Anders skills as of entering the camp aren’t as limited as some first comers. Spending a year on the run, his abilities manifested farily quickly—not to mention the coaching from his fellow gaurdian satyr.
Geokinesis: Is probably the boy’s go to ability. Even if it’s minor, Anders find creating seismic vibrations easier than manipulating water. As of now he’s only been able to cause viloent shakes and sometimes a crack or fissure in the earth.
Hydrokinesis: Not his easiest but when in danger the element comes to his add faster than anything. As of now he can use the water to heal and command large water if in danger. However anything else offensively is shaky at best.
Craftmanship: Leander is no child of Hephaestus but his father is fairly gifted with carpentry. A skill that was passed on, since the boy is passionate about architecture. As of now, he fiddles with making birdhouses when he’s bored or likes to wittle little knick-knacks.