guntherdunn  asked:

You said that Vorosh, the Hunter was "terrible". I challenge you to make a competitive decklist with him. I also want to know why you think he's so bad. Thanks.

I’ll explain why I think he’s bad, and hopefully you’ll understand why I don’t want to build a deck around him.

Vorosh is essentially a vanilla creature; all he is able to do is beat in and grow bigger. Moreover, he’s not even especially good at growing bigger; compared to all the other Planar Chaos dragons, he only kills 1 turn faster than them (6+12+18 vs. 6+6+6+6 to get to 21+ commander damage), but they all have the added bonus of sweet abilities and he has nothing. Let’s compare them for a second:

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Commander selfies is apparently a thing now, so I decided to take one.

Left: Vorosh, the Hunter 3GUB

Flying 6/6, when it deals combat damage to a player, you may pay 1 green and 2 colorless, if you do put 6 +1/+1 counters on it.

Right: Teysa, Envoy of Ghosts 5WB

Vigilance, protection from creatures 4/4
When a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black spirit creature token with flying on the battlefield.


Vorosh, the Hunter

Color: Green primarily, also blue and black

Location: sky

Action: Show the elder dragon Vorosh—a legendary, ancient, sentient creature. Vorosh has scales that are the color of the darkest storms and waters: dark greens and blues. He is the strongest and largest among these elder dragons.

Focus: the dragon legend

Mood: Roiling and ferocious, all muscle