sw meme: most attractive

Han Solo

“Kid, I’ve flown from one side of this galaxy to the other, and I’ve seen a lot of strange stuff, but I’ve never seen *anything* to make me believe that there’s one all-powerful Force controlling everything. ‘Cause no mystical energy field controls *my* destiny. It’s all a lot of simple tricks and nonsense.”

I … have to, it is a must for my self-esteem,sorry  T_T

I don’t want to remember her
often because each remembering
seems an erosion, a kind of erasing:
It is always raining when I remember,

raining on a beach, sand pocked and worn
further by waves going over going over
and more and more who I call to, who

I ask seems a fabrication of putty.
Gray gulls the color of this weather.

—  Dean Young, from “Against Classicism,” Strike Anywhere (Center for Literary Publishing, 1995)

what she says: i’m fine

what she means: Mavis died in Zeref’s arms just after they kissed and ZerVis became canon which means that he loved her more than she loved him and she was the first person to love him in over 300 years and now he’s all alone again and blames himself for her death and looking for a way to get to her i don’t think i can look at life the same way ever again

While browsing games on Steam the other day, I noticed that many gamers who have recorded thousands of hours on a given game don’t recommend it (i.e., they provide negative reviews). This could be for a variety of reasons: they don’t like the game, they liked it but something changed and now they don’t like it anymore, or they do like it but are being funny. Many people change their review from positive to negative due to a glitchy update, charging for mods, increasing the game price (then offering it on sale for the original price), or having too many hackers in the community.

I pulled 3,000+ reviews for each game (1,500+ positive and 1,500+ negative) to create these distributions of hours played by review type. There were two exceptions (Rocket League and Civilization V) where there weren’t enough helpful negative reviews – in both those cases I used all the available negative reviews. The violin plots show the median (white dot), interquartile range (thick black bar), 1.5*IQR (thin black bar), and full range (extent of violin). I’ve limited the y-axis to 5,000 hrs, but many reviews came from players who logged far more – some reviews had over 15,000 hrs on a single game, which is impressive given that a year is ~8,766 hrs.

Of course, the violins show that gamers who recommend a game tend to play it for more hours. That said, the negative review distributions still show significant hours logged! Let’s all try to remember that we play video games because we enjoy them – if they stop being fun, it’s probably time to stop playing.

Data source: