vega sisters


“I think a lot about trying to meet the moment as honestly as possible, because I don’t pretend to have any answers. In fact, I have infinitely more questions than answers.”

dandywondrous  asked:

The way you draw characters with little imperfections or with features most popular media would deem "unattractive" (like big noses - which is dumb bc they're gr8) makes them seem so much more human. Plus it makes me feel better about my own appearance tbh

I’d love to say that Buttons’ big nose was a deliberate decision, but honestly… it just looked better in the character creator than any other options. <_< I almost gave him a really nice chin+jawline too but then I was like - ok, that’s enough of good features for you. :P

Speaking of noses, I was just comparing Buttons+Alexis heads+features. She’s got quite the eyebrows under those bangs and I’m a little bit sad that I covered them with hair. She’s way more expressive+cute when you can see them.
And I’m seriously considering making that tattoo canon…

caitrose899  asked:

I just wanted to say I am in love with your art and your OCs. They're amazing and your amazing! But also, in my game I came across a raider that looked an awful lot like buttons and I was just curious if buttons has come across any doppelgängers in his travels?

Thank you! <3


alexanderhamllton  asked:

oh my god your art is so cute and adorable i just love to find people that give ith some love <3 can i please request some young nina/benny where nina is coming back from senior studies and passes by usnavi and benny freestyling and benny gets distracted? idk how this would roll i just know i can't think about anything else when i listen to that part of "when you're home" haha

ahh thank you!!

heres some benny being tounge tied, usnavi being defensive and me avoiding writing raps

Of Blackouts and Black Eyes (Sonny x Reader)

Note: I do not own any of Lin Manuel Miranda’s characters or lyrics. I also don’t speak Spanish so I apologize in advance.

“Hey mami. I’m going to the club tonight. You okay on your own?” Your older brother Pete asked.

“Si.” You called from where you were hunched over your textbook. Pete came over and kissed your head.

“Is it okay if I go hang out with Sonny at the bodega?” You asked. You were fifteen ad Sonny was the only other teenager in your neighborhood besides your nineteen year old brother.

Pete groaned, “Yes. I hate that you are in love with my best friend.” He complained as he walked out the door.

“I’m not in love with him!” You called after him. That was a lie, you were madly in love with Sonny de la Vega.

An hour later you had finished homework and you headed down to the bodega a few blocks away.

“Hola de la Vegas.” You said as you walked in.

“Yo Y/N. How are you?” Sonny called and you blushed as he leaned over the counter to greet you. Before you could answer Sonny’s older cousin Usnavi opened the back room door and stepped into the store.

Keep reading


(。+・`ω・´)   Akui and Tsuki’s adventures at the con! Tsuki-chan and I were passing by, then we stopped by a group of awesome people who gave us strawberry pocky and we decided to play the pocky game! XDDD


anonymous asked:

Companions of all three games in a Fallout au? What kind of "class" would they be and skills would they have? Advisors for inquisition too plz

Coincidentally, Mod Sarah is writing a Fallout/Dragon Age crossover, so this was fun to do, but took me a long time.

Cassandra: She’s an agent for the NCR’s president, and commonly wields an assault carbine. She’s also more than capable of using a machete or a sword if in close-quarters combat.

Iron Bull: While he acts as the boss of a mercenary company, he’s actually spying for the Brotherhood of Steel. He’s grown fond of his group of misfits, and starts having doubts about the Brotherhood’s morals and mission. He carries around a super sledge and a Fat Man and just LOVES beating people with the super sledge.

Blackwall: He’s a mercenary that has wandered all over post-war America. He was, once, a soldier for the NCR, but left over reasons he won’t disclose.

Sera: She’s a thief in New California Republic (the city that’s the capital of the NCR) and picks on the politicians on a regular basis. She carries around a sniper rifle, and she’s adept at sniping and hacking computers and robots.

Varric: He’s a writer who lives in the Atomic Wrangler permanently, and he’s an investor in several of the casinos. He’s eternally curious about what’s going on in the Lucky 38, and hounds the Courier for details. He carries around a tricked-out sniper rifle he’s fondly named Bianca.

Cole: No one’s quite sure what he is, but he pops up as often and as mysteriously as the Mysterious Stranger, helping those in need at chance and then disappearing just as quickly. Some say he’s a ghost, some say he’s a ghoul, but no one knows the truth.

Dorian: He was born and raised in the Institute, but left over differences with their morals, so he settles in Diamond City. He ignores the suspicious whispers, and continues to study his field of science. He uses a quick-shot laser gun, and prefers energy weapons.

Vivienne: She’s a politician in the NCR, and one of the most shrewd senators. Rumor has it that she’s gunning for the presidency. Her preference is for plasma weapons.

Solas: He comes out of a vault, fully intact and not a ghoul, after being inside for 200 years. He refuses to talk about what happened in the vault or why he’s still alive, but he’s left appalled by the state of Earth following the Great War. He begins his own crusade to “restore” it. He’s an adept user of energy weapons.

Josephine: She’s an NCR ambassador, and does her best to smooth relationships over with whoever she handles. She’s very good at her job, and comes from an old family that’s been involved in the NCR from its birth. She does not like to fight, and balks at even holding a pistol.

Leliana: Like Cassandra, she also works for the NCR, and is the best spy they have. She is fond of Pre-War music, and has learned how to play a bunch of old instruments, which she tries her best to preserve. She prefers the use of a silenced 10-mm pistol when working, but if she can fight at a distance, she’ll use a sniper rifle.

Cullen: He’s a commander in the NCR’s army. He prefers shotguns or carbines in combat.

Aveline: She’s an NCR cop that gets sent to Freeside to try to maintain the peace; Wesley dies on the way. Within a few years of her work, Freeside is actually somewhat less shit than it was before. She prefers assault rifles.

Fenris: He’s an escaped synth from the Institute, and hates it and its scientists with a burning passion. He will kill any coursers that are sent after him, and aids other escaped synths to freedom. 

Carver: He comes from a family in the NCR, and eventually moves to New Vegas with his sister, older sibling, and mother. He constantly feels as though he’s overshadowed by his big sibling, who gets much attention as a top-notch mercenary.

Bethany: She comes from a family in the NCR, and eventually moves to New Vegas with her brother, older sibling, and mother. She doesn’t care much for New Vegas, and is very private person, but an effective user of energy weapons.

Anders: He is a psyker with very blatant abilities, and it has led him to be shamed in society, so he has taken to protesting for acceptance and rights. He is also an experienced doctor and is good at using energy weapons and explosives, namely grenades and C4 explosives.

Merrill: She’s from a tribe in the Midwest, albeit one she finds herself kicked out of due to her interests in old world technology. She primarily uses energy weapons.

Isabela: She’s a smuggler of illicit goods such as chems across the NCR border. She hails from the Great Khans, originally, but seems to have little interest in it and speaks hardly at all about her past. She’s exceptionally good at sneaking and stabbing people while using a stealth boy.

Sebastian: He hails from New Canaan, and lived there until it was sacked. He survives and seeks out revenge against the White Legs. After that, he takes to New Vegas for a time, hoping to spread his beliefs there.

Alistair: Rumor has it that he’s the illegitimate child of a former NCR president, but he doesn’t seem to talk much about it. He was originally pegged to work for the NCR’s army, but he had a sharp lack of interest in it. Alistair is experienced with rifles.

Sten: A straight-laced member of the Brotherhood of Steel, he abides by the Codex firmly. He eventually becomes the Elder of a chapter of the Brotherhood.

Shale: She’s a super mutant from the Master’s army, a particularly stoic nightkin who resides in Jamestown. She prefers using a super sledge, and has little patience for others, even other super mutants.

Oghren: He’s from a vault, and he was assigned guard work until he got into a fight, following his wife’s disappearance into the depths of the unexplored parts of the vault. Like several of the others, he prefers a super sledge.

Dog: A good and loyal dog. Unproblematic fave.

Zevran: He’s an assassin from the Talon Merc Company, having been sold to them at a young age. He botches a mission on purpose and ditches them. He’s an excellent infiltrator, capable of picking any lock or hacking any computer, and is never without a stealth boy.

Wynne: a member of Maud’s Muggers Wynne hails from the Capital Wasteland, and is an experienced doctor. She may or may not be a psyker, and had a near-death experience during the Enclave’s attacks, which she miraculously survived. She knows her way around energy weapons.

Morrigan: She hails, originally, from deep in the swamps of Point Lookout. She was raised away from most of civilization with a mysterious old woman who is a psyker, and she’s one, too. She eventually ventures out into the wastes, and is proficient with energy weapons and poison.