water feet

The Fan’s Guide to the Altean Language

Because fanfiction

Probably not complete, but enough to get started. If something is wrong or needs more explaining, let me know. Potential spoilers if you haven’t watch both seasons.

Units of time (presumably not equal to earth time)

  • Quintent = 1 day
  • Decathebe = decade
  • Dobash = minute
  • Varga = hour
  • Tick = second
  • Spicolian movement = week
  • @saiikavon has pointed out that in S2E8, the Blades of Marmora base would be closed for 2 quintents. When they mention that 10 Vargas have passed, Lance correctly estimates another 30 Vargas until the base is open again. From this it can be assumed that 2 Quintents = 40 Vargas or 1 Quintent = 20 Vargas.  

Phrases

  • Stick out like a shoferiaks nose
  • blown straight to Wazblay
  • faster than an angry clanmurel 
  • Jump like a spritely clovenheifer
  • mad as a wet chuuper
  • linked at the ears like a pack of yellmore
  • kragasquizzle on the balmera

Random

  • Nunvil - a purple beverage that purportedly tastes like hotdog water and feet. Other commentary includes “the nectar of the gods”, “makes a wonderful hair tonic”, and “settles the stomach and brightens your smile”
  • Quiznack - a swear word, similar in use to Fuck, crap, or hell (ie: “Oh quiznack” or “What the quiznack”)
  • Quintessence - a type of energy. Context from the world indicates that it is likely some form of Life/spirit energy [EDIT] It’s a real word! According to dictionary.com : noun1.the pure and concentrated essence of a substance.2.the most perfect embodiment of something.3.(in ancient and medieval philosophy) the fifth essence or element,ether, supposed to be the constituent matter of the heavenly bodies,the others being air, fire, earth, and water. Thanks @nickelpenn for the info!
  • Weblem - a giant space worm that eats dead planets, repurposing the material into “the building blocks of new solar systems”. They produce the scultrite mineral, used for Altean teledove lenses.
  • Slavendehoe - literally the altean word for “gone”
  • Duflax - an altean creature with a beak and webbed feet.


Other useful info

  • The paladins left earth on a monday (S1E2)
  • Cryopod, cryo replenishers, and sleep pods have all been used to describe the same unit
  • The black lion is largest, the yellow/blue lions next largest, and the red/green ones the smallest. So Lance and Hunks lions would be described as about the same size
  • The swords the blades of Mamora use are made of Luxite, which is rare
  • Coran accompanied his Grandfather while the castle of lions was being built, potentially putting his age in the 600s (not counting the 10k year cryo-sleep)
  • In S2E5, Coran refers to Pidge as “gentlelady”, meaning the usage of she/her pronouns by fans is canonically correct 
Random joke magic items

Here’s a list of random joke items to use for fun in your campaign. I’d recommend adding them to treasure hoards rather than subbing normal items for them.
Anyway here they are:

1. Ace of Spades - An ace of spades from a standard card deck. No matter where you store it on your body, you will always be able to find it in your right sleeve afterwards.

2. Amulet of Extra Amulet Slot - This amulet allows you to gain the benefit from two magical amulets rather than one. It cannot be further enchanted.

3. Amulet of Feather Fall - When worn, this amulet turns into a feather and falls to the ground.

4. Amulet of Unbreaking Bones - Con-man says you can’t break any bones. Really, he means other’s bones. -100% damage against skeletons.

5. Amulet of weather detection - yells that it is or is not raining.

6. Anti-Matches - A box of matches. Striking one will make it begin to drip water from the tip while the match shrivels away. The amount of water a match releases is about enough to fill a tablespoon.

7. Arrow of Euarere - A silver arrow, suspended on a string. It always points to the person holding the string.

8. Arrow of Slaying, The - This magical arrow is capable of killing a creature.

9. Artist’s Bludgeon, The - Inanimate objects hit with this bludgeon will receive no damage; they will however change color.

10. Attentive Guardsman’s Pike - These ornate and deadly-looking ceremonial pikes are reach weapons and appear to weigh at least 20 lbs, not counting the weight of the fluttering banners that can be unfurled for parade use. Constructed of shadowstuff, they weigh one pound, and inflict only a single point of damage on an attack, being almost entirely for show, although they also have the unique property of remaining in place when set (although unable to support more than 20 lbs), allowing a ‘resting his eyes’ guardsman to prop it up and leave it standing under its own power, while his hand sags off of it.

11. Attentive Guardsman’s Tabard - A dozen of these tabards were fashioned for palace guardsmen in the Empire of Sard, 250 miles from the nearest enemy. The bearer is placed under a glamour that causes him to appear alert and awake, even if his eyes are closed and he is snoring lightly.

12. Axe of Big Numbers - This axe shouts “Big numbers baby, come on!” whenever it is swung, but always deals 1 damage or less.

13. Axe of Empathy - Every time you hit something with this +5 greataxe, you get dealt an equal amount of damage. Both you and the thing you hit are then healed the amount of damage dealt by the axe, even if either are dead. The Axe hopes you have learned your lesson.

14. Axe of Pain - The axe is always moaning and groaning with pain.

15. Bag of Faerie Gold - This sack appears to be full of gold coins and jewels. When one attempts to spend them, however, the glamour on them soon vanishes, revealing them to be nothing but leaves and pebbles. Obviously, most shopkeepers will not be happy about this, and no amount of ‘we didn’t know, I swear!’ will change their mind.

16. Bag of Holding - This item functions as a normal backpack, however when attempting to retrieve an item, a calm female voice tells them there is a wait time of 4d10 minutes before they can retrieve their item (actual time is stated time plus 6d6 additional minutes). During this wait, the bag plays either annoying muzak or advertisements for the bag’s creator’s other products/services. Upon attempting to retrieve an item, there is a chance that the wrong item is retrieved, or that the intended item is simply missing. Obtaining the original item requires an additional 4d10+6d6 minutes and has only a 5% chance of success.

17. Bag of Trading - You can take one thing out of the bag for each object you put in the bag. However, you have no control over what you get, and there are no trade-backs. Past research seems to imply there’s some sort of correlation to what gets you what, but it’s extremely convoluted and far from understood.

18. Bag of Trick - This bag operates like a Bag of Tricks, except it only works once a week and produces a rat each time it is used.

19. Bag of Unholding - Quite a large backpack but even the smallest item doesn’t fit.

20. Bagpipe of Stealth - Grants the user invisibility as long as it is being played.

21. Ball of Eyes - A snow-globe filled with miniature eyeballs. When shaken, it grants the user a blurry, jittery vision of some future event.

22. Banana Walkie-Talkies - There exist two, and only two, of these items in the world. One of which is possessed by a cranky and lonely half-orc. It appears to be an innocuous wooden banana with a coat of faded yellow paint. When an end (doesn’t matter which one) is placed against your ear, you can hear a ringing followed by a click and a half-orc yelling at you for waking him up at this ungodly hour. If you drop the banana or “hang up,” the call ends. If you stay and listen, the half-orc will yell at you, call out obscenities, and start going on about his daily problems and mishaps in his love life. Every so often (2% chance/day), the banana will ring while you are sleeping and the half-orc will want to talk to you about his problems.

23. Barrel of Holding - This large wooden barrel measuring √(12/π) feet in diameter and 5 feet in height can hold up to 15 cubic feet of matter.

24. Beam Sword of Severed Nerves - A beam sword. It cannot cut anything but nerve strings. Will pass through any other material leaving no harm.

25. Belt of Pants - This belt creates illusory pants on the wearer. The wearer can suppress the illusion at will

26. Belt of Tightening - Every time you put this belt on, all of your clothes permanently shrink a fraction of a millimeter. The effect is compound.

27. Belt of Unbathed Breath - When worn around the waist, allows the user to breathe underwater. Does not function when wet.

28. Boogie Skeleton - This pile of bones is small, such as one that might be obtained from a bird or a toad, though it can look as though it came from any creature. When a song is sung or played in the vicinity of the skeleton, it begins to dance appropriately. As soon as the music stops, it collapses into the pile of bones again. The skeleton, when dancing, can be no larger than Diminutive.

29. Book of Canon - A book that automatically transforms into a copy of the sacred text of any religion, translated into the language the user is most familiar with.

30. Book of Confusion - The letters in this book always appear to be upside down, even if viewed from different directions at the same time. The book is a bad novel about zombies.

31. Book of Curses - When opened, the book verbally berates anyone in the immediate vicinity, calling into question their combat ability, intellect, personal hygiene, lineage and profession of their mothers, and other delightful insults. Once closed the book continues shouting (although it is muffled) until placed inside a bag or some other similar container for 1d4+1 minutes and ignored. Replying to the book in any other way causes the insults to get louder and more childish the more time you spend replying to it.

32. Book of Exalted Deeds - Contains a listing of some of the finest houses ever sold and the specifics of the titles to the properties.

33. Boots of Blinding Speed - The wearer’s speed is doubled, and they are blinded.

34. Boots of Levitation - These boots levitate a few inches off the ground when not worn.

35. Boots of Stylishness - Knee high black boots that are always clean and shiny. They never take in water, thus feet are always dry.

36. Boots of Teleportation - Allows the player to teleport wherever they like, but don’t carry the wearer with them when activated; the boots teleport just fine, though.

37. Boots of Walking - The wearer of the boots cannot run, nor can he take a double move action, and takes a -5 to Tumble checks. These boots are made for walkin’, and that’s just what they’ll do.

38. Bottle of Air - It’s a bottle. Full of air. Congratulations.

39. Bottomless Beer Mug - Any liquid poured into this mug treats the bottom as incorporeal, but solid objects don’t.

40. Bowl of Comfortable Warmth - Any liquid in the bowl will feel comfortably warm, so icy cold water will feel like it’s a bit over room temperature. Do note, however, that it’s still icy cold water, it just feels warmer.

50. Breastplate of Secret Detection - If the wearer of this breastplate gains a piece of information that is somehow connected to the concealment of a hidden conspiracy or plot, a live and still wet red herring forms on the inside of the armor.

51. Bullying Gloves - At random intervals, these gloves instil the wearer with a near-irresistible urge to hit themselves.

52. Bunyan’s Belt - When worn, causes an enormous, bushy black beard to appear on the wearer’s face.

53. Cape of Resistance - When this item is placed on any living thing it somehow manages to fall off, untie itself, slip past the owner’s neck entirely, or otherwise avoid being worn.

54. Case of the Litigator - Translates any document placed in the case into legal jargon; non-reversible. Does not confer the ability to understand legal jargon.

55. Cat of Schrodinger - When this cat is not being observed in any way it is both dead and alive. When something observes it, it suddenly becomes either dead or alive with a 50% chance of either.

56. Chair of Steadiness - This chair can be moved but cannot be tipped over by anything less than a DC 35 Strength check.

57. Charles - This small, unremarkable figurine of a gnome refuses to be called anything but Charles. No other name will leave the lips of the speaker. It has no other powers.

58. Chime of Interruption - This instrument can be struck once every round, which takes a standard action. On any round the chime is activated the user may ready one action without spending an action to do so.

59. Chime of Opening - Commonly affixed to or near doors, when pressed it emits a sound on the interior of the owner’s home to let them know guests have arrived.

60. Chime of Opening (Alternate) - When struck against a solid surface, this chime emits a loud click, and opens along its length, to reveal a tiny compartment adequate to conceal a single 'smoke’ worth of pipeweed or a blowgun needle. When the compartment is closed, it is seamless and can be detected only with a DC 20 Search check. If hit with an instrument such as a small mallet, it chimes.

61. Cloak of Billowing - This black and silver cloak will always billow dramatically behind the wearer, it has no other effects.

62. Cloak of Displacement, Minor - This item appears to be a normal cloak, but when worn by a character its magical properties distort and warp reality. When any attack is made against the wearer the cloak has a 20% chance of falling off, no matter how it is secured.

63. Compacting hammer - The force imparted by it is multiplied, but is spread around the surface of a struck object facing inward.

64. Cymbal of Symbols - This musical instrument enables the user to comprehend dead languages, but only while they are deafened by noise.

65. Dagger of Told Secrets - A simple-looking dagger. If used to backstab someone to death, it will whisper your most embarrassing secret to that person.

66. Dagger of unnatural sharpness - The blade is exceptionally sharp to your touch. It confers no combat bonuses but can be used as a normal dagger for fighting or crafting, but the user seems to always cut himself in minor ways when using it.

67. Dagger of Untold Secrets - A simple looking dagger. If used to backstab someone to death, it will whisper the most embarrassing secret of that person to you.

68. Decanter of Endless Sorrow - A pewter flask that produces limitless alcohol when held to their lips by someone who is troubled. It gets them drunk but they never feel any better.

69. Diadem of Brothaurity - When wearing this headpiece, you are as elegant and well-spoken as a famous diplomat or regent, but you can’t stop calling everyone bro.

70. Enchanted Book of Collected Stories - Opening this will cause miniature creatures/people to pour out and perform a chapter from the book much like a theater.

71. Focusing Ring - The digit on which this ring is worn can be viewed in extremely high definition from a great distance.

72. Gloves of Tinkering - Wearing the gloves will make you able to almost repair any broken item. However, you will always end up with pieces from the item that don’t seem to fit anywhere.

73. Glowing sword of orc detection - When it gets orc blood on it the sword glows.

74. Good Luck ring - Gives your enemies good luck!

75. Greater Staff of Random Summoning - Summons a random creature at a random place. You could be summoning a giant Ogre on the other side of the globe for all you know.

76. Helm of Awareness, The - The wearer is acutely aware of the fact that they are wearing this helmet and that it has a magical effect. - All you need to do to make this work as a DM is frequently remind the player that the helm is magical while they are wearing it but be evasive about exactly what it does.

77. Hoarder’s Wand - Does nothing but for some reason you think it might be important later in your quest.

78. Hood of Offensive Facades - This hood will change your identity in the eyes of others to the appearance of the person they most personally dislike.

79. Hood Of Worrisome Facades - This hood will change your identity in the eyes of others, however the identity used will be random.

80. Indestructible Notebook of Memories - This otherwise normal notepad of normal notepad size cannot be damaged or destroyed, and anything written in it cannot be obscured or defaced. It also has unlimited pages despite its finite size. However, the data it holds only lasts as long as the writer independently remembers it, and decays in exact proportion to the relevant memories. Remember who and when, but not where? Then the words describing the location in that particular entry are the only ones gone.

81. Intransigent Rod - When the button on this artifact is pressed in, the holder’s opinions solidify and they become impossible to convince.

82. Key to anywhere - opens any door into a closet with a water bucket that falls and hits the player’s head. Inside this closet is the treasure of true adventurers. If opened with a key, it opens a closet…

83. Lunch Box of Delicious Unfulfillment - This lunch box will hold whatever food you desire. However you will never get full and the food will deliver no nourishment.

84. Mask of Concealment - Hides the wearer’s face and conceals everything from them by blocking their eyes! Bonus points for requiring a strength check or a time limit to expire to be removed.

85. Mattress of Poverty, The - No matter how you fluff this gorgeous, thick, mattress, you will always sleep on the thin part of it.

86. Mug O’ Dissatisfaction - A mug that always produces a steaming hot cup of coffee or tea when tapped on the bottom. It conjures the opposite of what the tapper prefers, so if you like tea you get coffee and vice versa. Handing the full mug to another person will make the drink in it transform to the opposite of that person’s preferences.

87. Murder Dagger - All damage it would deal is instead replaced by the target being harassed by crows for that many hours.

88. Needle Of Learned Compromise - This needle will create beautiful tattoos of any design, however they hurt a tiny bit more. When used to sew it is entirely normal.

89. Portable Dark Tavern Corner - Consisting of two wooden boards connected by a hinge, this artifact draws those nearby into assuming it is a perfect spot to conduct seedy business.

90. Potion of fire breathing - For the length of time that the potion is in effect, every breath out is on fire, whether you want it to be or not.

91. Potion of Quelchment - Cures thirst when consumed

92. Ring of Fire Detection - becomes warm when placed into Fire.

93. Ring of First Impression - Wearing the ring will make you able to perform a perfect handshake with the hand wearing it.

94. Ring of Stoneskin - Turns your skin, muscles, and organs into stone! Character is now a stationary statue. Can’t be reversed until someone takes the ring off.

95. Rope of Entanglement - Becomes entangled when left in a pack

96. Sack of Hive Eggs - Crushing one of the numerous tiny eggs will cause the thoughts of everybody in the proximity to merge. Everybody can hear what you think and you can hear everybody.

97. Shirt of fire protection - this shirt is sopping wet.

98. Shoes of the Restless Traveler - These shoes allow their user to run for miles without feeling fatigue, but if they try to do anything else with it (walk, sit down, jump), they will instantly trip

99. Sword of Parrying - Parries every attack, swinging it yourself will force it to “parry” your opponent’s weapon/attack even though he/she/it is defenseless.

100. Torch of Night Vision - grants bearer Night Vision while lit.

101. Vorpal Grindstone - It can “sharpen” any object to become vorpal. Any object.

102. Wand of command - Lets your character be controlled after saying the command word!

103. Wand of Create Wand of Create Wand - Creates a Wand of Create Wand. Consumes original Wand.

104. Wand of Pigeon Summoning - summons 1d20 pigeons everyday. On a 20 it breaks and summons a giant pigeon god (can be the size of Godzilla or like 5 pigeons.) Giant pigeon god should be in the mid 20s for CR, but is uninterested in attacking, and will simply fly away when summoned.

105. Water Hat, The - A small red hat, when worn, causes water to pour from the wearer’s fingers at the speed and pressure of a kitchen faucet at half power.

106. Wineskin of the Eternal Primary - This wineskin never runs out of water, but even the tiniest sip makes you have to go potty, like, super bad. Right now.

3

I lack the means to play this game, but this is an interesting character design.

When he swims, his body makes an undulating up and down motion. This means that the main propulsive area is horizontal to the orientation of the body. This type of swimming motion is something that you see only in marine mammals with wide tail flukes….

Ergo…. he’s not propelling himself through the water with his feet, It would only make sense if his “fin skirt” spreads out into a fluke-like surface, that propels him through the water when he dorsoventrally flexes his spine.

#biologistheadcanons.

salt water

I whisper my
goodbyes
into glass
bottles
and watch them
sink
to the bottom
of the sea,

These waves
that part us now,
consume my stories
in tranquil laps
and
I sit
beside
the shore,
feet half drenched
in foaming salt water,
eyes closed
and listening,

it is hard
to say
who
has disappeared
in time,
leaving a shell
behind,

if it is you
or me,

or the both
of us
have left,
a vacuum
in the space
between us,
that only an
ocean can fill.

© SoulReserve 2017

There are times when solitude is better than society, and silence is wiser than speech. We should be better Christians if we were more alone, waiting upon God, and gathering through meditation on His Word spiritual strength for labour in his service. We ought to muse upon the things of God, because we thus get the real nutriment out of them. Why is it that some Christians, although they hear many sermons, make but slow advances in the divine life? Because they neglect their closets, and do not thoughtfully meditate on God’s Word. They love the wheat, but they do not grind it; they would have the corn, but they will not go forth into the fields to gather it; the fruit hangs upon the tree, but they will not pluck it; the water flows at their feet, but they will not stoop to drink it. From such folly deliver us, O Lord.
The Front Bottoms Starters

❝ I know it’s so pathetic, I wouldn’t move to save my life. ❞
❝ They tell me you’re lonely. Well, it’s no surprise. ❞
❝ You and me could never be, ‘cause I don’t laugh at shit that I don’t think is funny. ❞
❝ You’re so eager to please. ❞
❝ You’d get on your knees for any fucking asshole who says he’s all you need. ❞
❝ You are water twelve feet deep and I am boots made of concrete. ❞
❝ We’re so drunk. We’re so cool. ❞
❝ They won’t know who I was before. ❞
❝ There’s beer and coffee mugs, water bottles and soda cups. ❞
❝ First, I am digging myself out of this hole. ❞
❝ I love your eyes. The way they look when you’re uncomfortable. ❞
❝ You’re high school and I’m just more like real life. ❞
❝ You were okay as a girlfriend. ❞
❝ I’ll do whatever you want all night. ❞
❝ There’s comfort in the silence of a living room when the TV is on for you. ❞
❝ We will eventually fall out. ❞
❝ It will someday make me very, very, very rich. ❞
❝ Know what I think’s really sad? To know how really sad you are. ❞
❝ Probably gonna leave real soon, just wanted to let you know, you were my life. ❞
❝ No need to hide. ❞
❝ You were my crime, I’ll serve this sentence the rest of my life. ❞
❝ I got so stoned I fell asleep in the front seat. I never sleep in the front seat. ❞
❝ Come on, baby, calm me down. You’re the only one who knows how. ❞
❝ God forbid I ever stop feeling sorry for myself for being selfish. ❞
❝ This is not the way I plan on living for the rest of my life, but for right now it gets me by. ❞
❝ She hopes I’m cursed forever. ❞
❝ My nightmares will have nightmares every night. ❞
❝ Say what you have to say and try not to cry. ❞
❝ This is just not what you wanted at this point in your life. ❞
❝ It’s so hard to stay when all you want to do is run. ❞
❝ I totally get you. I was a birdcage and you were meant to fly. ❞
❝ You are the poison I need less of inside my body. ❞
❝ You need a means to an ending, I need a spiritual cleansing. ❞
❝ That can be our thing, what do you think? ❞
❝ I can fight the rain clouds in your life every day, every night. ❞
❝ Can’t you see? I am delusional with love. ❞
❝ The love of my life is gone forever. ❞
❝ Get her back, you know I wish I could. ❞

Wild (Sidlink Oneshot)

I’m not gonna do an intro sentence because I think the request summarizes this gloriously.

Request: “Did you see that post about Bear Grylls!Link and Total Aristocratic!Sidon? Like prim and proper Sidon gazing adoringly at his half naked BF wrestling with Wolf!Link as Muzu looks on in horror. I’d personally love to see a story about it.” Requested by @absolmon (sorry the normal linking system wouldn’t work for some reason.)

(Here’s the post mentioned in the request.)

Pairing: Sidlink (Sidon x Link)

Fandom: Legend of Zelda, Breath of the Wild

Rating: T

Word Count: 510 words. (It keeps getting lower, sorry.)

Warnings: Mildly Suggestive Content


Muzu would admit that in the beginning, his hatred for Link was bigoted and unreasonable. Despising him simply for being a hylian was an awful thing to do. As much as hated to admit it, he still held some resentment for Mipha’s death, even though he knew it was out of the hero’s control.

This, however, he was confident was a justifiable cause for his horror. 

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