#2886. The Hands intended for Smash Balls to appear in battles since the first game, but had to wait until Brawl simply because they were dangerously unstable and prone to blowing up parts of stages. The “finalized” Smash Balls only operate at about one-third of their maximum power capacity. Smash Balls that have been “charged” to over half of their maximum capacity have been known to turn some Final Smashes (such as P.K. Starstorm and Volt Tackle) into stage destroying superweapons and have thus been banned. Further research has suggested that a Smasher who wields a fully charged Smash Ball could cause serious harm to the space-time continuum.