waterwheels

Headquarters Generator

Need a place to call your own? Roll on this table to see what’s available!

What kind of property is available? (Roll 1d6)

  1. A watchtower in need of a mason
  2. A longhouse, recently vacated
  3. The old ciderworks (though only the waterwheel and workhouse still stand)
  4. A natural rock crevasse
  5. An old jail filled by a despot and emptied by his usurper
  6. The sprawling manorhouse granted wide berth by locals

Where can it be found? (Roll 1d6)

  1. Just off the cart-path that leads down to the shore
  2. At the edge of town, just before the tree line
  3. Within the ruined foundations of the old despot’s castle
  4. Right where the river forks
  5. At the top of the cliffs
  6. Within a stone’s throw of the border

Staff are hired, but who are these strangers? (Roll 1d6)

  1. An old woman and her three dour sons
  2. A troupe of dwarves, hard working but stubborn
  3. A dapper tiefling who somehow performs the work of ten servants
  4. A dozen human women who fight amongst themselves constantly
  5. A mess of sallow skinned servants with wet eyes and gasping mouths
  6. Swarms of truly miniscule folk who approach their tasks like a wave approaches the shore

There’s something curious about this property. (Roll 1d6)

  1. All but the sharpest eyes seem helpless but to pass over it
  2. Sound echoes in a manner unsuited to the space
  3. The flicker of a torch often lurks around corners with no source to be found
  4. Bright birds flock near here, a different colour every day
  5. The temperature is always perfect inside
  6. Strangers often inquire eagerly with the locals about the place, but their intentions are never stated

There were tenants here before. What did they leave behind? (Roll 1d6)

  1. Elaborately carved wooden furnishings in need of a good dusting
  2. A heap of scrolls on all manner of topics, though unsorted and weather-worn
  3. Cryptic words of warning and a hand crafted ward against spirits and spectres
  4. Several wardrobes of clothes and costumes, all in good condition
  5. A hogshead of gnomish Gray OilBrau spirits
  6. An ancient calico cat that never seems to blink or eat
confluence

Summary: He’s been here for months now, but sometimes the sheer crowdedness of the city still takes his breath away. Second chapter of Waterwheels
Pairing: Midna/Link

The corridor widens and Link steps out from under the arch to a waiting train and a rush of freezing air. Above, a split-condenser works at full blast and to no avail. It is forever hot and stuffy in Crystal Street station, though the Purple Line’s platform is at least less dizzyingly cramped than the transfer-tunnel from which he has emerged.

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Romance novel marketing is such bullshit. If Once a Soldier had just SAID ON THE LABEL that it’s about an army engineer dude and the Amazonian acting regent of a tiny country working together to prepare its princess to be an educated ruler and rebuilding from the destruction of the Napoleonic wars, I would NOT have left it collecting dust on the shelf for two months.

2

Summer kimono.  Early Showa Period (1927-1940), Japan.  A sheer “ro” (gauze) hitoe (unlined) silk kimono featuring joined-swastika and waterwheel motifs. The waterwheels were all hand-created by inserting silver threads manually - astonishing is that this insert work cannot be seen on e the backside of the cloth.  The Kimono Gallery.

Routines

Also on AO3.


Adrien massaged Hugo’s tummy, chanting in a sing song voice.  "Waterwheel, on the tummy, waterwheel on the tummy.“  He switched to another technique.  "Sun and moon, sun and moon.”

The toddler giggled, waving his arms happily from his spot on a towel between his father’s spread legs.

“Almost done, darling boy,” he said, checking the olive oil on his hands to make sure there was still enough.  "I… loooove… yoooooou.“  This one was always a big hit.  "I… loooove… yoooooou.”  He wiped his hands on a towel and helped his son with his pajama shirt.  "Okay, what’s next?  Do you remember?“

"Teef!” Hugo shouted.

“Bedtime voice,” Adrien reminded gently.  Early on with Emma, he’d made a conscious effort to be as different as possible from his own father.

“Teef,” Hugo said, just this side of a shout.

“Yep.  Have at it.”  He got up from his spot on the floor.  "Emma, sweetie, where are you at?“  His little girl was so good at following her bedtime routine.

"Reading,” she replied.  That meant the living room, where they kept a shelf of kids’ books.

“Great job, sweetie.  Hugo and I will be in, in a few minutes.”  He found Hugo pushing the step stool in front of the bathroom sink.

“Papa,” Hugo said, waving a tube at his father.  "Toof pates.“

"I’m going to help you with that, sir,” he said, easing the tube out of his son’s chubby fingers.  "You like to squeeze on way too much.“

Hugo giggled in agreement.

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On the seasons

In most places, it is the Summer and Winter courts that rule. For these are the seasons most heavily felt, where the weather is cruelest and nature at her most beautiful. And yes, while summer and winter are both feared for finals and loved for the vacations that follow, this is not where the bread and butter of power lies. Not in a school. Not in Elsewhere U.

While there is splendor and attention for the seasons of winter and summer as they arrive, during these times the students aren’t actually there. It is during the fall and the spring that students and teachers power the waterwheel of belief, so many tiny bits of attention fuel and feed until Fall and Spring are inferior in name only, in name still, to Summer and Winter.

[x]

Silly Until Dawn things...

- Hannah running out into a snowstorm wearing only light clothing after getting embarrassed, rather than just running to her room.
- Jess bringing an erotic novel to a trip that’s supposed to be in remembrance of the twins’ disappearance.
- Josh being out in the snow in only a vest and button shirt. Like damn, weren’t you cold?
- Emily and Matt never finding her bag.
- Jess somehow holding onto her phone the entire time she was dragged, with her fav song being heard when Mike found her
- Mike spending so long out in the cold in only a tank top. And that military jacket didn’t look like it gave much warmth either!
- Jess being covered in bleeding wounds in her underwear in the cold mines for hours and somehow surviving.
- Chris claiming the power wasn’t on when they found a mysterious light, even though Chris/Sam checked the answering machine earlier.
- Josh somehow getting back to the lodge from the shed and luring Sam to the basement before Ash and Chris got there.
- Josh somehow converting recordings of Sam in the bath and himself getting ‘killed’ to be played in a projector before Sam made it to the theatre room.
- Matt being inactive for at least four or five hours in the game.
- Sam being promoted as the main protagonist even though she spends two and half chapters in the bath, and one chapter unconscious or in the vents.
- Mike suddenly having a bunch of cuts and dirt on him when he was unscathed beforehand, even before nearly getting blown up.
- Mike saying he got Jess’ blood on himself even though he didn’t touch her.
- Hannah not being able to find her way out of the mines for a month despite Emily doing it within an hour, and yet still somehow finding her way to the waterwheel to bury Beth.
- Chris wanting to rest after hurting his leg, even though Emily can go through a lot more mental and physical abuse and still be going strong.
- The door to the sanitarium having a board blocking it when Sam looks for Mike but not when Mike escapes by himself.
- Sam suddenly having a bruise on her forehead and a lot of blood on herself, even though there’s nothing that could cause either.
- Sam splitting up from Mike and Josh to go up a steep and high cliff.
-Mike somehow getting to Sam at the lodge entrance despite her route supposedly being a quicker way out than his.
- Mike lying about Josh dying (he didn’t say that exactly but he heavily implied it), and if they knew he was alive, they could’ve got to him in time, especially once the Wendigo was dead!!!!!

Nakahara Chuuya in the anime Orange.

In Orange episode 2, the class is reading aloud “Song of Spring” by Nakahara Chuuya.  You can see Chuuya’s name (中原 中也) written on the board (I added the red circle). 

When the episode came out I found the original Japanese poem and tried to translate the lines that were not included in the episode. You can read the poem under the cut. 

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Is my soul asleep?
Have those beehives that labor
at night stopped? And the water
wheel of thought,
is it dry, the cups empty,
wheeling, carrying only shadows?

No my soul is not asleep.
It is awake, wide awake.
It neither sleeps nor dreams, but watches,
its clear eyes open,
far-off things, and listens
at the shores of the great silence.

Antonio Machado, from “Is My Soul Asleep?,” Times Alone: Selected Poems (Wesleyan University Press, 1983)

Computer & Programming References in Discworld (Part One)

THE COLOUR OF MAGIC

Kring is described as ‘singing to itself’, which may be a shoutout to the ancient computer adventure game, Colossal Cave. In this game, a room exists where a sword is stuck in an anvil. The next line of the room’s description goes: “The sword is singing to itself”.

EQUAL RITES

The Ramtop mountains probably get their name from RAMTOP, a system variable in Sinclair Spectrum computers.

WITCHES ABROAD

“The witches flew along a maze of twisty little canyons, all alike.” This is another shoutout to Colossal Cave’s now-memetic message “You are in a maze of twisty little passages, all alike.” Many games include variants.

SMALL GODS

The scene with Om drawing shapes in the sand is a reference to the computer programming language Logo, in which figures are drawn by a turtle-shaped cursor (‘turtle graphics’). In fact, it was also possible to get a real 'turtle’: a little robot attached to a Logo machine by a long cable which would walk around on a big sheet of paper.

LORDS AND LADIES

This barely counts, but it’s mentioned that it’s cheaper to build a new stone circle than upgrade an old slow one.

INTERESTING TIMES

Quite a few here, as this is the book that introduces Hex- Hex, incidentally, might be short for ‘hexadecimal’, a common number base used by programmers. Hex probably has the perfect name for a computer that analyses magic.

Hex’s aquarium is of course a reference to the old screensaver that turned your computer screen into swimming fish. 

 'Redo from start’ is a bona fide error message for the BASIC programming language, caused by incorrect responses to an INPUT command.

The ‘Anthill Inside’ sticker is a reference to Intel’s ‘Intel Inside’.

Hex is powered by a waterwheel covered in male sheep skulls; in other words, RAM.

Hex apparently requires “a lot of small religious pictures”- computer icons.  

While Hex is pondering a question, it will shut down all other functions, and an hourglass on a spring will descend and slowly turn, indicating that its runtime is being applied to the issue. This is akin to the cursor transforming into a picture of an hourglass in some OSs.

Hex “thinks” by controlling which tubes the ants can crawl through, thus allowing it to perform increasingly complex computations if enough ants are provided (that is, if there are enough bugs in the system). This is possibly a reference to Douglas Hofstadter’s Gödel, Escher, Bach in which there exists a sentient ant colony, with the ants acting as neurons

The ‘row of little pictures’ on the cuff to control the Red Clay Army are  immediately familiar to anyone who has ever played the computer game Lemmings, in which you have to use similar controls to guide a group of brainlessly wandering lemmings across intricate and dangerous underground labyrinths.  

“calendar for the year surmounted by a rather angular picture of a beagle, standing on its hind legs.“ -One of the classic computer programs that circulated in the seventies used ASCII characters to 'draw’ a picture of Snoopy from Peanuts, followed by the year’s calendar.