weapon-system

more pain, you say? here we go:


If Handsome Jack is the face of this intricately constituted system and The Eye of Helios is his powerful weapon, she is the system itself. She observes, she listens, she watches and she controls. Every single person registered under Hyperion’s welcoming corporate arms, every move they make, every thought they have and every action they take- even the most minute details of their lives as well as the smallest mistakes they make, she sees them all and she always, always knows the correct punishment and reward.

oleanderwasp  asked:

why do people on this website worship/masturbate to/obsess over the A-10 warthog?

Mainly because of this:

The GAU-8 Avenger 30mm Gatling-style autocannon, capable of firing depleted uranium (DU) rounds at a rate of fire of 3,900 rounds per minute, designed to fuck up all sorts of armor from the root, sides and back, for which the A-10 carries an astonishing 1,350 rounds of ammo, not enough for a full minute of fire, that’s for sure, but for a modern aircraft that’s unseen, as they usually carry less than 300 rounds for their cannons, most of them of the 20mm caliber. 

Also great at dealing with rebel forces and anyone you don’t like, as explosive rounds in place of DU ones effectively serve as a hail of rockets.

One of the few planes designed around a single weapon’s system, and not the other way around. 

Plus, she’s a gorgeous machine, capable of giving all sorts of hell with an assortment of weapons apart from the Avenger, with the bonus that she can also take quite the beating, most of not all of her design choices aimed at ensuring her survival in combat. 

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Marines with Marine Corps Special Operations Command (MARSOC) and 2nd Low Altitude Air Defense Battalion (2nd LAAD) conducting a live fire training exercise at Camp Lejeune, N.C., on June 6, 2017. Marines with MARSOC worked with 2nd LAAD to conduct live fire exercises to maintain proficiency and accuracy with various weapon systems. (U.S. Marine Corps Photo by Lance Cpl. Cody J. Ohira)

Fire Emblem – Skill themed asks!

Felt like doing some FE related asks so I put together this! Feel free to add more if you have any ideas!

  • Supportive – Who did you S-rank and why?
  • Misfortunate – Unluckiest moment in game?
  • Fancy Footwork – Singers or dancers?
  • Aching Blood – Did you name/forge any weapons? If so, what was your favorite name that you gave to a weapon?
  • Triple Threat – Swords, lances, or axes?
  • In Extremis – Clutch moment for you in game?
  • Perfectionist – Do you like to unlock/get every unit?
  • Vendetta – Is there a boss/chapter that you hate to go through every time you play?
  • Wary Fighter – Are you reckless or careful in your strategies?
  • Swap – Did you ever sacrifice a unit in order to save another?
  • Aptitude – Was FE easy for you when you started or was it difficult?
  • Rally Spectrum – What is your most favorite/preferred stat?
  • Galeforce – What was your most broken unit?
  • Aether- Favorite lord?
  • Armsthrift – Which weapon system do you like? Durability or no durability?
  • Rightful God – Favorite boss in the series?
  • Veteran – Which FE games have you played and what was your favorite?
  • Paragon – Was there a unit that you put extra effort into/ favored over others?
  • Quick Burn – Do you try to get through the game quickly or do you take your time?
  • Wildheart – Do you like using beast/laguz units?
  • Vow of Friendship – Do you reset if you lose units in battle?
  • Inspiring Song – Favorite song(s) from the series?
Destiny 2 Reveal Stream: Notes

Here are my notes from the reveal stream, with some concluding thoughts at the end. All of this information is available from the Bungie reveal stream, and is not speculation unless marked as such:


Story:

In the beginning of Destiny 2, the Last City has fallen. Dominus Ghaul, leader of the Cabal Red Legion, has laid waste to the Tower and to the City itself, and his legions have torn our home apart. 

The reveal trailer shows us fighting through the tower in the first campaign mission, called “Homecoming,” in which we battle alongside the Vanguard until Amanda Holliday deposits us atop some kind of Cabal ship, where we attempt to face down the bad guy.

Unfortunately, we fail, and Dominus Ghaul succeeds in deploying some sort of device that places the Traveler in a cage, instantly draining the Guardians of Light, and causing us to lose our powers. We cannot go back to the Tower.

In response, the Vanguard scatters. Ikora has fled to Io out of anger, Zavala is on Titan healing and having an existential crisis - “Are we Guardians even without the Light?”, and Cayde-6, in attempting to play the hero, has gotten himself into trouble on Nessus. Apparently, the Speaker has disappeared. More on these new worlds below.

In the campaign, we will have to track down and collect the Vanguard, as well as fight the new Red Legion enemy, led by Dominus Ghaul. Dominus Ghaul believes that he, based on his past experiences (which were not elaborated upon), is most worthy of the Traveler’s blessing, and does not understand why Humanity was chosen. He has come to Earth to prove his worthiness, and sees humanity as being in his way. He is not a “psychopath” bent on genocide. Luke Smith described him as “Having his stuff together,” and “Like Alan Rickman in Die Hard.”

Destiny 2 is a game about loss, and transitions into an experience about recovery and reclaiming what is ours.


Classes:

Shown classes remain the same: Hunter, Warlock, and Titan. Nova Bombs, Defender Bubbles, and Golden Guns were shown but not remarked upon. However, new Super abilities were showcased:

  • Titan Sentinel: A Titan with a voidlight shield that can be used to block damage, thrown at enemies, or used in melee combat. There also appeared to be some new kind of Striker Titan Dash and a different sort of ‘Ice Wall,’ neither of which were discussed.
  • Hunter Arcstrider: A Hunter with a staff of arclight that focuses on acrobatic melee combat. 
  • Warlock Dawnblade: A Warlock with a sword made of solar light that can be used in melee combat or to fling ranged attacks. Warlocks also appeared to be able to place some sort of buff zone beneath them, one of which “empowered” the player.

These look pretty awesome.


Weapons:

Weapon loadouts have been revamped to give players more flexibility. Weapons are now divided into three categories:

  • Kinetic
  • Energy
  • Power

New weapons:

A variety of new weapons were shown. In addition to hand cannons, sniper rifles, shotguns, pulse rifles, and shotguns, we saw:

  • A type of SMG
  • Grenade launchers
  • Minigun-like machine guns
  • A type of fast-firing rocket launcher

I assume we will learn more about this in the coming days. It appears that weapons such as hand cannons occupy the kinetic slot, but I would like to see more information about how these slots will work.


Worlds:

Destiny 2 features four playable worlds: 

  • Earth: The European Dead Zone is now the location of Destiny’s largest playable area, and this is the zone where Humanity flees and attempts to rebuild after the Cabal attack. This camp was founded by Hawthorne, who features in the D2 Preorder, and who once left the City to live in the Wilds.
  • Titan: Titan, Saturn’s largest moon, is covered with a Methane ocean with 40 ft waves, and features a human utopia, a relic of the Golden Age, sinking into ocean. There is no landmass on Titan.
  • Io: A sulfuric moon of Jupiter, Io is the last place the Traveler touched before it appeared on Earth. Io is a sacred place to the Guardians, and to Warlocks in particular. In the trailer, there appear to be the remnants of some kind of civilization.
  • Nessus: A centaur, or type of icy minor planet. The Vex have transformed Nessus into a machine world, and it now features native vegetation, large canyons, and plateaus based on tepui, a type of South American highland plateau.

Quests

Destiny 2 has revamped the map system. Now, players will be able to use an area map to navigate and discover locations and events. These include:

PatrolsAmbient enoucntersCollectable materialsAdventures*Treasure maps*Public events with treasures*Lost sectors*

*denotes a seemingly new feature

Destiny 2 will emphasize the sense of exploration that players experience. For example, players will be able to discover and unlock secret, hidden dungeons, which will contain both loot and bosses. There appear to be many, many secrets to discover.

Furthermore, there will be more interaction with NPC’s, resulting in numerous side-quests and further adventures.


Map:

Destiny 2 features a revamped map system that players will use to uncover and navigate the new areas. Waypoints, such as those corresponding to the activities listed above, will show up on this map. It will also show WHERE and WHEN public events will take place.

In addition, players will no longer have to ‘go to orbit’ to navigate to new locations. The world navigation system will now be usable from anywhere.


Co-operative:

Co-operative play was heavily emphasized by all presenters. Bungie attempted to strike a balance between easy matchmaking and ensuring that all players are comfortable with the strangers they are matched with. The notable new features are:

  • Clans:
    Clans will no receive official, in-game support. These will offer rosters, tools for fireteam building, custom banners, and shared clan experience and progression. Achievements, whether done solo or in a group, will benefit your clan.

  • Guided Games:
    Guided games are a new way for solo players to find a fireteam without joining a clan and while being able to ensure they have a positive experience. Solo players will be able to see a brief summary of clan information, as well as the activity proposed, and will then be able to join the clan for that single activitiy without committing to the clan. 

    Guided games will open up your party to more players, in case one of your fireteam members must drop out of the activity.

Crucible:

The Crucible has been revamped for 4v4 combat across all game modes. There will also be a new attack/defend mode called “Countdown.” I assume we will learn more in the coming days.


PC Gamers:

In partnership with Blizzard, Destiny 2 for PC will be available exclusively through Blizzard’s Battle.Net.

Other Notes:

  • “More cinematics than ever.”
  • There will be a new raid.
  • There will be new strikes. The strike played at the reveal is called “The Inverted Spire.” You will traverse Red Legion territory to a Vex Stronghold, where you will fight a 3-stage boss.
  • There will be more quests and story missions
  • There may (SPECULATION: ENTIRELY UNCONFIRMED) be new vehicles.
  • There will be “More to do than any game we’ve ever made at Bungie.”

Main takeaways

Community, community, community. Destiny 2 was referred to several times by different people as “A world I want to be in, where I can always find people to play with if I want to.” Bungie appears to be focused on making all of D2′s content accessible to more players. This, to me, is a great thing.

Exploration: the words “Open World” were not used, and from the gameplay demo of “Homecoming,” that mission at least appeared quite linear. That’s not to say the rest of the game will be that way, and if the new map system is any indication, we can look forward to a lot more exploration. 

I, personally, cannot wait to see the new worlds. It seems like Bungie has done a lot of work to make each location feel unique.

Gameplay-wise, it sounds as though Bungie has learned from D1, and is looking for ways to make D2 more engrossing and meaningful for all kinds of players. If the new strikes have harder, more involved boss fights, it sounds as though we can expect more than the bullet-sponge boss fights that dominated D1.

The revamped weapons system also sounds great, and I can’t wait to hear more about it. 

I am unsure about the Crucible being reworked for 4v4. Reference was made to it being “For PvP Players,” although what that means remains to be seen.


And, most importantly: Throwing Knives return.

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Recently I had been seeing rifles done in ERDL style cerakotes. Did some searching and figured out that the work is done by Sur-Tac Gear. Really wanting to send my URX 3.1 out to get it coated by these guys!

Photos: Black Wire Studio

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Fire Emblem Warriors slashes into action on Nintendo Switch! Featuring plenty of fan-favorite characters and a Weapon Triangle inspired battle system, it’s an action-packed adventure for Fire Emblem fans.

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The Taubina AG-2 Automatic Grenade Launcher,

An interesting weapon lost to history, the Taubina Automatic Grenade Launcher was the creation of Soviet weapons designer Yakov Taubin. First developed in 1931 and perfected in 1937-1939, the Taubina Automatic Grenade Launcher was a weapon that was several generations ahead of its time.  Invented at a time when most grenade launchers were single shot affairs, typically rifle grenades, the Taubina was the first of it’s kind and it’s concept would become a staple of modern militaries today.  The Taubina Grenade Launcher was designed to fire 40.8mm grenades in either semi automatic or fully automatic modes. Recoil operated, most models utilized a magazine resulting in a rate of fire of 50-60 rounds a minute, however later prototypes utilized a belt feed system which resulted in a rate of 400-450 rounds a minute. It’s maximum range was around 1,200 meters  The launcher could be used in both direct fire and indirect fire modes. It was typically mounted on a light wheeled carriage.

The Taubina was first tested in Soviet trials in 1938, where it performed admirably but had some flaws.  First it had a weak extractor and extraction springs, resulting in a 7% failure rate.  Secondly it was inaccurate at longer ranges.  Taubin went to work fixing these problems, developing improved models which saw limited use during the Winter War against Finland in 1939. Despite rave reports on the Taubina’s performance and the potential whoopass the weapon offered the Red Army, the weapon was doomed by Soviet bureaucracy. Most Soviet officials did not see the need for automatic grenade launchers which could rain hundreds of rounds of high explosives on an enemy position. A shame considering that World War II was just around the corner. Much of the opposition to the weapon came from Chief of Main Artillery Directorate Grigory Kulik, who preferred more traditional light infantry mortars and saw no need for the weapon. In 1939 the Taubina project was ended. 

Yakov Taubin abandoned the Taubina Grenade Launcher and began work on aircraft machine gun and cannon designs.  In 1940 he developed a prototype for an aircraft cannon meant to be used on the IL-2 Sturmovik airplane. However he design was turned down in favor of a competing design, the VYa-23. Shortly afterward, on May 15th, 1941, shortly before the German invasion of the Soviet Union, Taubin was arrested by the NKVD on charges of “preserving samples of unfinished weapons and egregiously plotting production of technically unfinished and unsatisfactory weapons systems”. On October 17th, as German forces raced across the Soviet Union, he was executed and buried in a mass grave. The automatic grenade launcher wouldn’t be re-invented until 1966.

Good Boy, Stevie // Steve Rogers x Reader (P1)

Pairing: Steve Rogers x POC Reader, a tiny bit WinterWidow and ScarletVision
Word Count: 3.7k+
Warning: Language, fluff, Slooow burn, Sub!Steve, Dominant Reader  
Summary: Steve discovers he really enjoys you on top and in control. Pietro and Sam find out a little more about Bucky Barnes than they ever wanted to know. Wanda is a surprising supporter of *ahem* kinky things.

A/N: You really thought I was going to leave you hanging on ‘Oh Captain!’ like that? I’m not that sadistic. Okay…maybe I am but this story practically begged me to write it. Who am I to refuse?

Originally posted by luvinchris

Previously on Oh Captain: Good Boy, Stevie //Part 2

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AKULA Ballistic - Concept Design ~ EDONGURAZIU

Concept Design of a futuristic weapon platform using case-less ammunition, heavy CHF-B (cold hammer forged barrel), NRPC (nylon reinforced polymer chassis), ergonomic extendable stock with integrated monopo. Modular for either Human and Non-Human use. Chassis can be attached to frames of choice with the rail-track on the bottom side. Using EOI (External Optic Interface) it can be suited to fulfil multiple roles with few adjustments of optics, barrel and ammunition.

I want Hussie to make a classpect blog

Where he disproves every single fucking theory we’ve had about classpects for the past like, 5 years.

I want him to roast me specifically, for fucking with his weapons system. I want him to be like “bruh, you took a perfectly good strife specibus and fucked it up!”, and then throw me into the shadow realm.


Is that too much to ask?

Winter Shadow - chapter 1

I’m kinda scared to post this (even though I’ve turned off anon), I’m sorry if it’s crap or you don’t want me to post stuff.

I’m at work today but it’s a slow day so I started writing someting. Sorry. This is from a prompt that @pixierox101 sent me ages ago. I hope I haven’t screwed up your nice idea, thank you for sending it to me. x


It was like a ballet, watching them together. They moved in perfect synchrony, every move complementing the other in a dance to the death. They didn’t speak, they didn’t need to. Decades of training, of suffering, had left them connected in a way that no one could break. They circled each other, back-to-back but aware of the other’s every move, ready to defend, to attack, to win.

They had their roles, each knowing their place on this mission. He was there to break, to destroy, to kill, to create mayhem and fear. She was there to infiltrate, to penetrate the unbreakable, to leave slow devastation in her wake, chaos that would insinuate itself into computer systems, into people’s minds. Each knew their role, and supported the other.

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