I was thinking about how they made that virtual reality art game where you can draw in 3D and I had the thought that what if they made a game sort of like Drawn to Life? But you can draw the entire world!
Like There would be an option to draw an NPC that has premade joints (that you could move based on what your making) or presets if it’s an animal, human, etc. And you would draw on those points to create a character that can move each joint according to what they are doing.
In the beginning of the game you can also make your character in the same way! And if they wanted to go a step further they could make it online and you could see each other’s characters as well as visit other people’s worlds, Obviously I know we aren’t quite at that technology yet but could you imagine? Having an entire world just for you? Everything you ever dreamed of making at your fingertips? I would give anything for a game like that.
Apple is investing in augmented reality, says Tim Cook
It’s Apple earnings day, which means analysts are allowed to ask Tim Cook probing questions about when the new iPhone is coming out and he is allowed to dance around those questions with exquisite grace.
But sometimes Cook actually answers those questions with real info — as he just did when asked about the Pokemon Go phenomenon and the future of AR. “We are high on AR in the long run,” he said. Here’s the full quote:
It also does show that AR can be really great. We have been and continue to invest a lot in this. We are high on AR for the long run, we think there’s great things for customers and a great commercial opportunity. The number one thing is to make sure our products work well with other developers’ kind of products like Pokemon, that’s why you see so many iPhones in the wild chasing Pokemons. (Cook actually pronounced it “Poke-mans,” which was adorable.)
Short demo from Epic Games showcasing how 3D content can be contructed with their Unreal Engine using VR tools and interface:
The Unreal Editor is up and running in VR, so you can build VR content in VR.
Using the Oculus Touch and HTC Vive motion controllers, your movement
in the real world is mapped one-to-one in VR; you can reach out, grab,
and manipulate objects just as you would in real life. You already know
how to use this tool, because it works like the world works.
These are the early days of the revolution in immersive VR content creation,
but we’re so excited about what’s up and running that we couldn’t keep
it a secret anymore! VR movement and editing controls are functional,
along with key parts of the Unreal Editor UI, including the Details
Panel and the Content Browser. We’ll be showing more and announcing the
release date at GDC on Wednesday March 16, 2016. And when it’s
released, it will be a built-in feature of the freely-downloadable
Unreal Engine, with full source on GitHub
Best of all, this isn’t a limited mode for VR preview and tweaking. It
is the Unreal Editor, now running in VR. The same Unreal Editor that’s
used by everyone ranging from indies and mod makers to triple-A
development teams with $100,000,000 budgets. And it runs in VR!