video nostalgia

Here’s one thing I noticed on my time on the internet watching film and game reviewers. 

Female Reviewer: Makes calm and logical statement. Calmly explains her reasoning for the critique. Give benefit of the doubt to the art she’s critiquing. 

Guys: “You bitch! How about you take your feminist bullshit out of here and stop art policing!” 

Male Reviewer: Yells obscenities at what he’s reviewing. Calls what he’s reviewing worthless. Makes sketch where he kills creator of the art he’s critiquing. 

Guys: 👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit


Pixel Chix Toy Commercial (~2005)

Folks are always talking about things in video games that only 80s kids remember. I thought I’d try my hand at a version of that list that’s actually accurate. So without further ado:

Video Game Things That Only 80s Kids Remember

  • In-game NPCs shilling for pay-per-call hint lines
  • Being legitimately unable to tell whether what just happened was a bug or an intended gameplay element
  • The last level being unbeatable due to an obvious game-breaking glitch that went unnoticed because none of the playtesters made it that far
  • Having to navigate certain rooms in your favourite FPS blind not because it’s dark, but because the primitive lighting engine conspires with ill-considered level design to render the walls and floors visually indistinguishable from each other
  • Artists and programmers sneaking their names into the finished product as hidden Easter eggs because publishers would deny them credit for the games they’d worked on in order to deliberately damage their work histories and prevent them from seeking better offers
  • Frogs

I can’t help but feel that certain segments of the Fallout fandom have a pretty serious case of rose-coloured glasses going on. I hear talk about how modern Fallout games don’t give you as much game-mechanical freedom during character creation as their classic counterparts, or how your build choices don’t matter enough, and all I can think of is the fact that in Fallout 2, like 80% of all possible character builds literally can’t survive the tutorial quest.