video-games-news

Details about Britney’s new mobile game app

BusinessWire“Glu Mobile Inc. (NASDAQ:GLUU), a leading global developer and publisher of free-to-play games for smartphone and tablet devices, today announced that the company will partner with Britney Spears on the development of a new mobile game. The exclusive agreement spans a five-year term with the possibility of a three-year extension. Featuring the voice, likeness, and creative influence of Ms. Spears, the game will allow players to interact with Britney and experience the glitz and glamour of the entertainment business. Glu expects to launch the game worldwide in the first half of 2016.

‘I am thrilled to add Grammy Award-winning legend Britney Spears to Glu’s growing list of partners as we continue to expand our celebrity gaming platform,’ said Glu Chairman and CEO, Niccolo de Masi. ‘We anticipate the title resonating tremendously with Ms. Spears’ nearly 90 million* multi-generational social followers around the world.’

Glu will provide additional details on the game’s development and Britney Spears’ involvement at a later date. With the addition of Britney Spears, Glu’s celebrity gaming platform is now supported by more than 400 million total social followers.”

Konami Issues Apology, Explains ‘Mobile First’ Future

Konami’s Official Statement

There have been certain brief quotes reported by several media outlets taken from a Japanese web article about Konami that was issued recently. Some of these quotes have lacked the necessary context and caused unrest within our key stakeholders including our community, members of the press, our partners, and our fans. We are aware that the conjecture surrounding our recent changes has prompted a great deal of anxiety, for which we apologize. To further aid in your better understanding of Konami’s business strategies, we would like to share the English translation of the entire article.

Konami, as a company, underwent a major structural reorganization in March this year. The aim of this reform has been to guarantee that, in the quickly-changing digital entertainment industry where new game designs and platforms constantly alter the market environment, we can accurately observe new customer demands and market trends, and apply our long-established technology and knowhow quickly and effectively with a range of targeted responses.

The reorganization process has entailed repositioning our production studios, shifting our game development to a more centralized production division system. “Metal Gear Solid V: The Phantom Pain” director Hideo Kojima and his team members are hard at work in the new production division system, bringing the game ever closer to completion. Regarding the release of “Metal Gear Solid V: The Phantom Pain,” we have been overwhelmed by the outpouring of support from fans in the U.S., Europe, Asia, and elsewhere worldwide who are eagerly awaiting the game’s much anticipated September 1st launch. To this end, the development team is diligently working together to ensure those high expectations are answered in full.

We would also like to take this opportunity to state that the Metal Gear and Silent Hill series, both beloved by countless fans around the globe, are also extremely important to Konami. We have nurtured them with care over many years since their inception, and will continue to produce products for both franchises, but we are not currently at a stage where we can announce the path these future titles will take.

Konami will continue to embrace the challenge of creating entertainment content via different platforms; across not only mobile platforms, but for home consoles, arcade units, and cards, to meet the changing needs of the times.

Your support for our current endeavors, and your spurring us on to greater heights, are as always deeply appreciated.

‘Game-On’ of the day!

Mirror’s Edge 2 in production


“Rumors of Mirror’s Edge 2 have been swirling for years, but according to ngmoco’s Ben Cousins, the game is no rumor, but in fact a reality. The Swedish developer and former Electronic Arts employee said over Twitter yerterday that it is "general knowledge” in the Stockholm, Sweden (where DICE is located) development scene that the free-running sequel is in production.“


 

Assassin’s Creed 4’s Freedom Cry DLC to go standalone

The Assassin’s Creed IV single-player DLC campaign, Freedom Cry, will be released as a standalone title in February, Ubisoft has announced.

Freedom Cry, which has players take the role of Black Flag protagonist Edward Kenway’s first mate Adéwalé in a campaign set 15 years after the events of AC4, will be released on PlayStation 4 and PlayStation 3 on February 18 in North America, February 19 in Europe, and worldwide on February 25 for PC. There is no mention of Xbox One or Xbox 360 platforms.

Ubisoft did not mention a specific price for the standalone version of Freedom Cry, but the DLC is available for Assassin’s Creed IV for about $10.

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Our own gaming editor Malik Fore and Nerdist News host Jessica Chobot are feeling ALL THE FEELS about the upcoming Electronics Entertainment Expo, aka E3. THE HYPE IS REAL.

Join Jessica Chobot and special guest Malik Forte as they count down the games they’re most excited for this year — from Fallout 4 to Uncharted 4, The Last Guardian to Half-Life 3, Final Fantasy XV to Kingdom Hearts III on today’s episode of Nerdist News!

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Resident Evil Zero HD Remaster Announced, Coming Early 2016

Capcom Confirms Resident Evil 0 – Series Origins Story to be Remastered for New Platforms

Earlier today at an event in Japan, Capcom confirmed Resident Evil 0, a remastered version of the popular prequel to the original title in the Resident Evil series, is currently in development. The game is planned for release on PlayStation 4 computer entertainment system, PlayStation 3 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360 games and entertainment system from Microsoft and PC in early 2016.

Original Resident Evil 0 Director Koji Oda and additional staff are returning for the development of this new remastered version. Capcom will be sharing more information on the title in the coming weeks.

A new video message from Director Koji Oda and Producer Tsukasa Takenaka about the project can be viewed on the official Resident Evil YouTube page now at youtube.com/user/ResidentEvil.

Rockstar Developer Tweets Hint About GTA 5 For The PC

You might be asking yourself when you will get a chance to play GTA 5 on the PC. We know that it must be coming, we just don’t know when. We had heard rumors that the game could be getting ready for pre-order and it was even spotted on Amazon France and Germany’s website, so when can we expect it?

Well, we have some reassuring news. The game is being worked on, or so it was inferred by a couple of tweets by John Diaz, a developer at Rockstar. When asked about GTA 5 for the PC, Diaz replied,

“Until they are ready for you guys to the level of quality that you guys expect and that we expect from ourselves. These views are my own.”

Diaz also implied that a Mac version of the game could be in the works as well by saying, “do believe there are hungry gamers on that platform. I wonder how many Mac users are also #GTA fans?” That could mean nothing, but it could also mean that it is coming for Mac. Hopefully the wait for PC will not be too long as many eager fans are waiting.

By Conner Flynn

(Source Ubergizmo)

Bloodborne Patch 1.04 Notes Detailed

  • By using password matching, you can now be matched regardless of level difference, and even with a hostile oath.
  • Conditions for the appearance of the insight store changed: it will appear when the player has one or more insight instead of 10.
  • Added a “blood chunk” item to the insight store (it will appear after playing the game up to a point). It costs 30 Insight.
  • Up to 600 Blood vials and quicksilver bullets can now be stored in the storage.
  • Adjusted the strength of some enemies in some areas in new game plus.
  • Adjusted the resistance and vulnerability of some enemies to bolt and arcane attacks.
  • Changes made to how “beasthood” accumulates. This increases duration and attack improvement by beasts.
  • Fixed a bug of the attack force of the Rifle Spear. In particular, it was fixed a problem with the use of Blood Gems.
  • Reduced the stamina use of the Kirkhammer.
  • Reduced the stamina use of the Logarius’ Wheel.
  • Increased the duration of Old Hunter Bone and reduced the use of Quicksilver Bullets (reduced from 5 to 4).
  • Increased the duration of the effect of Tiny Tonitrus. Increased attack force. Attack force with low arcane will be higher.
  • Increased the duration of the effect of Augur of Ebrietas. Attack force with low arcane will be higher.
  • Reduced the Quicksilver Bullet cost for use of A Call Beyond  (reduced from 8 to 7).
  • Reduced the Quicksilver Bullet cost for use of Choir Bell (reduced from 8 to 7).
  • Added Short Ritual Root Chalice to the insight store after completing the Pthumeru Chalice dungeon. It costs 10 Insight.
  • It’s possible to take advantage of the Short Ritual Root Chalice from an earlier stage of the game.
  • Added a random rewards when killing a Chalice dungeon boss. They will now drop a random Blood Gem in addition to weapon enhancement materials.
  • Different depths of Chalice Dungeons will now drop different Blood Stones
  • Increased the level of Blood Gems available in Depth 1-3 Dungeons.
  • Increased the amount of Blood Echoes dropped in Chalice Dungeons.
  • Co-op partners joining a cursed dungeon will only see their HP reduced by 50%, and not by 65% as before.
  • When starting co-op in a chalice dungeon, you will now spawn in the lamp room.
  • Weapons with special names like “uncanny” and so forth can now be purchased from the Bath Messengers once found.
  • Adjusted the brightness of the screen when finding a pool of Blood Echoes on the ground.
  • Corrected the bug that disconnect you from online mode when in stand-by.
  • Corrected a bug that caused enemies not to be displayed correctly for co-op guests when moving fast.
  • Further tweaks and bug fixes.
  • Depth 1: Blood Stone Shard
  • Depth 2: Twin Blood Stone Shard
  • Depth 3: Twin Blood Stone Shard and Blood Stone Chunk (Rare)
  • Depth 4: Blood Stone Chunk
  • Depth 5: Blood Stone Chunk and Blood Rock (Rare)