vault of the drow

100 Player Challenges...
  1. Talk your way out of a bargain with a Fiend.
  2. Become leader of a thieves’ guild. 
  3. Negotiate peace between a town and a lizardfolk tribe. 
  4. Recover a stolen museum display, then steal it later for yourself. 
  5. Track down the kenku spymaster of the thieves’ guild. 
  6. Investigate a connection between city guards and a forgotten, nameless cult.
  7. Convince a lich to make a powerful magic item for you.
  8. Break into a noble’s heavily guarded mansion, just because you can. 
  9. Fly to a distant land and back again on the back of a roc.
  10. Forge an army of pixies, gnomes and halflings to attack the larger races. 
  11. Take a half-orc barbarian to the royal opera. 
  12. Join a rebellion you don’t care about for the sake of someone you love.
  13. Convince a group of fire elementals to take a trip to the elemental plane of water.
  14. Bring together lovers separated by their families.
  15. Explain to a mummy why you have a right to enter its tomb…
  16. Fake the assassination of a monarch you despise.
  17. Attend a ball in disguise without the use of magic.
  18. Distract the city watch so a gang fight can occur nearby…
  19. Convince a horde of goblins that you are Maglubiyet in mortal form…
  20. Smuggle a bored prince or princess out of the country. 
  21. Spy on and participate in a secret druid ritual.
  22. Pass a message to an inmate in a secure prison.
  23. Retrieve an artifact from the belly of a purple worm. 
  24. Lead a group of drow to the surface so they can raid. 
  25. Prevent a tyrant from coming to power. 
  26. Place a simple commoner on the throne. 
  27. Convince a wizard that his or her magic has stopped working. 
  28. Track down a mortally wounded ranger’s dead animal companion to bury with them.
  29. Peacefully get a wing of gargoyles to leave a castle. 
  30. Infiltrate and expose a were-rat den that the city guards don’t believe exists. 
  31. Tame Thunderhoof, prince of the centaurs.
  32. Start a thieves’ guild to compete with an existing one.
  33. Wrangle a panicking owlbear out of a crowded city.
  34. Reunite a half-orc with the parent who didn’t raise them.
  35. Convince dwarf miners to unearth an ancient creature of devastation.
  36. Kill a sorcerer before they can cast a single spell. 
  37. Ambush the tax shipment of an evil empire. 
  38. Convert a cleric to a different faith and domain.
  39. Break a popular rebel out of prison. 
  40. Find the answer to a question said to be impossible to discern.
  41. Make a false claim to the imperial throne. 
  42. Convince rival gangs to join together to form a larger thieves’ guild. 
  43. Convince a slaver to free a valuable captive. 
  44. Free a condemned prisoner from the gallows, in the midst of a mass hanging.
  45. Capture a tyrannosaurus for a wealthy city zoo. 
  46. Bring a militant druid into the largest city. 
  47. Perpetrate a con on a devil, raksasha, or yugoloth. 
  48. Defeat an elf in an archery contest by cheating.
  49. Reveal the doppelganger hiding in the city senate. 
  50. Ride a wild and untamed chromatic dragon into the center of the continent’s largest city.
  51. Escape a deserted island. 
  52. Jump from an airship in mid-flight, with no way of a safe landing…
  53. Convince a paladin to keep an illegal or immoral secret. 
  54. Stop a group of city leaders from opening a portal to the Far Realm. 
  55. Purchase a cloud giant’s flying castle without gold, gems, or magic items. 
  56. Become the leader of an assassins’ guild by assassinating the lead assassin.
  57. Befriend a tarrasque.
  58. Convince a red dragon to give up a piece of its hoard.
  59. Learn the location of a lost vault from a greedy ghost. 
  60. Deliver a love letter from a surface dweller to a drow in a subterranean city. 
  61. Compel a reluctant cleric to return a lost friend to life.
  62. Sing an insulting song about the king to his face—and live to tell about it.
  63. Raise funds from a gold dragon to start a thieves’ guild. 
  64. Break into the royal bedroom of the queen or princess, and plant a letter, offering her a job at a local brothel.
  65. Convince a dragon turtle that the water it swims in is poisonous.
  66. Uncover who is sending death threats to a hated public official. 
  67. Bargain for passage through a dragon’s domain.
  68. Kidnap a wizard’s familiar and hold it for ransom. 
  69. Take a mistakenly teleported merfolk back to a distant ocean in less than a day. 
  70. Convince a barbarian that they are really a sorcerer who can cast powerful spells.
  71. Insult an entire army of orcs…
  72. Stop a vigilante from killing thieves’ guild members. 
  73. “Borrow” a hag’s eye from a coven of hags. 
  74. Expose the beloved mayor as an evil cultist slowly poisoning the populace. 
  75. Compel a planetar and a pit fiend to work together against a legion of demons.
  76. Join a temple of faith, in order to spy on another temple. 
  77. Track the source of a crime spree back to an archfey.
  78. Put a weak and dying wizard on the throne of a barbarian kingdom and keep them there. 
  79. Join an order of wizards, without being able to cast spells. 
  80. Disguise a wealthy merchant as a beggar, to let them watch customers in the market.
  81. Convince deep gnomes, drow, and duergar to co-operate in opening the lost Vault Beneath the Mountain. 
  82. Infiltrate a drow city to assassinate a svirfneblin traitor. 
  83. “Accidentally” cause the death of a world-renowned mage.
  84. Forge a strike force of half-elves who report directly to you, their new king.
  85. Convince a treant to leave the forest it has occupied for centuries. 
  86. Destroy a thieves’ guild. 
  87. Win a fighting tournament using a weapon you’re not proficient with.
  88. Assassinate an imprisoned assassin. Make it look like it’s not a murder.
  89. Hug, kiss and then kill a well-loved noble.
  90. Hunt down a thief and bring him to a wizards’ guild for justice. 
  91. Steal the sacred scrolls of a clan of ninjas. 
  92. Smuggle a vampire into a city in broad daylight, without using stealth or magic.
  93. Use your soul as a bargaining chip in a deal with a devil.
  94. Broker a peace agreement between dwarves and orcs, then immediately break that agreement.
  95. Explore the burial city of the elvish royals.
  96. Convince a githyanki and a githzerai that they are destined to be married.
  97. Back out of a bargain with a powerful crime syndicate—and survive. 
  98. Bring a choir of harpies to sing at a bards’ college. 
  99. Persuade a red dragon to become a dracolich. 
  100. Convince a devil to break its own contract. 
3

We made it to the end! This is the 1980 reprint of D3 - Vault of the Drow. The differences are largely aesthetic – new cover and additional interior illustrations, including one of my favorite in the entire series, of Lolth lowering herself from the ceiling over the adventurers.

Giants, Drow and Demonweb pits – seven modules (!) – is a hell of a run for a party, certainly for the time. Even now, the way the scenarios are structured as a single, desperate run with no breaks, they ask a lot from players. Eventually, TSR would ask even more. In the mid-80s, the company started putting out ‘super modules’ collecting well-selling series under on cover. Queen of the Spiders collected all of the G-, D- and Q-Modules, with a mind toward playing it after completing Temple of Elemental Evil and Scourge of the Slave Lords. I can’t imagine getting through all that in one piece.  

Next week: something that isn’t D&D! Help me out - let me know if you want to see some Call of Cthulhu, RuneQuest, Stormbringer, Pendtragon, Nephilim, GURPs, Rifts, MERP, Star Wars, Earth Dawn, Fading Suns, Cyber Punk, Floating Vagabond, Paranoia, Torg, Underground, Chill or some random stuff. Or non-books, like toys or miniatures. We’ve got a lot of stuff to get through, friends! (about 6 years of it, if my rough count is correct).