Let’s posit that colour one is work and by extension the pursuit of wealth. Colour two will represent social interaction and thus include partner, family and friends. The third colour becomes free time, our dreams and desires, the self; external to third party contribution.
Stickets’ grid is compact, claustrophobic and demands to be filled. It’s about balance, awareness and planning.
You lay down each trio of colours one by one, gradually fitting friends around work, your career around free time.
In time you get stuck. You run out of convenient ‘L’ shaped windows with which to force each colour coded block and you have to adapt.
You focus and prioritise. Maybe through choice, maybe because with the hand you’ve been dealt you are without choice. Perhaps work comes first, being that money inevitably drives the other colours in turn. You build connected patterns, placing and clearing in a minimalist metaphor for each day spent earning until there are no more groups to remove from the board and you are pushed to reconsider the other areas that you had previously neglected.
One out, one in.
Then, when you can no longer fit this second human colour into the board, you reappraise your lot and readapt once more to either revisit work, or relax in the solitude of the third shade.
This back and forth is how we live, and Stickets’ game board, dots waiting to be filled by each competing colour, illustrates beautifully the eternal struggle to keep each of our bars, in tragic comparison to The Sims’ microcosmic view on human existence, topped up.
Stickets drips humanity despite its stark presentation, and its place, ever available in my pocket during periods of down time, ensures that even when colours one and two appear to dominate my life, its permanent accessibility from my ‘open apps’ task bar means I will never be without the third.