imagine a video game where you create a hero whose destiny is to save everyone, but throughout the game you start making harder and more questionable decisions, and the game gets darker and darker. and in the end you’re just standing there, clutching the controller and finally realizing you were playing the villain all along
I translate a little of the Q&A from Alan’s workshop when he talks about Villainous and making Black Hat voice (he is the VA of Black Hat btw)
sorry for the quality, it’s the only one that I can find and if there are some sentences that doesn’t make sense or anything is because Alan was so nervious that he didn’t complete his sentences and he hesitate a lot, and that was so cute! (✿◕‿◕)
if you have any questions just ask, and sorry if I have some grammar errors, I did it by ear and sometimes I translate very literally.
“i think the best punisher stories are the ones that are personal and i think you [can expand on that].”
“yeah, i think, i think deb said it, too. he’s a guy who … he lives in this world of darkness – reeling from what happened to him. and i don’t – i think he does not want people to affect him. he doesn’t want to bring emotion into it. but they do. and i think what steve and this team of writers have been able to accomplish is, is it is very personal to him. and he’s, he’s, he’s dragged very much into a, a, a personal war. uh, uh and he cares. and like deb said, i mean karen is a, is a character that he very much cares for. whether he wants to or not. and i think he’s the kind of guy who views that as a weakness. but, you know, the heart is a tricky thing. and when your heart’s affected, your heart’s affected.” – jon, sdcc17