waypoint

I just had the randomest ficlet idea where Sarianna and Reyes do a mission together (idk why but humor me). She is somewhere on a sniper’s nest, taking out perimeter guards while he sneaks up and flanks another battalion in order to open an entrance for the rest of the squad. They’re talking on comms the entire time to confirm waypoints with each other, but like they start talking about something completely off topic from the mission in the middle of banter.

Pretty soon banter devolves into… intimate bickering? Like Reyes mentions offhand she needs to clean up her shots. It’s hard enough doing laundry with two extra loads for lycra (a joke about how he does all the chores), and even more impossible using bleach and separating the fabrics because she can’t keep getting blood everywhere. To which Sarianna takes offense and brings up the fact that it’s not her fault she always has to clean up his sloppy handiwork in combat.

Vetra groans and yells “WILL YOU TWO SHUT UP ALREADY?!”

youtube

Holy shit.

youtube

This Is The Greatest Hour Of Video Games Discussion Of All Time

hey guys- i started an ‘Endurance Run’ style play through of the ps2 era classic ‘Way of the Samurai’ over at my

YOUTUBE CHANNEL ! ! !

Come hang out, and play along with me if you want! If you haven’t seen ‘Way of the Samurai’ nows a great chance to check out this classic, if a little oddball game. Subscribe  for more cool music and weird video games. We’re just getting started, so come chill out and play some games with me!

Destiny 2 Reveal Stream: Notes

Here are my notes from the reveal stream, with some concluding thoughts at the end. All of this information is available from the Bungie reveal stream, and is not speculation unless marked as such:


Story:

In the beginning of Destiny 2, the Last City has fallen. Dominus Ghaul, leader of the Cabal Red Legion, has laid waste to the Tower and to the City itself, and his legions have torn our home apart. 

The reveal trailer shows us fighting through the tower in the first campaign mission, called “Homecoming,” in which we battle alongside the Vanguard until Amanda Holliday deposits us atop some kind of Cabal ship, where we attempt to face down the bad guy.

Unfortunately, we fail, and Dominus Ghaul succeeds in deploying some sort of device that places the Traveler in a cage, instantly draining the Guardians of Light, and causing us to lose our powers. We cannot go back to the Tower.

In response, the Vanguard scatters. Ikora has fled to Io out of anger, Zavala is on Titan healing and having an existential crisis - “Are we Guardians even without the Light?”, and Cayde-6, in attempting to play the hero, has gotten himself into trouble on Nessus. Apparently, the Speaker has disappeared. More on these new worlds below.

In the campaign, we will have to track down and collect the Vanguard, as well as fight the new Red Legion enemy, led by Dominus Ghaul. Dominus Ghaul believes that he, based on his past experiences (which were not elaborated upon), is most worthy of the Traveler’s blessing, and does not understand why Humanity was chosen. He has come to Earth to prove his worthiness, and sees humanity as being in his way. He is not a “psychopath” bent on genocide. Luke Smith described him as “Having his stuff together,” and “Like Alan Rickman in Die Hard.”

Destiny 2 is a game about loss, and transitions into an experience about recovery and reclaiming what is ours.


Classes:

Shown classes remain the same: Hunter, Warlock, and Titan. Nova Bombs, Defender Bubbles, and Golden Guns were shown but not remarked upon. However, new Super abilities were showcased:

  • Titan Sentinel: A Titan with a voidlight shield that can be used to block damage, thrown at enemies, or used in melee combat. There also appeared to be some new kind of Striker Titan Dash and a different sort of ‘Ice Wall,’ neither of which were discussed.
  • Hunter Arcstrider: A Hunter with a staff of arclight that focuses on acrobatic melee combat. 
  • Warlock Dawnblade: A Warlock with a sword made of solar light that can be used in melee combat or to fling ranged attacks. Warlocks also appeared to be able to place some sort of buff zone beneath them, one of which “empowered” the player.

These look pretty awesome.


Weapons:

Weapon loadouts have been revamped to give players more flexibility. Weapons are now divided into three categories:

  • Kinetic
  • Energy
  • Power

New weapons:

A variety of new weapons were shown. In addition to hand cannons, sniper rifles, shotguns, pulse rifles, and shotguns, we saw:

  • A type of SMG
  • Grenade launchers
  • Minigun-like machine guns
  • A type of fast-firing rocket launcher

I assume we will learn more about this in the coming days. It appears that weapons such as hand cannons occupy the kinetic slot, but I would like to see more information about how these slots will work.


Worlds:

Destiny 2 features four playable worlds: 

  • Earth: The European Dead Zone is now the location of Destiny’s largest playable area, and this is the zone where Humanity flees and attempts to rebuild after the Cabal attack. This camp was founded by Hawthorne, who features in the D2 Preorder, and who once left the City to live in the Wilds.
  • Titan: Titan, Saturn’s largest moon, is covered with a Methane ocean with 40 ft waves, and features a human utopia, a relic of the Golden Age, sinking into ocean. There is no landmass on Titan.
  • Io: A sulfuric moon of Jupiter, Io is the last place the Traveler touched before it appeared on Earth. Io is a sacred place to the Guardians, and to Warlocks in particular. In the trailer, there appear to be the remnants of some kind of civilization.
  • Nessus: A centaur, or type of icy minor planet. The Vex have transformed Nessus into a machine world, and it now features native vegetation, large canyons, and plateaus based on tepui, a type of South American highland plateau.

Quests

Destiny 2 has revamped the map system. Now, players will be able to use an area map to navigate and discover locations and events. These include:

PatrolsAmbient enoucntersCollectable materialsAdventures*Treasure maps*Public events with treasures*Lost sectors*

*denotes a seemingly new feature

Destiny 2 will emphasize the sense of exploration that players experience. For example, players will be able to discover and unlock secret, hidden dungeons, which will contain both loot and bosses. There appear to be many, many secrets to discover.

Furthermore, there will be more interaction with NPC’s, resulting in numerous side-quests and further adventures.


Map:

Destiny 2 features a revamped map system that players will use to uncover and navigate the new areas. Waypoints, such as those corresponding to the activities listed above, will show up on this map. It will also show WHERE and WHEN public events will take place.

In addition, players will no longer have to ‘go to orbit’ to navigate to new locations. The world navigation system will now be usable from anywhere.


Co-operative:

Co-operative play was heavily emphasized by all presenters. Bungie attempted to strike a balance between easy matchmaking and ensuring that all players are comfortable with the strangers they are matched with. The notable new features are:

  • Clans:
    Clans will no receive official, in-game support. These will offer rosters, tools for fireteam building, custom banners, and shared clan experience and progression. Achievements, whether done solo or in a group, will benefit your clan.

  • Guided Games:
    Guided games are a new way for solo players to find a fireteam without joining a clan and while being able to ensure they have a positive experience. Solo players will be able to see a brief summary of clan information, as well as the activity proposed, and will then be able to join the clan for that single activitiy without committing to the clan. 

    Guided games will open up your party to more players, in case one of your fireteam members must drop out of the activity.

Crucible:

The Crucible has been revamped for 4v4 combat across all game modes. There will also be a new attack/defend mode called “Countdown.” I assume we will learn more in the coming days.


PC Gamers:

In partnership with Blizzard, Destiny 2 for PC will be available exclusively through Blizzard’s Battle.Net.

Other Notes:

  • “More cinematics than ever.”
  • There will be a new raid.
  • There will be new strikes. The strike played at the reveal is called “The Inverted Spire.” You will traverse Red Legion territory to a Vex Stronghold, where you will fight a 3-stage boss.
  • There will be more quests and story missions
  • There may (SPECULATION: ENTIRELY UNCONFIRMED) be new vehicles.
  • There will be “More to do than any game we’ve ever made at Bungie.”

Main takeaways

Community, community, community. Destiny 2 was referred to several times by different people as “A world I want to be in, where I can always find people to play with if I want to.” Bungie appears to be focused on making all of D2′s content accessible to more players. This, to me, is a great thing.

Exploration: the words “Open World” were not used, and from the gameplay demo of “Homecoming,” that mission at least appeared quite linear. That’s not to say the rest of the game will be that way, and if the new map system is any indication, we can look forward to a lot more exploration. 

I, personally, cannot wait to see the new worlds. It seems like Bungie has done a lot of work to make each location feel unique.

Gameplay-wise, it sounds as though Bungie has learned from D1, and is looking for ways to make D2 more engrossing and meaningful for all kinds of players. If the new strikes have harder, more involved boss fights, it sounds as though we can expect more than the bullet-sponge boss fights that dominated D1.

The revamped weapons system also sounds great, and I can’t wait to hear more about it. 

I am unsure about the Crucible being reworked for 4v4. Reference was made to it being “For PvP Players,” although what that means remains to be seen.


And, most importantly: Throwing Knives return.

2

This is the decision I’ve made, but I have no regrets for my figure skating career. This is an enormous decision for me, but I believe it is only one waypoint in the journey of my life. From here on I want to find new dreams and goals, and to keep moving forward, never forgetting to smile.” 

Austin is doing an AMA over on reddit. A user named VOxus asked him about his most valuable lessons learned while at Giant Bomb, and he had this to say:

“ Good (and difficult) question, so let’s start with this one!I learned a ton from my time at GB—I cannot begin to overstate the wisdom that was imparted on by everyone there. Really, really hard to push So here’s a lesson I from everyone:

-Vinny taught me the value of of a backup plan—and how to face the fact that sometimes, even your backup’s backup fails. I remember when Vinny told me that our quick look system had three redundancies. I laughed at how surreal that was. Less than a week later, the initial recording and two of those three backups totally failed. I was very grateful for that third one.

-Alex taught me how to push forward on a shitty day. Alex and I both have a great deal in common in terms of our, uh, cloudy demeanors, let’s say. But Alex was an incredible professional, and even on the days where things were rough as hell, he managed to put his nose to the stone

-Jeff taught me that it’s less about perfection, and it’s more about cadence. Every swing you take will not be a home run—both as a creator and journalist and also as a person—but if you can consistently, reliably do solid work, people will follow you.

-Rorie taught me the value of prioritization. Matt is just… super busy over there, and he constantly has to decide what challenges are things he needs to address immediately and which things need to be saved for tomorrow.

-Drew showed me the courage (and the deftness) it takes to bring really, really esoteric interests to a wide audience. Things like the Crusader Kings 2 stream or the Twilight Struggle Quick Look (which I did with Drew) never would’ve happened if he didn’t prove that if you bring a fun personality and a lot of patience, you can share your weirdest interests with people.

-Jason is a living example of grit. Long nights of setup were worth it, because tomorrow it meant that things would be that much easier. And longer nights of breakdown were worth it because hey, you were done. If I’m every a tenth of the professional Jason is, I’ll be able to get a ton done even on the hardest nights

-Dan and I bonded over our social anxiety. His ability to step out into a crowd—but also to know that it’s okay to step away when you need to was a very important lesson for me.

-Brad taught me how to deal with criticism. That’s not a joke, either. There were weeks where I saw fans of ours pile onto him unfairly—unaware of whatever really difficult task he was hard at work at accomplishing—and he was just fucking head down on what had to get done. But he also listened when people had real, important, constructive critique. Super important lesson

-While I was there, I also worked with a dude named Stan who you probably don’t know, but Stan absolutely taught me the value of working with people who understand the big picture. I’m a humanities dude, you know? I resist stats and charts and all that. Stan showed me how those things could inform my work without forcing it to change in a way I wasn’t happy with.

-Patrick was obviously gone by the time I arrived, but watching his whole career (and now being lucky enough to work with him on a daily basis), he’s taught me a ton about the value of being curious. Dig deeper. The story isn’t the obvious thing, it’s the next level down. Always take that next step.

-And while I was never lucky enough to know Ryan, as a fan, I was keenly aware of his amazing way of bringing a room of people together. In prepping for our huge 72 hour livestream, I thought a lot about how well Ryan was able to find common ground between people who had very little to do with each other. He was a master MC, and I aspire to bring even a fraction of the joy he brought others.”

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From the journal of Orda Val ‘Saham, Sangheili Guard March 30, 2559

This may be my last entry. The humans reached the Cartographer and by 
now have no doubt discovered the location of Atriox's reinforcement
portals. I admire the humans' courage and skill as warriors; they are
just one ship, but fight as fiercely as an entire fleet! If their
leader is as shrewd as he has appeared so far, then he will understand
the value of the portals and they must be the human's next target.
They're likely already striking out to destroy them. I have been ordered
to defend the portals and must report to Decimus. This gives me grave
concern. When we first arrived at the Cartographer, I was among
the Sangheili who were to sweep the area for hostile elements and
as such I was privy to Decimus' movements.
He is Atriox's right-hand and pledges loyalty to the Banished, but 
as I watched him walk among the ancient's halls I recognized the awe and
reverence in his eyes that I once saw among my own clan. I saw that
fatal longing, that tragic need to be once more struck dumb and blind by
the promise of a wondrous destiny. If we are to succeed,
Decimus must purge these old conflicts from his thoughts.
A warrior's heart must be certain if he is to survive, 
as doubt is a surer killer than the sharpest blade.