vyles

Sleeping At Last ~ North (x)

The other day, after watching Reichenbach, I went looking for meta post on tumblr and I run up against this beautiful piece by crossroadscastiel. Needless to say I got inspired.

Crowley was pulling Dean toward Hell as Hannah was pulling Cas toward Heaven, probably certain that once Cas had grace again he would return to Heaven with her where she believes they belong. It’s all in or all out, and there’s no middle ground in their eyes. At the same time, Crowley expects Dean to reject humanity completely and accept he’s a demon who needs to kill to live.

If Dean and Cas are currently walking down the same road, only from completely opposite ends, it would stand to reason that, at some point, they will meet in the middle.

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Having trouble sleeping again, but managed to finish The Masque of Vyle, which was a mix of three parts awesome and Insane Harlequins written beautifully and one part somewhat shoddily written Dark Eldar.

I also started reading Yarrick, Chains of Golgotha, which has some serious gusto and has got me gripped right away.

Now that I am able to read more regularly, I will be posting weekly Sebious Speaks reviewing various novellas and audio dramas, before I work my way back up to novels.

If you missed it, this week’s was Ravenlord by Gary Thorpe. Next week will be The Purge by Anthony Reynolds, followed by The Masque of Vyle by Andy Chambers and Yarrick: Chains of Golgotha by David Annandale.

Delving back into the Black Library is making me so happy!

- Darth Sebious

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The Brilliant Concept Art of  David Levy ( Vyle-art )

David Levy is a leading international concept artist. He studied industrial design and architecture in France and the Netherlands respectively, and is currently working in Los Angeles, California as senior concept artist in the movie and videogame industry. He has contributed to projects for many game platforms and recently worked on the development of Prince of Persia 3 and Assassin’s Creed both at Ubisoft in Montreal. In Los Angeles he has worked on the major motion pictures: Tron Legacy, from Disney, The Thing, from Universal, Prometheus, from 20th Century Fox and Ender’s Game, from Odd Lot Entertainment. He also worked for imagineering, Disney doing architectural roughs. His interests and unique skills in video gaming, film and industrial design make him a sought after expert in his field. He currently is a senior concept artist at Lightstorm, working on the avatar sequels.

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