach, Two-handed

Just like the Cleaver and Mattock, this weapon is designed as an especially cheap weapon that peasant characters would have access to. It has the drawbacks of the item’s weight and it being two-handed, to compensate for the low cost and that it has reach (reach here working in place of the card’s First Strike, as it provides a little distance advantage).

Thirsting Axe
Magic Weapon (any axe) - Uncommon (Requires attunement)
When you hit with an attack using this fleshy latticed axe, the target takes an extra 1d8 necrotic damage.
Curse. Once attuned to this item, if you fail to damage a creature with an attack using this weapon during a round of combat, at the end of that round you take 2d8 necrotic damage as the axe, left unsated, begins to feed on you. You cannot end your attunement to this item unless you are the target of the remove curse spell.

This was a pretty fun card to translate; it gives high-risk-high-reward, and while it appears very useful (an extra d8 damage for a fighter can easily swing a combat in their favour), the weapon’s curse effect will hopefully balance this out.

That’s it for this post! I have more Innistrad items in the works, and hopefully something new that I haven’t tried before for next week, which I’m looking forward to posting. For those of you who are still hungry for more Innistrad D&D content, check out @chillithid​, who has made their own Innistrad artifacts and spells!

The way she sees it, there’s a gender element to such scrutiny. “I really resent the idea that if a woman writes about her feelings, she has too many feelings,” she says. “And I really resent the ‘Be careful, buddy, she’s going to write a song about you’ angle, because it trivialises what I do. It makes it seem like creating art is something you do as a cheap weapon rather than an artistic process. They can say whatever they want about my personal life because I know what my personal life is, and it involves a lot of TV and cats and girlfriends. But I don’t like it when they start to make cheap shots at my songwriting. Because there’s no joke to be made there.”
—  Taylor “I literally don’t care what you think of me” Swift (x)
The Differences Between INFJs and INTJs

Whew, boy. This is a mixup I see often, particularly because of the oversimplification of the MBTI system and it’s typing standards. In general, it’s much more accurate to type via cognitive functions rather than by going down the list of letters, and choosing one or the other. However, I understand that the functions are difficult to get to know at first, especially if you’re new to MBTI. That’s why I’m going to break it down for you right here.

First Function - Introverted iNtuition (Ni)

INFJs and INTJs actually share their first function, which is one reason why it can be difficult to tell them apart. This function is very broad, theoretical, and conceptual. It looks at the big picture, and is adept at using current ideas, clues, and facts to look into the future. Ni is a function that says “this hypothesis / relationship / invention won’t work out” before anybody can implement them. Ni is also susceptible to “falling down the rabbit hole.” That is, taking an idea and imagining it’s implementation, fruition, and downfall, and overall taking it way too far {btw this is a lot of fun to do, don’t hate.} 

Ni is also great at following through on plans, because it will only pick one to follow. In general, this function will also assist the type in their focus which is typically people for INFJs, and ideas for INTJs. Beware of stereotyping, for artistic INTJs and STEM-oriented INFJs do exist. Do not reduce the types or functions to generic ideas. That is lazy typing. 

Second Function - Extroverted Thinking (Te) vs Extroverted Feeling (Fe)

The second function in the stack is where we have some fun! INTJs utilize extroverted thinking, which is a very authoritative and strong willed function. Te looks at facts, organization, and hierarchal status. Te typically leans towards the STEM side of academia, but it can really succeed in any area, especially if there are medals to be won. They will create concrete goals and place personal importance on success. Moreover, they tend to have a very definitive view of success, such as referring to their GPAs, diplomas, or earnings, though it’s certainly not limited to these things. Te is very persuasive in dealing with people, particularly if there’s a goal to be achieved. Extroverted thinking will have an idea for successfully creating a thermonuclear weapon out of corn {cheap and organic wow}, put together a presentation, and get the President of the US to sign off on the budget. In other words, Te is good at winning. 

On the other hand, INFJs employ the use of extroverted feeling. Fe is a very people oriented function, and not necessarily a feeling function per se {INFJs are so out of tune with their feelings it’s wack.} This is a function that takes in the social setting, doesn’t like to rock the boat, and knows just how to communicate with every person Fe comes across.  This is why many INFJs are perceived to be extroverts, because they’re chameleon-like and tend to do well in any social situation. Fe is very empathetic, almost to an extreme, and will do almost anything to avoid confrontation. Extroverted feeling will also drive the user’s main purpose in life towards the “greater good,” whatever that is perceived to be. Fe is the force behind writing holiday cards, remembering birthdays, and just overall giving people what they need. 

Third Function - Introverted Feeling (Fi) vs Introverted Thinking (Ti)

The third function is where things get a little less developed, for all types. Therefore, these bottom functions can either not be “present” or show themselves in extremes. These are your hot mess functions. INTJs have introverted feeling, which is a function that highly values authenticity, personal morality, and being honest. Fi is unabashedly itself, and can be lacking in empathy at times. Introverted feeling will “say what everybody else was thinking” and be super upfront. When poorly developed, Fi will absolutely lack tact {and politeness oops}. The plus side is that Fi users will stick to what they believe in, even if nobody else does. 

INFJs use introverted thinking, which is a highly analytical, precise, and categorical function. The Ti user will have an exact use and name for everything in their lives. Ti will search for consistency and strength in logic. However, a symptom of having Ti low in the stack is that INFJs can be unnecessarily meticulous in their wording and have a soft spot for weird ass conspiracy theories {yes it’s funny to think Oprah Winfrey and Michael Cera are the same person but why.}

Fourth Function - Extroverted Sensing 

And in the end, we’re back to sharing the same inferior function, extroverted sensing. Se is adept at being in tune with the real world in present time. Extroverted sensing has aesthetic, rhythm, and lots of fun. This is precisely why it’s hilarious to see low-Se users in action. Both INFJs and INTJs are capable of being artistic, dancing, and catching a football. But it’s not something that comes naturally to either type. They’re prone to walking into walls, dropping knives, falling from great heights, and twisting ankles. 

Overall, INFJS and INTJs are both going to talk about how to take over the world with only $20 and trip over their own feet while doing it. The only difference is INTJs will threaten persuade Putin with a very shifty taser, and INFJs will charm their way to getting a list of nuclear codes {the money was spent on mascara, duh}. Ta - da! 


Union Lefever 1909 Patent self-cocking revolver

Designed by Charles F. Lefever and manufactured by Union Firearms Co. in Toledo, Ohio - serial number 138.
.32S&W five-round cylinder, recoil operated, self-cocking and double action.

An automatic revolver that works very much like the Webley-Fosbery, but built for the market of cheap pocket guns instead. It failed to attain the same success due to being not all that cheap.

anonymous asked:

Is a butterfly knife actually a practical weapon, or does it just look cool?

You can get a practical balisong. I’ve seen some for sale from time to time, though not recently. But, I should probably explain this.

When it comes to knives the word “practical” is actually a loaded term. It refers to a knife that’s designed in such a way that it can actually be used in combat. To a lesser extent this also applies to axes, swords, and most other melee weapons. (This also tends to be a keyword to distinguish combat martial arts from “sport” or “recreational” forms.)

Now, talking about the balisong; it’s a knife, you stab people with them. Or, in my case, you use one as a letter opener. If the blade doesn’t wobble when it’s open, and wasn’t painted by someone with an airbrush, it probably qualifies as a practical knife.

There’s nothing efficient about the way you open a balisong. I’ve never gotten the hang of the really showy opening technique, but I also haven’t found an efficient way to open one.

Beyond that it’s just another knife. There’s nothing especially dangerous about them either. (Well, nothing dangerous about them to someone who isn’t holding it.) The whole deploy display you can do flicking the knife around looks cool, (when done properly) but compared to a box cutter it takes forever, and requires a lot of focus.

Also, you can carve your own knuckles up on them trying to learn, and for once, I’m not speaking from personal experience. You can buy versions with a steel blank instead of a blade if you ever want to learn how to do the deploy trick, though, there isn’t really much point.

Maybe all the legislation against them is justified to keep people from cutting their own hands trying to open or close them. But, there’s nothing about it that makes it a superior, or more dangerous weapon than, say, a cheap folding blade knife you can buy in any gas station.


brand new album aesthetics
  • Your Favorite Weapon: cheap beer, basement gigs, broken guitar strings, bitter nostalgia, rusted playgrounds, old jean jackets, being too drunk at a party
  • Deja Entendu: light rain in the spring, old heartbreak, running into your ex again, feeling sorry, cigarette smoke
  • The Devil and God Are Raging Inside Me: dirty snow in February, cheap whiskey, losing a friend, car accidents, clear skies at night, cold winds, poetry graffitied on walls
  • Daisy: backwards music, laying in grass, frost in the spring, trying to sleep at night, acceptance, black and white flower tattoos
Quiet little headcanon #13

[Fake AH Crew Origins edition]

Ryan hadn’t always been a killer. He got into the job the same way you’d get into any: he bluffed. 

“You don’t have to be the perfect person for the job; you just have to be able to convince someone else that you can do it.”

He’d started simply enough by sharing his knowledge, for a price. He was working in IT at the time, doing tech security jobs for businesses. According to the company, he was trustworthy; being from outside of Los Santos came with stereotypes that had their perks, even if they weren’t always completely accurate.

It wasn’t that he didn’t want an honest job, but that the alternative was just so much more interesting. He just hadn’t intended on it snowballing out of control the way it had. His information was reliable and thorough, but many of the gangs just didn’t have the practical skills to execute the job, even when he gave them the best instructions. Really, it was only a matter of time before one of the gangs was going to offer him a job in the field… unfortunately for him it was one of the most dangerous gangs of Los Santos, and their offer wasn’t negotiable in any way Ryan could survive if he’d refused them.

He learned to kill out of necessity, but when he realised he was good at it, he did what he did with everything he developed an interest in. He took it to the extreme. He promised himself that he would have standards, morals, a code. That he’d kill the people that needed to die or that threatened his life and that was it… then the exorbitant offers came in to carry out assassinations.

The first time he’d agreed on a hit as a freelancer, it was because he needed the money; he needed to pay the rent and put food on the table. He would just take this one and that was it. He wore a mask, painted his face, kept his identity secret, used the code name he’d been holding onto for years, kept his distance emotionally.

The second hit had been much easier. That time it was to fund his expenses; body armour, better weapons, ammunition, these things weren’t cheap.

It became easier after that; he was set up now, efficient, capable of taking on more jobs; he reasoned that if he could just grind his way through a few smaller jobs, earn some money, then he could really pick and choose at his leisure who he took out and how. He could spend time planning and researching his hit, rather than just opportunistically striking at a whim. It would be fun, and he could finally start to make a difference, take out the people who deserved it.

He met setbacks though. He’d gotten cocky, a gang got the drop on him and he barely escaped with his life; he had to pay the exorbitant hospital bills to have his damaged left kidney removed. He found out you can live with only one, but the medication was also expensive. He took more jobs to cover the bills. He carefully researched his targets when he could, always turning up some vile, filthy detail about their lives that made him happy to end them.

But then, over time, there came a point where he just accepted it.

This is what he was now, he’d gotten in too deep and couldn’t go back, and the only thing he could do, the one tiny thing that kept him going, was the hope that he still clung to some good. Some principles. That there was remorse in him somewhere, behind the mask and paint and sarcastic grin, and he couldn’t lose that.

But he did.

As a freelancer, he gained notoriety for being efficient and ruthless. Eventually he found himself in a position where he could choose his own jobs, but his desire to research his targets had long since waned. He assumed everyone was equally guilty of some unspeakable atrocity. Everyone had their dark little secrets. 

Everyone had a reason to die.

He killed for fun now. He mowed down cops who got in his way without a second thought, corrupt as they were in the city; that was just a fact. They were often worse than the gangs who paid him. It got to the stage where if something big was going down and he saw an opportunity, he’d just open fire and lay them to waste.

One day an assassin showed up to take him out and that’s when he knew he’d made it. He wasn’t even working for anyone at the time, just doing his own thing. He’d killed the other, less experienced man easily and rifled through his belongings to find out who’d sent him.

Who was scared enough of the Vagabond to try to take him out?

The last contact in the man’s phone was one Geoff Ramsey. Ryan knew the name, synonymous with the Fake AH Crew; up-and-comers, fast gaining traction for being chaotic, unpredictable and pulling insane jobs for seemingly disproportionate payout. He actually admired them. They had a flair for the dramatic and looked like they had fun without getting too involved in the shadier aspects of the city. Why they’d want him dead was the question that had him drawing a blank. If the man was stupid enough to leave the contact in his phone though, Ryan thought why not take advantage of it?

He called the number.

“How’d it go?” The voice on the phone asked without fanfare.

“Not so well it seems,” Ryan replied with a purr.



“You passed the test. How’d you like a proper interview for a spot on the Fake AH Crew?”

He wasn’t expecting that. Nor was he expecting the sirens that followed so soon after the murder.

“Actually, now’s not a great time, I’m gonna to have to call you back…”

He’d thought it over that night. It was a chance to break the cycle. He’d be working with a team again; a team that he knew worked well together, that seemed to have their priorities in order and weren’t concerned with the political mind games and backstabbing that went on in the other gangs. It would be a good chance for him to regain control from the dark side of his mind that had largely taken over.

The Fake AH Crew were his shot at redemption.

Maybe, just maybe, there was still something good in him.

The next morning he called Geoff…

anonymous asked:

something I've learned from this blog is that almost nothing makes a good weapon if it wasn't designed to be a weapon. is there /anything/ at all that you could find in, say, a hardware store, that you would consider an acceptable weapon in a pinch?

Of the top of my head? Crowbars, claw hammers, sledgehammers, hatchets or axes, box cutters (though not as much with utility knives), flamethrowers, nail guns, probably some variety powered saw I’m not thinking of (though, not chainsaws), flashlights. Though, really, a decent sized wrench is better than nothing.

Crowbars or pry bars are a simple length of solid steel. Usually either round, or flat (the round ones make better weapons because of ergonomics), these are hooked on one end, and both tips flatten to a semi-sharp blade. You can’t whittle with one, but you can certainly use it to take an opponent apart.

Hammers and axes are actually weapons. I used to own an 8lb sledge with a “misuse can result in serous injury or death,” warning label. Because what we really need to do is inform those people who haven’t realized you can use a sledgehammer to kill people, that it’s an option.

Claw hammers are slightly shorter than traditional warhammers, but it’s still the same basic design, just intended for civilian use. As a weapon, it even retains the reverse beak, which will allow the wielder to hook the hammer into their foe.

Hatchets and axes are in roughly the same situation. They’re not identical to real weapons, but they’re close enough that it doesn’t matter.

Box cutters are folding knives with a 3″ to 4″ blade. They’re not an impressive weapon, and some cheap ones might come apart in combat, but it’s a knife, and can get the job done.

Incidentally, longer knives intended for things like clearing brush may be an option (this includes the machete). They’re not intended for use as weapons, but they’re still better than nothing.

Worst case, larger screwdrivers can function as an improvised stiletto. It’s not elegant, it’s not a weapon, but you can probably put that in some poor guy’s neck.

So, if you’ve never spent a lot of time in rural areas, the inclusion of a flamethrower might seem a bit deranged. We’re not talking about military grade combat weapons, these are propane powered torches designed for clearing away dead brush and starting controlled burns. In most states (and I think in Canada) you can purchase small propane powered flamethrowers. You’re not going to want to get into firefights with people using one of these, but, again, if you have no other options.

A similar, slightly more horrifying option, is the thermal lance. This is actually welding equipment, so you’re not going to see this in most hardware stores, but it does exist. The thermal lance is a plasma torch, these are used to cut through reinforced metal. While I’m not sure exactly what this would do to a human being, I’m quite certain the results would be very unpleasant.

Nail guns, at least at short range, might be an option. I’ve honestly never really looked into how viable these are as weapons. You honestly might need tool to skin contact for it to work.

Flare guns are another option. Most commercial flare guns fire a 12gauge shell. The flares themselves are very low power, but will burn on contact. The gun itself can’t use normal 12gauge shells, it will explode. Flare shells can be loaded into most (or all) 12gauge shotguns, however, semi-automatic shotguns will not cycle between shots because there’s insufficient force. Still, getting hit with one of these will probably kill you.

The problem with chainsaws is that the viscera will get pulled into the motor and jam the system. This is probably true of most powered saws, though I’ve never really looked into it. That said, if your character just needs to kill a single foe, a powered saw should get the job done.

It might have sounded like a joke, but a loaded flashlight can be a pretty formidable choice. Particularly something like a D-Cell Maglite. These are practically a weighted baton in the right hands, and can do a lot of damage on impact.

The thing that’s probably messing with you a bit is, nothing on the above list (with the possible exception of the hammers and axes) makes a particularly good weapon. (Also, if you’re actually planning to write a scene in a hardware store, some of the above items won’t be in a functional state on the floor. Sadly flamethrowers, thermal lances, and a few others come, “some assembly required.”)

With enough creativity you can probably kill someone with most of the objects in your environment. Improvised weapons are about finding what you have immediate access to, and deciding which is the best option from that list. It’s not about getting “a good weapon,” just finding something you can kludge into one.

A character who takes a flat head screwdriver around as their weapon of choice is going to come across as slightly goofy. A character who, while struggling to fight off an attacker, grabs a nearby screwdriver and drives it through their foe’s neck, won’t. That’s the difference.

A lot of the time, we’ll get a question like, “I want my character’s weapon of choice to be a machete,” at which point I go into the entire discussion of how, “it’s a tool,” and “it’s not designed for combat.” It’s not that you can’t kill someone with one, but it shouldn’t be your characters first choice when dealing with a situation. It’s not a good weapon, but sometimes it’s the only option your character has.


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The Japanese Type 100 submachine gun,

During World War II one severe deficiency of the Japanese Imperial Army was their lack of a proper submachine gun.  Relatively few submachine guns were used, and many were imported from Germany and Italy. One Japanese smg design was the Type 100, which was first developed and introduced in 1942. The Type 100 was a simplified form of the World War I German MP-18, chambered to fire the Japanese 8mm Nambu cartridge.  It was fully automatic only, fed from 30 round horizontally mounted detachable magazine and firing from an open bolt. Most importantly, it was simple weapon that was easy and cheap to manufacture, and easy to maintain. One valuable feature was the chrome lined bore, which protected the weapon from moisture, which was common with Pacific Theatre battlefields, especially Southeast Asia, Indonesia, and New Guinea.

However, the Type 100 had several flaws.  First, the 8mm Nambu cartridge was underpowered, had poor range, and ammunition quality often caused the weapon to be unreliable.  The sights were often canted to the left, thus decreasing accuracy. Finally, the Japanese had a fine tradition of mounting useless accessories onto their weapons. Early Type 100 submachine guns including a bayonet mount and a bipod, completely useless items for submachine guns.

During the war, the Japanese produced 3 versions of the Type 100. The Type 100/40, which was the original model that included the bayonet mount and bipod.  Then there was Type 100/44, which was a simplified version which had a higher rate of fire.  Finally there was the a folding version specially produced for paratroopers.

Perhaps what hampered the Type 100 the most was its quantity of production.  Japan never really invested much into the production of submachine guns.  Thus only 24,000 - 27,000 were produced throughout the war.  Most were issued to paratroopers, marines, and commandos.

The way she sees it, there’s a gender element to such scrutiny. “I really resent the idea that if a woman writes about her feelings, she has too many feelings,” she says. “And I really resent the ‘Be careful, buddy, she’s going to write a song about you’ angle, because it trivialises what I do. It makes it seem like creating art is something you do as a cheap weapon rather than an artistic process. They can say whatever they want about my personal life because I know what my personal life is, and it involves a lot of TV and cats and girlfriends. But I don’t like it when they start to make cheap shots at my songwriting. Because there’s no joke to be made there.”
—  Taylor Swift (x)

yogscast merch ideas

  • charms for bags and phones!! of the characters, or just of references to series. they could sell them in a pack, ex: you buy the sips pack and you get charms of sips, a block of dirt, money…. you buy the zoeya pack and you get a charm of zoeya, a mushroom, her golden goggles, a robot arm… 
  • accessories of the characters. buy rythian’s scarf.  buy lalna’s goggles.
  • i know hannah is Over Owls at the moment, but mr. owl plushies . also plushies of any animal characters, like mr. cat, guy the sheep and aloyisus, clucky, fishton,
  • board games or smth cool like toys? plastic merch. a water gun that looks like a laser gun.
  • tshirt designs for every character, with art of every character on it. not designs that are text-only. it’s simple: just a tshirt with that character’s face on it. this could spread to pins and accessories too.
  • they could do a campaign that could split fans between their faves. like “who do you support in the flux buddies vs hatfilms war.” they did this with flux buddies and flux baddies kind of and it worked well.
  • sipsco EVERYTHING. just slap the logo on tshirts, sweaters, backpacks, coffee mugs. it doesn’t have to be complex. just a blue and orange S or the word “sipsco” or something. you know that in canon sipsco would do this as well
  • rule the world merch like t-shirts with the insignia of sjinterfell, foam armor and weapons, maybe cheap jewelry or smth, crowns and necklaces and rings. buy spooky steve’s phylactery. buy anti-sorrowsong propaganda
  • the yogscast could literally charge me $20 for a stick they found off of the ground if they labelled it “simon’s poking stick from tekkit”
  • it doesn’t have to be limited to new series. capitalize off of previous successes like blackrock and jaffa factory and sjin’s farm

I really resent the idea that if a woman writes about her feelings, she has too many feelings. And I really resent the ‘Be careful, buddy, she’s going to write a song about you’ angle, because it trivializes what I do. It makes it seem like creating art is something you do as a cheap weapon rather than an artistic process. They can say whatever they want about my personal life because I know what my personal life is, and it involves a lot of TV and cats and girlfriends. But I don’t like it when they start to make cheap shots at my songwriting. Because there’s no joke to be made there.

UGH, all over fucking Tumblr, everyone’s like “Remember the 6 million Jews today…but you know who else died?” and then talks about all the other groups.

Today is not for everyone.  It is for us.  There are days out there for everyone.  Some of the other groups, I believe, have their own days that they chose and set aside to mourn their own loss.

But today, Yom haShoah, is about the Jews who were brutalized, tortured, experimented on, and murdered by the Nazis and their collaborators.

Trying to make today about other groups, especially if you’re not Jewish, is antisemitic.  It is telling us that we don’t have a right to a day of mourning.  It is minimizing Jewish suffering, as well as the suffering of the others who died, because you’re using them as a cheap weapon against Jews.

In conclusion:

But you don’t HAVE to be.  Be better, and respect others.  Now get the fuck out of our tags for ONE FUCKING DAY.


The Panzerfaust,

The primary German man portable anti-tank weapon of World War II, the Panzerfaust was a simple weapon that packed a very hard punch.  First introduced in 1943, the Panzerfaust was Germany’s go to rocket anti-tank weapon, a contemporary to the famous American bazooka.  The Panzerfaust was specifically produced to be a cheap and simple weapon, it consisted of a simple metal tube launcher and armor piercing warhead, and unlike other anti tank weapons of its day it was made to a be one time use weapon that was discarded after firing.  They came in five different model, each with a secessively larger warhead.  Depending on model the Panzerfaust could fire a 106-149mm warhead 30-150 yards and penetrate 100 - 350mm of steel armor.  Aiming and firing the Panzerfaust was fairly simple.  The user cradled the weapon in his arms with the exhaust tube under his arm pit.  The weapon featured a folding rear sight incremented at different ranges, which was aligned with the top of the warhead which served as a front sight.  What made the Panzerfaust especially deadly was the shaped charge of its warhead.  If the Panzerfaust fired a simple high explosive warhead it would do little to damage a tank.  However the Panzerfaust fired a shaped charged designed to pierce steel armor.  When the warhead struck a tank, the shaped charge directed the explosion on a very small area of the tanks armor that was no larger than a softball. The explosive force formed a jet of hot plasma which melted away the armor, showering the crew inside with molten metal and thousand degree flames.

From 1943 until the end of the war in 1945, over 6 million Panzerfausts of all models were produced.  They were issued not only to the Germany Army but to the Finnish Army as well (Finland was an ally during the war). Several thousand were captured by the 82nd Airborne in Italy, and were later re-issued to the paratroopers due to their superiority to the bazooka. Due to their simplicity, they were especially heavily issued to the Volkssturm, the civilian militias organized near the end of the war recruited from old men and children.  It was not uncommon for whole Volkssturm regiments to be issued with Panzerfausts because they were such a cheap weapon.  Perhaps the heaviest losses inflicted by the Panzerfaust were the Soviets, especially in urban combat zones where tanks are especially vulnerable. In the last year of the war thousands of Soviet tanks were knocked out by the Panzerfaust, often at the hands of special Volkssturm tank hunter crews who were trained specifically how to ambush and destroy tanks.